Patch Notes - R70 (01/30/15)

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Comments

  • JamieMadrox
    JamieMadrox Posts: 1,798 Chairperson of the Boards
    I love how people don't read/can't understand simple instructions.

    They're not getting rid of seed teams. People entering an event early will still get them. People entering later will not. Instead of a few 25 point easy teams you'll get higher point, slightly harder teams. As it stands now I only get 1 seed team per node most of the time. I can't get rid of them fast enough and start hitting those 30+ point 2* teams. Good riddance if you ask me.

    This is less of a case of the devs doing something bad after a good change and more of people needing something to complain about. Grow up.

    Also, the implementation of showing how much AP goons get is **** looking. Why not just show it the way we see the AI get the rest of their AP?
  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    As it stands now I only get 1 seed team per node most of the time. I can't get rid of them fast enough and start hitting those 30+ point 2* teams.
    You still get matched with 2* teams without tanking?

    The legend of Jamie Madrox continues.
  • Pylgrim
    Pylgrim Posts: 2,332 Chairperson of the Boards
    I love how people don't read/can't understand simple instructions.

    They're not getting rid of seed teams. People entering an event early will still get them. People entering later will not. Instead of a few 25 point easy teams you'll get higher point, slightly harder teams. As it stands now I only get 1 seed team per node most of the time. I can't get rid of them fast enough and start hitting those 30+ point 2* teams. Good riddance if you ask me.

    This is less of a case of the devs doing something bad after a good change and more of people needing something to complain about. Grow up.

    Also, the implementation of showing how much AP goons get is **** looking. Why not just show it the way we see the AI get the rest of their AP?

    You are Jamie Madrox. Therefore, you don't know what is it to have your characters hurt and you believe that "health packs" are some kind of cosmetic item. As such, it may be hard for you to fathom that for the rest of us, getting 70 points (what you get from three seed nodes) without getting scratched is huge.
  • JVReal
    JVReal Posts: 1,884 Chairperson of the Boards
    I only play PVP for up to 300 points, a chunk of that comes from seed teams. If I can only get seed teams by being the first one to play the PVP event, that sucks. People say they removed seed teams to make points harder to obtain because they lowered the point threshold... they didn't change anything until after 500. So for me that only ever goes up to 300 maybe 400, losing seed teams if I don't join right away sucks. I'll try a few, but if I can't get my points without sucking health packs to even get to 300, then I guess I won't be playing PVP, even as little as I did. Thank goodness they gave us back shorter refresh times so I have something to play in this game.
  • Roswulf
    Roswulf Posts: 87
    I love how people don't read/can't understand simple instructions.

    They're not getting rid of seed teams. People entering an event early will still get them. People entering later will not. Instead of a few 25 point easy teams you'll get higher point, slightly harder teams. As it stands now I only get 1 seed team per node most of the time. I can't get rid of them fast enough and start hitting those 30+ point 2* teams. Good riddance if you ask me.

    This is less of a case of the devs doing something bad after a good change and more of people needing something to complain about. Grow up.

    Also, the implementation of showing how much AP goons get is **** looking. Why not just show it the way we see the AI get the rest of their AP?

    This is true from the perspective of 3*+ players, but I think you are overlooking how important seed teams (even just 3 or 4 per pvp) can be for those 2* teams in getting to the level where they can feed you 30 points a pop. For a 2* team, beating other 2* teams frequently requires health packs. Giving players at least a couple genuinely easy nodes was a useful tool for new players transitioning into PvP, and was also a significant help for 2* players stopping at the 300/400 progression.

    Given the overall state of the game, making PvP even less friendly to new and 2-3 transition players, even on the margins, is a poor design decision.
  • Demiurge_Will
    Demiurge_Will Posts: 346 Mover and Shaker
    "David wrote:
    Moore"] (They’re secretly shout-outs to Gillen & McKelvie’s so-many-feels Young Avengers run.)

    Is Demiurge one too, or is that just a happy coincidence?

    Just a really delightful coincidence. The company had been around 13 years when these panels appeared:
    tumblr_nc90kmkh881t963qso1_500.png
    I like the idea of the banner but seeing it take over the field of play seems like it would get very old if it happens every turn of every match that has even a single goon in it. Maybe make it smaller and put it over the enemy heads so we can get on with the game-playing after it's no longer new information demanding our attention?

    Smaller and over the enemy heads was the first direction we set out in, but we found that it was easily confused with damage information and didn't help people who didn't already understand what was happening to figure it out.

    I found that I got used to it pretty quickly, but like the notes say, we expect a lot of different opinions on this and want to hear what you think, both initially and after you've had a chance to play with it for a while.
  • "David wrote:
    Moore"] (They’re secretly shout-outs to Gillen & McKelvie’s so-many-feels Young Avengers run.)

    Is Demiurge one too, or is that just a happy coincidence?

    Just a really delightful coincidence. The company had been around 13 years when these panels appeared:
    tumblr_nc90kmkh881t963qso1_500.png
    I like the idea of the banner but seeing it take over the field of play seems like it would get very old if it happens every turn of every match that has even a single goon in it. Maybe make it smaller and put it over the enemy heads so we can get on with the game-playing after it's no longer new information demanding our attention?

    Smaller and over the enemy heads was the first direction we set out in, but we found that it was easily confused with damage information and didn't help people who didn't already understand what was happening to figure it out.

    I found that I got used to it pretty quickly, but like the notes say, we expect a lot of different opinions on this and want to hear what you think, both initially and after you've had a chance to play with it for a while.

    Most of the questions concern how the new seed system will work, and this is what you choose to answer icon_lol.gif

    We need a "troll" smiley icon_e_wink.gif
  • Unknown
    edited January 2015
    I love how people don't read/can't understand simple instructions.

    They're not getting rid of seed teams. People entering an event early will still get them. People entering later will not. Instead of a few 25 point easy teams you'll get higher point, slightly harder teams. As it stands now I only get 1 seed team per node most of the time. I can't get rid of them fast enough and start hitting those 30+ point 2* teams. Good riddance if you ask me.

    This is less of a case of the devs doing something bad after a good change and more of people needing something to complain about. Grow up.

    Also, the implementation of showing how much AP goons get is **** looking. Why not just show it the way we see the AI get the rest of their AP?

    As I said previously, this seems to be what they meant. However, it was not totally clear, so that is the reason for pages of angst.

    Either way, we'll find out at the top of the next hour when LR starts.
  • Azoic
    Azoic Posts: 269 Mover and Shaker
    I like the seed teams...as someone just starting, they are often the only way I can earn any points
  • Demiurge_Will
    Demiurge_Will Posts: 346 Mover and Shaker
    It would be nice if the post was not vague on what they meant by change to seed teams.

    I can add some more detail if that helps.

    At the client's request, the server sends the client a batch of opponents. If the server can't find enough matches with real opponents, it'll send the client the pre-generated ones.

    Clients first ask for a batch of opponents when they become aware that an event is running or just about to start (from memory, if you're playing and it's within 15 minutes of the event's start time).

    It used to be that only players who happened to have the game open at the beginning of an event would see pre-generated teams. When we added the ability to choose your ending time, suddenly the pre-generated teams were showing up much more often, for many more players. We only match you with players that have chosen the same ending time, and at the time when the client first asked for a batch of opponents, it didn't know which ending time it should ask for. The client said "give me some opponents for Coversquirrel, ending time: darned if I know yet" and the server said "the 'darned if I know yet' ending time has nobody in it, so have these pre-generated teams instead."

    We fixed this by making the client ask for opponents right at the moment that you go to the mission map for the event.
  • Demiurge_Will
    Demiurge_Will Posts: 346 Mover and Shaker
    Either way, we'll find out at the top of the next hour when LR starts.

    None of these changes will take effect until the next app store/Steam update - they involve changes to the client.
  • Either way, we'll find out at the top of the next hour when LR starts.

    None of these changes will take effect until the next app store/Steam update - they involve changes to the client.

    Are you confirming that we will get only 3 seed teams in LRs from now on, reducing greatly the amount of Iso we can grind each week ?

    Please be specific about this.
  • turul
    turul Posts: 1,622 Chairperson of the Boards
    ...
    any info on Daily PVE - When? - How?
  • DrNitroman
    DrNitroman Posts: 966 Critical Contributor
    turul wrote:
    ...
    any info on Daily PVE - When? - How?
    Yes, I'm very curious about this too! icon_e_biggrin.gif
  • Losing faith guys, i'm not sure if it's that big of a deal but between losing most seed team matches, and only 5% of the population winning star-lord has me thinking the exodus is coming.
    Can you please consider leaving changes like this to pre season or even when a new season starts but not in the middle of one?
  • So from what I understand, the seed teams in LR are unaffected but now I won't get 3 seed teams when I select a PvP event sometime way after it has started? That seems kind of backwards...
  • "David wrote:
    Moore"]A little less math for you!

    When I saw this I got my hopes up so high for something it was not. It'd be great to have a better way of seeing the AP that the enemy team has.... But this does not seem like the answer. Willing to give it a try but it sounds annoying. There's already too many banners and pauses between moves. (ie fighting daken/bullseye)

    Biggest request. It'd be so great if powers like Surgical Strike or Rage Of The Panther that use the highest power color could have a little icon showing what color it will be, and the amount of damage if it does damage. The amount of damage should be shown for any power that makes a calculation, like Hulk Smash or Dakens Chemical Reaction.

    Thanks for interacting so much on the forums. Even if I don't get what I want all the time, I feel heard. And there's a bunch of cool things I didn't know I wanted. Also thank you for the 2x ISO events.
  • Getting rid of seed teams scares me. The last time I didn't see seed teams it was about 7-8 months ago. I would enter a PvP event and immedietly see 166 teams of the strongest characters in the game. I left the game because I was always matched up against enemies that were waaaaay higher than what I could handle. I left the game for this (and many other) reason(s).


    Why exactly do this after announcing that you are reducing progression rewards? D3 earned some praise by lowering progression rewards, but they just cr@pped themselves by taking away seed teams. This hurts new players and seems counterproductive to lowering progression rewards. I am convinced that D3 schizo.

    We'll see how it plays out.
  • RWTDBurn
    RWTDBurn Posts: 291
    DecoyDuck wrote:
    It's not as if we needed to have seed teams... it's just a novel bonus, like when that goofy baker packs in 13 cookies every time you buy a dozen. It's just the rationale seems kinda... off.

    If the developers don't want to hand out 70 easy points every event, perhaps they could have just made the seed teams more difficult... a couple more BattleAngels and less pyromantics, for example.

    Shhhh!!!! What are you doing to us Duck?!? Those seed teams were like getting to open 1 present on Christmas Eve instead of having to wait all night until Christmas morning!

    And for your information good sir, historically speaking a baker's dozen was not a novel bonus. I believe between the 12th - 19th Century, in England if a baker claiming to sell a dozen baked goods only gave 11 to the customer then they could be accused of stealing, a crime potentially punishable by a loss of a hand. To avoid this from happening accidentally, bakers would give their customers 13 baked goods just to be safe. Why would they do this? Because a baker NEEDS his hands! Based on the transitive properties of equality, this provides further proof that we NEED our seed teams! Free them!!!
  • lukewin
    lukewin Posts: 1,356 Chairperson of the Boards
    I see no mention of a chat fix. It was mentioned that there was one in the pipe for R70. Is it still in the pipe?
    Hi Moon Roach, sorry, I got busy and didn't follow up here earlier. We figured out the problem on Monday afternoon and have a fix in the pipe for R70. Basically, you're right, the first chat history request is failing, and subsequent ones are succeeding, thus needing to wait long enough for another request. In our tests, about five minutes is enough time, though you'll probably have to re-enter the chat screen for the update to trigger.

    http://www.d3pforums.com/viewtopic.php?f=9&t=22338

    Specifically
    http://www.d3pforums.com/viewtopic.php?f=9&t=22338#p282992