Upcoming Changes to Versus Rewards
Comments
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All you transitioning players complaining need to realize the alternative was to do nothing (the previous MO) and keep it as is0 -
Kerredith wrote:I'm not a 2-3 stars transitioner. I have some good maxed 3 stars. But it's obvious 2-3* transitioners and casual players need help. So obvious...0
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HawkeyeSucks wrote:
All you transitioning players complaining need to realize the alternative was to do nothing (the previous MO) and keep it as is
Yes, clearly that is the only other course of action and it would be impossible for D3 to have made any other changes to the progression rewards.0 -
Kerredith wrote:This change is a joke.
Oh yes, this is a great improvement for hardcore players and solid rosters. Most of the people who read this forum will be pleased : it will be easier and faster for them.
But what about 2-3* transitioners? What about the majority of players who won't go above 600-700pts? These players need 3 stars and there is no improvement for them.
The 2 stars cover at 500 pts is useless : the event token at 300 pts is a better reward (at least you have a chance to win a 3 stars)! What about a 3 stars at 600 pts and a 3 stars token at 900 pts?
I understand the "keep 4 stars out of reach of casual players" but 3 stars? Seriously?
The only purpose of this change is to get the game back to where it was before the shield cooldowns took effect.
I don't know if they are planning on assisting 2-3 transitioners in the future, but this change was not that.0 -
This change is really good for the 3-4* transitioners, who can actually compete again and drive up scores for everyone.
Meaningful progression rewards in PVP for 2* transitioners were limited to 100 hp (25+25+50) before the shield cooldown change and maybe 2 event tokens, although I'm sure many barely hit the first 2-25 hp. With shield hopping, you could maybe make a 3* if there was enough collaboration in your shard. After shield cooldown, it's only 25hp, plus another 25 hp if we're lucky or shield hop. PVP is a deadzone for 2* now. It's seems to be luck of the draw to get a bracket where a 2* can place top 100. Hopefully scores will go up enough that getting 50 hp is consistently achievable.
The 2* at 500 is only going to be useful to people who have OBW-Ares maxed, but are rounding out their roster. Otherwise it's just another 250 iso reward.
If the 3* cover was at 750, it would be on the cusp of reachable for 2* rosters and might encourage shield hopping, though that would still probably be quite high for most.0 -
Fantastic news!
Thank you so much for making the 4* progression covers reasonably attainable. This one change will keep me invested in the game for a LONG time to come. Great job
I will echo the concerns of the transitional players though. D3 should STRONGLY consider swapping the 3* cover reward with the 400 point reward. In doing so you accomplish a couple of things.
- You make it so a 3* cover is relatively easy to obtain for transition players. It's basically the equivalent of the PvE progression reward cover but in another mode of play.
- It benefits any alliance not fortunate enough to be in the top 100 with a meaningful reward.
- The change only serves to motivate play in the game rather than make it too easy. It'll still take players months and months and months to fully cover a 3* without pushing themselves to improve further.
- It gives lower tier players a reward to strive for. This is IMPORTANT for high tier players like myself. When I saw an 1100 cover I wanted I'd push myself the extra mile to get it because it was reasonably obtainable with some work. Other PvP I'd sooner just sit back and settle with 900 or so (before these shield changes). This change acts as a strong and fun motivator for players0 -
It's also helpful when they release a new 2* or rebalance an existing one, and there's one color that absolutely refuses to drop for you otherwise, but that's a once-in-a-blue-moon sort of thing.0
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Glad to see a change, and a lot of happy folks even if it doesn't help me at this stage.
Remaining issues: Iso shortage and Roster Slot cap.
Then maybe, some love for the 2*->3* transitioners. Though I think I'm just stuck grinding out PvE until I can have some kind of viable effect in PvP.0 -
Hey! Thanks for the upcoming update in rewards.
There are a few players, that score up to 1500 almost every pvp. I would recommend to give additional event token (one more 3* cover, iso...) at 1300 and 1500 progression. This gives us nothing new, because most of us have full rosters, but some challenge!
Thank you!0 -
simonsez wrote:Kerredith wrote:This change is a joke.
Unless you thinking getting 900 with cooldowns is harder than getting 1100 with unlimited shields, you're complaining in the wrong thread.
i suggest they give me all of the 3 stars then i can complain about i dont have crystals to boost them
does not help new players at all with the drop rates0 -
I'm glad there is some progress here, but I guess I'm just not hardcore enough of a player for this to make any difference. I've only hit 800 once or twice, even with a number of maxed out 3*'s, and have never gotten to 900 for sure. Lots of shield hopping and out-of-game coordination just aren't things that I find fun. And once I hit 700 points I am absolutely slaughtered by 4* rosters. Hopefully there will be something that helps players like me attain 4*'s as well (Season progression rewards, PvE rewards, better tokens...)0
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rixmith wrote:I'm glad there is some progress here, but I guess I'm just not hardcore enough of a player for this to make any difference. I've only hit 800 once or twice, even with a number of maxed out 3*'s, and have never gotten to 900 for sure. Lots of shield hopping and out-of-game coordination just aren't things that I find fun. And once I hit 700 points I am absolutely slaughtered by 4* rosters. Hopefully there will be something that helps players like me attain 4*'s as well (Season progression rewards, PvE rewards, better tokens...)
You don't need to coordinate, you just need to have the ISO to skip and the HP to hop. I'll give you a suggestion. 675 HP is all you need to get a 4* cover.
Play and play until you start to get hit more often or you start to hit that solid wall. Essentially when the effort becomes more than the gain stop. Try to do this before you go to bed, put an 8 hr shield on. During that time skip opponents periodically until you get a point total you find worth going after. Just before your 8 hr is up start pushing again, at this stage you can probably make a good run. Then it's your choice of an 8 hr shield or a 3 hr shield but you have to be ready. If you use 3 hr shield you absolutely have to make sure you can play at that 3 hour mark, when you do push again and use the 8 hr shield. When 5 hours have elapsed on the 8 hr shield, push again, your 3 hr shield should be ready. Wait until 3 hr expires and push again, 8 hr shield.
You can rotate on this until you get your score. Just remember to 3-5-3-5 hr shifts and save an 8 hr for sleep. The key is to periodically cycle through oppoinetns to get high target opponents, no out of game coordination required. If you cycle oppoents once an hour you can find those high targets.0 -
I agree with other comments, as a solid 2* transition player I cannot reach the 900 points for a 3* cover. I routinely hit 400 in versus and stop there. Anything higher is a slippery slope (gain 25, lose 70 type thing - especially near the end of the event).
I would like to see the Simulation rewards over-hauled as well to get rid of 1* rewards after ~750 (replacing them with either ISO/hp, or standard/heroic covers). I highly doubt anyone reaching ~1000 requires a single 1* cover that they aren't getting from storylines or regular versus against people.
In my case:
I just hit 1000, and consider this season "done" and don't plan of playing any more versus events - hopefully letting my mmr cool off so I avoid "the wall" at ~400 points like I have been this season. This gained me just enough to get the season 10-pack (which netted my 2500 ISO. ).
I do not think my experience is abnormal from other 2* transition players.0 -
900 is still far out of reach of 99% of 2-3* transitioners with a good 3* team.
Good to see MPQ still boils down to have you paid for Xforce/4thor? Yes. Proceed on to compete. No. Go fyrslf.0 -
alaeth wrote:I agree with other comments, as a solid 2* transition player I cannot reach the 900 points for a 3* cover. I routinely hit 400 in versus and stop there. Anything higher is a slippery slope (gain 25, lose 70 type thing - especially near the end of the event).
I would like to see the Simulation rewards over-hauled as well to get rid of 1* rewards after ~750 (replacing them with either ISO/hp, or standard/heroic covers). I highly doubt anyone reaching ~1000 requires a single 1* cover that they aren't getting from storylines or regular versus against people.
In my case:
I just hit 1000, and consider this season "done" and don't plan of playing any more versus events - hopefully letting my mmr cool off so I avoid "the wall" at ~400 points like I have been this season. This gained me just enough to get the season 10-pack (which netted my 2500 ISO. ).
I do not think my experience is abnormal from other 2* transition players.
You bring up a decent point i've never seen mentioned. The rewards on SIm are stupid. 2200 isn't attainable for a 3* reward. I'm sitting at around 65th place with 1300 and I have an ok roster. Not much left to fight for me, mostly just the 4* wall, and I would't buy a shield on sim....lol so I will just get beat down if I go any higher. That's 900 pts off getting a meaningful cover? Lame.0 -
again, 2-3* transitioners can do it just fine by grabbing 3* PVE progression rewards and top 100 PVP finishes. even faster if they are able to join a T100 alliance. and then grab as many tokens as you can and play the odds.
all the F2P players who have been around for around a year have built their rosters in this manner. it wasn't easier for them back during those times - as many have mentioned, 900 pts w/ cooldowns seems roughly proportional to 1100 without them.
unless the people complaining feel that should they have an easier time than those who went before them....i don't blame you for trying that, but just providing a little perspective here.0 -
Will a similar change be made to the SHIELD simulator rewards as well?0
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As a 3* -> 4* transitioner whose progress was halted by shield cooldowns, THANK YOU.
Guess I'll be spending this 2400 HP I've hoarded more efficiently.0 -
Thanks for this change. As someone who might be finally hitting the stage in PVP where 2* teams skip me, I will now go for the 650 prize. I wouldn't have been able to hit the 700 prize realistically, but 650 is possible. I was going for 600 and shielding, but another 50, instead of 100 tempts me enough to go for it. PVP isn't for transitioners to get 3* covers other than t100 and possible alliance cover. Hopefully the daily PVE thing will help alleviate the 3* cover drought that transitioners face.0
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