Deadpool's Daily Quest
Comments
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It just occurred to me that of the 29 remaining first covers, I can only use 5, and 2 of those would just be re-specced away when I get the colours I want later.
First world mpq problems, I guess. And the iso and tokens are still great (even if I've only managed to get 2*s for all of them except for a 9th blue groot).0 -
The message today's (Sunday 2/22) 4th wave sends me is "This R&G yellow, which would be really useful to teams in an early 2-3* transition phase because of the true heal on a tanky 3* that it represents, will only be available to teams in the mid- to late transition phase who have 120+ level 3*s, and who could probably place in the top 150 of a PvP if we offered it there."
Thanks, guys. Way to help us out.
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DaveR4470 wrote:The message today's (Sunday 2/22) 4th wave sends me is "This R&G yellow, which would be really useful to teams in an early 2-3* transition phase because of the true heal on a tanky 3* that it represents, will only be available to teams in the mid- to late transition phase who have 120+ level 3*s, and who could probably place in the top 150 of a PvP if we offered it there."
Thanks, guys. Way to help us out.
Not sure what makes you think that. I used Luke Cage (Lvl 85), Ares (Lvl 80) and OBW (Lvl 77), and the survival node was easy. I'm sure I could swap someone like Human Torch for Luke Cage and it wouldn't make a lot of difference in difficulty. The hardest wave was the first one, because I had to make sure the Muscle and the Thug didn't get their CD-tiles off. That's why I consider OBW essential for an underdeveloped and underlevelled roster like mine.
Once you're past the first wave it's a breeze - use your abilities sparingly and aim to collect close to max AP by the fourth wave. Leave the <strike>Don</strike>Empiricist for last in the third wave as he's totally harmless and kill him with matching damage only. Once he's close to death, kill him with a small ability and then nuke the 4th wave in 1 turn.
For reference: I only got hit twice with abilities during the entire match. You have to bring OBW with a 2* roster. She's absolutely essential. Not only does she burst heal and delay CD-tiles, but disables abilities (I had 30 AP in all colors for the 4th wave and OBW was able to siphon off enemy AP 3 times also).0 -
DaveR4470 wrote:The message today's (Sunday 2/22) 4th wave sends me is "This R&G yellow, which would be really useful to teams in an early 2-3* transition phase because of the true heal on a tanky 3* that it represents, will only be available to teams in the mid- to late transition phase who have 120+ level 3*s, and who could probably place in the top 150 of a PvP if we offered it there."
Thanks, guys. Way to help us out.
Used MagStormEye to beat it.
I'm gonna keep it short today: It literally doesn't matter beyond the first wave if you have MagStorm(Sub 3*Cap/Falcon) because you can eff around and gather AP during the first wave to be prepared for the rest. I used 3 WindStorms to take out 4th wave, and not due to lucky matches.
That's survival nodes in a nutshell. Use goon waves to build ap, eff up any characters that pop out.0 -
DaveR4470 wrote:The message today's (Sunday 2/22) 4th wave sends me is "This R&G yellow, which would be really useful to teams in an early 2-3* transition phase because of the true heal on a tanky 3* that it represents, will only be available to teams in the mid- to late transition phase who have 120+ level 3*s, and who could probably place in the top 150 of a PvP if we offered it there."
Thanks, guys. Way to help us out.
It could also be a lesson. Learning how to assess the worst threat, stun management and ap denial are all excellent things that will serve all through ones playing experience.0 -
DaveR4470 wrote:The message today's (Sunday 2/22) 4th wave sends me is "This R&G yellow, which would be really useful to teams in an early 2-3* transition phase because of the true heal on a tanky 3* that it represents, will only be available to teams in the mid- to late transition phase who have 120+ level 3*s, and who could probably place in the top 150 of a PvP if we offered it there."
Thanks, guys. Way to help us out.
I finished waves 2 and 4 in one turn with my lvl 90 2* team0 -
Ram51 wrote:DaveR4470 wrote:The message today's (Sunday 2/22) 4th wave sends me is "This R&G yellow, which would be really useful to teams in an early 2-3* transition phase because of the true heal on a tanky 3* that it represents, will only be available to teams in the mid- to late transition phase who have 120+ level 3*s, and who could probably place in the top 150 of a PvP if we offered it there."
Thanks, guys. Way to help us out.
I finished waves 2 and 4 in one turn with my lvl 90 2* team
And I alpha striked each character wave with Lazy Thor's Call the Storm (x2). Hooray!0 -
I remember the first time I tried to beat survival. It was tragic.
Then I said, maybe I will give storm classic a try. Steam rolled all the way through.
I can (and have) easily beat all of the dp dailies using her, 2* Thor and OBW. (Except the black panther one. Don't have him)
Thors abilities help feed her green which feeds the entire team with AP. OBW purple helps as well.
Now I am leveling her and using her in all survival nodes when I can.0 -
For me it's been CStorm/MnMags/Thor since day one. The only time I needed to redo the fight was when I got a call during the middle of a match and the game reset itself after I hung up.
Thor is a great way of beating down mobs if you absolutely have to take one out before their count-down timer goes off, and by the final wave a mixture of Wind Buffet and Call the Storm will wreck just about any party. If for some reason we were denied the use of Mags I'd switch to OBW in a heart beat, but I dread not having Storm available for any future survival modes. (I'm still in the 2-3* transition and the only 100+ level character I have at the moment is R&G.)
Oh and I handed in my 10 tacos and didn't get any gold covers...but I did get 250 HP...twice!0 -
So now that the 5 covers have been completed, what's next for the rewards?
HP?!?!0 -
I love this event! When does this event end?
I've been using Mystique, MNMags, and.....doesn't matter who the 3rd is. Mag's purple feeds Mystique's blue feeds Mag's purple. Enemy rarely gets a turn after the first wave.0 -
This is pretty obvious but took me awhile to realise it. Since Goon waves are 1 & 3, and Character waves are 2 & 4, it makes it a lot easier if the Goon waves are finished with skill damage rather than matched damage. This is a lot easier for 2* rosters running the likes of Thor/MNMag/C.Storm.0
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PeterGibbons316 wrote:I love this event! When does this event end?
I've been using Mystique, MNMags, and.....doesn't matter who the 3rd is. Mag's purple feeds Mystique's blue feeds Mag's purple. Enemy rarely gets a turn after the first wave.
AFAIK it's a permanent thing.
Also, it seems to scale based off your characters levels. My gf is in early 2-3* transition is easily able to finish these missions with her 2* 94s, where I have trouble with 3 166s.0 -
raisinbman wrote:DaveR4470 wrote:The message today's (Sunday 2/22) 4th wave sends me is "This R&G yellow, which would be really useful to teams in an early 2-3* transition phase because of the true heal on a tanky 3* that it represents, will only be available to teams in the mid- to late transition phase who have 120+ level 3*s, and who could probably place in the top 150 of a PvP if we offered it there."
Thanks, guys. Way to help us out.
Used MagStormEye to beat it.
I'm gonna keep it short today: It literally doesn't matter beyond the first wave if you have MagStorm(Sub 3*Cap/Falcon) because you can eff around and gather AP during the first wave to be prepared for the rest. I used 3 WindStorms to take out 4th wave, and not due to lucky matches.
That's survival nodes in a nutshell. Use goon waves to build ap, eff up any characters that pop out.
Yeah just tried MagStorm + Hawkeye (all 3 lvl 70) w/all 3 iso-boosts.
There was no way I could just eff around on that goon node to collect AP and hope try to match away all those count downs.
Used a Polarity Shift to be able to fire off 1 Windstorm & generate Speedshot.
Tried to match tiles to let Speeshot go off but I had waited too long to launch the powers.
Goon pistol went off and one-shot my Storm.
Analyst pistol went off next and subsequent matches from the falling tiles offed mHawkeye.
Went ahead and retreated with MnMags.
I can either say my board sucked with what I was trying to do and just try again or this node is going to be absolutely brutal and dash my hopes of getting the one color I lack for my R&G.0 -
Vankysher wrote:raisinbman wrote:DaveR4470 wrote:The message today's (Sunday 2/22) 4th wave sends me is "This R&G yellow, which would be really useful to teams in an early 2-3* transition phase because of the true heal on a tanky 3* that it represents, will only be available to teams in the mid- to late transition phase who have 120+ level 3*s, and who could probably place in the top 150 of a PvP if we offered it there."
Thanks, guys. Way to help us out.
Used MagStormEye to beat it.
I'm gonna keep it short today: It literally doesn't matter beyond the first wave if you have MagStorm(Sub 3*Cap/Falcon) because you can eff around and gather AP during the first wave to be prepared for the rest. I used 3 WindStorms to take out 4th wave, and not due to lucky matches.
That's survival nodes in a nutshell. Use goon waves to build ap, eff up any characters that pop out.
Yeah just tried MagStorm + Hawkeye (all 3 lvl 70) w/all 3 iso-boosts.
There was no way I could just eff around on that goon node to collect AP and hope try to match away all those count downs.
Used a Polarity Shift to be able to fire off 1 Windstorm & generate Speedshot.
Tried to match tiles to let Speeshot go off but I had waited too long to launch the powers.
Goon pistol went off and one-shot my Storm.
Analyst pistol went off next and subsequent matches from the falling tiles offed mHawkeye.
Went ahead and retreated with MnMags.
I can either say my board sucked with what I was trying to do and just try again or this node is going to be absolutely brutal and dash my hopes of getting the one color I lack for my R&G.
You shouldn't need boosts.
In my opinion MagStorm is dependent on a purple/blue heavy starting board. On a dry board the CD-tiles will go off and cripple you. OBW is crucial for 2* rosters for this node, imo.
I used Luke Cage (Lvl 85), Ares (Lvl 80) and OBW (Lvl 77) and waltzed through the node without any problems. Human Torch should be a good substitute for Luke Cage. In the first wave you have to kill off the Muscle and Thug without them letting get their CD-tiles off (OBW and Ares take care of them very fast), after that it's easy-peasy.0 -
DapperChewie wrote:PeterGibbons316 wrote:I love this event! When does this event end?
I've been using Mystique, MNMags, and.....doesn't matter who the 3rd is. Mag's purple feeds Mystique's blue feeds Mag's purple. Enemy rarely gets a turn after the first wave.
AFAIK it's a permanent thing.
Also, it seems to scale based off your characters levels. My gf is in early 2-3* transition is easily able to finish these missions with her 2* 94s, where I have trouble with 3 166s.
Your girlfriend is just better at the game than you are. It's been well-documented that there's no scaling in the Deadpool dailies - everything is a set, static level for every player.0 -
Vankysher wrote:raisinbman wrote:DaveR4470 wrote:The message today's (Sunday 2/22) 4th wave sends me is "This R&G yellow, which would be really useful to teams in an early 2-3* transition phase because of the true heal on a tanky 3* that it represents, will only be available to teams in the mid- to late transition phase who have 120+ level 3*s, and who could probably place in the top 150 of a PvP if we offered it there."
Thanks, guys. Way to help us out.
Used MagStormEye to beat it.
I'm gonna keep it short today: It literally doesn't matter beyond the first wave if you have MagStorm(Sub 3*Cap/Falcon) because you can eff around and gather AP during the first wave to be prepared for the rest. I used 3 WindStorms to take out 4th wave, and not due to lucky matches.
That's survival nodes in a nutshell. Use goon waves to build ap, eff up any characters that pop out.
Yeah just tried MagStorm + Hawkeye (all 3 lvl 70) w/all 3 iso-boosts.
There was no way I could just eff around on that goon node to collect AP and hope try to match away all those count downs.
Used a Polarity Shift to be able to fire off 1 Windstorm & generate Speedshot.
Tried to match tiles to let Speeshot go off but I had waited too long to launch the powers.
Goon pistol went off and one-shot my Storm.
Analyst pistol went off next and subsequent matches from the falling tiles offed mHawkeye.
Went ahead and retreated with MnMags.
I can either say my board sucked with what I was trying to do and just try again or this node is going to be absolutely brutal and dash my hopes of getting the one color I lack for my R&G.
Well firstly, the person said the node was "designed for 120+ rosters" which I was disproving by saying I did it with MagStorm.
As Magstorm, you aren't primarily matching countdowns.
If countdowns are hurting you, you're not going fast enough(exception of some character countdowns and 3turn pistol/lieutenant heal)
If countdowns are going off, they should either be helping you reach Raging Tempest or buying you time to build AP.
You only need Purple/Blue boost + green/black boost(if you think match will take a while).
Pay attention to who you stun and kill to kill off countdowns.
You should NOT be waiting to unleash speedshot as you said you did.0 -
Gamora, She-Hulk, Spider-man, Daredevil and Deadpool. I need none of those. Well maybe Gamora if it's not green.0
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