*** Cyclops (Uncanny X-Men) ***
Comments
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Unreallystic wrote:Just want to reiterate...boosted his red and black are just STUPID...
- Unreall0 -
TxMoose wrote:Unreallystic wrote:Just want to reiterate...boosted his red and black are just STUPID...
- Unreall
Hulk buster is a nice combo too. With cycs yellow and HB's blue you can turn the board red, as for red and black, I use Cy's red if I don't want to blow it all and it's enough and you can pick which black works best, throw in IF and red and black come quickly0 -
Phaserhawk wrote:Hulk buster is a nice combo too.0
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simonsez wrote:Phaserhawk wrote:Hulk buster is a nice combo too.0
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I never realized just how rare black tiles could be until I started playing with Cyclops.
Don't get me wrong, he's my new favorite character but unless I'm playing in waves most of the time I won't get to use his black ability before the match is over. He does make a pretty good feeder for red-users though and he's cleared a few dicey boards with yellow before.0 -
There are how many black feeders for Cyke? Mystique, Fist, Doom. Fist is the borked one but Mq/Doom are still nice.0
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TxMoose wrote:Unreallystic wrote:Just want to reiterate...boosted his red and black are just STUPID...
- Unreall
- Unreall0 -
Unreallystic wrote:TxMoose wrote:Unreallystic wrote:Just want to reiterate...boosted his red and black are just STUPID...
- Unreall
- Unreall0 -
Does this guy seem to intentionally target your teammates special tiles? Seems more times than not, when I have a single sw countdown out and fire off a cyc red, it wipes the one row that disrupts our own side the most.0
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Has the most pointless/inconsequential backfire of any power in the game. It's like a joke the way the description is set up, "oh you'll get that extra 2,500 damage BUT you'll be stunned for...1 TURN!" What's even the point? I don't know what the decision making behind Cyclops was, why he's overpowered for a three star character as if they thought about making him a 4 star and then changed their mind at the last minute. But it's still the most laughable negative consequence for a power in the game.0
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Eh.
There are plenty of times where there's a tonne of Red & Team Ups on the board and I'd love to Full Blast one target and the use Stupid Sexy Summers to create a beautiful cascade. And that 1 turn stun means I can't. It's a risk that there'll be enough extra red tiles on the board to get the full damage from FB after the cascade, so I really do have to make a choice.
And if you don't think that "nothing could go wrong" by giving the AI "just one turn", then you haven't been playing this game.0 -
By one turn, do you mean no turn? Jesus.0
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hot dog stand maybe?
it's not any worse than any of the abilities that end the turn. why do those specific abilities end the turn? they aren't any better than other characters abilities that do the same, or even more that don't end the turn.0 -
........wot?
Full Blast is one of the top five most comic book accurate moves in this entire game.
The only downside to the move is that he should yank his visor off in the animation ( "I WANT THIS THING OFF MY LAWN!" ), thus exerting all of his energy, which would leave him all but exhausted.
And the same thing should happen whenever we get a 4* or 5* Storm. She should do some sort of global Ice Age like she has done in the comic books, which could easily put her into a deep sleep or coma.
THAT'S why the stun is there......0 -
Complaining about iso shortage, 5* RNG luck, scaling: perfectly understandable and reasonable
Complaining about a conditional drawback that is nowhere near gamebreaking: perfectly laughable0 -
BlackBoltRocks wrote:Complaining about iso shortage, 5* RNG luck, scaling: perfectly understandable and reasonable
Complaining about a conditional drawback that is nowhere near gamebreaking: perfectly laughable
It's a joke, not kingpin's finger don't take it so hard.
It was never meant to be a complaint, I was just pointing out that it is the least negative effect of an attack with a negative effect in my game, calm down. If you want even MORE topics about those 3 issues, I'll be happy to oblige. Thanks for voicing your opinion.0 -
20three wrote:Has the most pointless/inconsequential backfire of any power in the game. It's like a joke the way the description is set up, "oh you'll get that extra 2,500 damage BUT you'll be stunned for...1 TURN!" What's even the point? I don't know what the decision making behind Cyclops was, why he's overpowered for a three star character as if they thought about making him a 4 star and then changed their mind at the last minute. But it's still the most laughable negative consequence for a power in the game.
That is silly yes, but the real 'problem' of the ability is that you need a lot of red in the board, and yeah I know that the 'problem' gets solved with his yellow.
I think it is a little bit like GG black, you need to wait a couple of turns for using it again! oh, and you could loose your glider after using it!, except devs added a yellow power to GG that fortifies the countdowns and basically neuters the disadvantage completely almost completely (you have one turn to match the tile). Those two abilities are quite similar, really strong with really inconsequential disadvantages.0 -
20three wrote:Has the most pointless/inconsequential backfire of any power in the game. It's like a joke the way the description is set up, "oh you'll get that extra 2,500 damage BUT you'll be stunned for...1 TURN!" What's even the point? I don't know what the decision making behind Cyclops was, why he's overpowered for a three star character as if they thought about making him a 4 star and then changed their mind at the last minute. But it's still the most laughable negative consequence for a power in the game.
I hear trying this on 5* spider-man is pretty funny. For spider-man.0 -
Jaedenkaal wrote:20three wrote:Has the most pointless/inconsequential backfire of any power in the game. It's like a joke the way the description is set up, "oh you'll get that extra 2,500 damage BUT you'll be stunned for...1 TURN!" What's even the point? I don't know what the decision making behind Cyclops was, why he's overpowered for a three star character as if they thought about making him a 4 star and then changed their mind at the last minute. But it's still the most laughable negative consequence for a power in the game.
I hear trying this on 5* spider-man is pretty funny. For spider-man.
Yeah? It'd be even funnier facing a 5* spiderman, let alone one with that power, it would be even more hilarious if you chose to bring a 3 star to a fight with a fully covered 5 star and to add to the pile of side-splitting action, Spidey would probably take someone like daredevil with him to keep the ball rolling. lol xD0 -
TLCstormz wrote:........wot?
Full Blast is one of the top five most comic book accurate moves in this entire game.
The only downside to the move is that he should yank his visor off in the animation ( "I WANT THIS THING OFF MY LAWN!" ), thus exerting all of his energy, which would leave him all but exhausted.
And the same thing should happen whenever we get a 4* or 5* Storm. She should do some sort of global Ice Age like she has done in the comic books, which could easily put her into a deep sleep or coma.
THAT'S why the stun is there......
When the AI uses it, Cyclops is back on the next turn.0
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