Oscorp: Heroic Jan. 13-21
Comments
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god i hate this. had 1 health pack left for OBW and to heal. my thought was: "heal OBW, because she can heal HT for the reminder of that match"
match began, first move brought HT in front, AI makes a giant, unearned cascade, HT is toast, literally. Lost almost 2000 Health in one friggin move...0 -
Sumilea wrote:And remember not all subs are equal. I took mine by a country mile - over 5K points. But 7 people scored more than me in the sub that started before mine - only two subs currently running in my time slice. So only finished 8th in the main. I am going to take this one easy not going to grind all over the end and plan to just play the last 3 refreshes again. I sure I not hold top ten doing this but top 50 will be a walk in the park.
Please apply your mathematical voodoo to tell me that my current #2 overall placing is good enough for me to not grind the next 85 hours straight and still get my last0 -
dearbluey wrote:Interesting. Sub 2 lets us use Deadpool and Mohawk Storm along with Torch, Blade and Spidey. Could this be the devs way of making the heroics slightly more forgiving? Allowing a few extra heroes to chip in during each sub?
Considering how much of a failure last heroic: jugg was, they were probably forced to.0 -
raisinbman wrote:dearbluey wrote:Interesting. Sub 2 lets us use Deadpool and Mohawk Storm along with Torch, Blade and Spidey. Could this be the devs way of making the heroics slightly more forgiving? Allowing a few extra heroes to chip in during each sub?
Considering how much of a failure last heroic: jugg was, they were probably forced to.
This is the dev's way of saying "Hey, we're actually listening to you guys and addressing the limited roster problem!", which is pretty cool of them to do so.0 -
Sumilea wrote:And remember not all subs are equal. I took mine by a country mile - over 5K points. But 7 people scored more than me in the sub that started before mine - only two subs currently running in my time slice. So only finished 8th in the main. I am going to take this one easy not going to grind all over the end and plan to just play the last 3 refreshes again. I sure I not hold top ten doing this but top 50 will be a walk in the park.
I am one of those 7. I only plan on getting Top 10 overall, already got 5 Fury Blues. I wish I could say my sub has it easier. I lost to 2nd, last minute snipe by 46 pts. Cost me a token, which would've been my 3rd 2* anyway, so no big loss. I didn't grind at the end as much as I could because I was busy running into the 166 wall in PVP. Didn't plan well enough and chose the PVP that ended an hr after the sub ended. Any luck with your 3 tokens? I did like the 100 HP, as opposed to the 50 HP though.0 -
NorthernPolarity wrote:raisinbman wrote:dearbluey wrote:Interesting. Sub 2 lets us use Deadpool and Mohawk Storm along with Torch, Blade and Spidey. Could this be the devs way of making the heroics slightly more forgiving? Allowing a few extra heroes to chip in during each sub?
Considering how much of a failure last heroic: jugg was, they were probably forced to.
This is the dev's way of saying "Hey, we're actually listening to you guys and addressing the limited roster problem!", which is pretty cool of them to do so.
While I want to agree with you, it should not take a failure of an event to garner a response:
the last Jugg Heroic roster was so bad, it was the only (non bugged) event I can remember where node levels went DOWN. This means the majority of players COULD NOT actually do the nodes with the characters provided.
My point being it should not take players literally failing at the game to change how events are done, or hell, to even make the devs listen to us.0 -
so for the second sub, it's 2* cap instead of 3*?
that straight up sucks.0 -
raisinbman wrote:
While I want to agree with you, it should not take a failure of an event to garner a response:
the last Jugg Heroic roster was so bad, it was the only (non bugged) event I can remember where node levels went DOWN. This means the majority of players COULD NOT actually do the nodes with the characters provided.
My point being it should not take players literally failing at the game to change how events are done, or hell, to even make the devs listen to us.
It's not really the overall difficulty that sucks, it's the ridiculousness of hero + feeder. Free AP just "feels" super unfair.0 -
Trisul wrote:raisinbman wrote:
While I want to agree with you, it should not take a failure of an event to garner a response:
the last Jugg Heroic roster was so bad, it was the only (non bugged) event I can remember where node levels went DOWN. This means the majority of players COULD NOT actually do the nodes with the characters provided.
My point being it should not take players literally failing at the game to change how events are done, or hell, to even make the devs listen to us.
It's not really the overall difficulty that sucks, it's the ridiculousness of hero + feeder. Free AP just "feels" super unfair.
Not sure what you're talking about - this event or Jugg heroic. Jugg heroic was horrible. This event is fine.
I agree they've been listening to player feedback. We didn't have to play as Beast during enemy of the state, after all .
It would've been nice to get a heads up about the expanded heroic rosters.
On another note: Blade is hella fun. I've just been running Blade instead of OBW, he's support for me until he gets leveled. Also, did not realize level 5 gave 2 attack tiles. It's also pretty amusing being able to use my level 1 1*storm for parts of this event. This second round will be a bit harder as 3*cap was a big part of my plan. 2*Wolv has been able to tank off b/c the hits aren't that big in this event.0 -
Trisul wrote:raisinbman wrote:
While I want to agree with you, it should not take a failure of an event to garner a response:
the last Jugg Heroic roster was so bad, it was the only (non bugged) event I can remember where node levels went DOWN. This means the majority of players COULD NOT actually do the nodes with the characters provided.
My point being it should not take players literally failing at the game to change how events are done, or hell, to even make the devs listen to us.
It's not really the overall difficulty that sucks, it's the ridiculousness of hero + feeder. Free AP just "feels" super unfair.
It doesn't just feel unfair, it is unfair. They get ap regardless of what you do with the board. In a board based game, that's complete ****.0 -
ark123 wrote:Trisul wrote:raisinbman wrote:
While I want to agree with you, it should not take a failure of an event to garner a response:
the last Jugg Heroic roster was so bad, it was the only (non bugged) event I can remember where node levels went DOWN. This means the majority of players COULD NOT actually do the nodes with the characters provided.
My point being it should not take players literally failing at the game to change how events are done, or hell, to even make the devs listen to us.
It's not really the overall difficulty that sucks, it's the ridiculousness of hero + feeder. Free AP just "feels" super unfair.
It doesn't just feel unfair, it is unfair. They get ap regardless of what you do with the board. In a board based game, that's complete ****.
The only change I wish they would make here would be that sure, goons could generate AP, but the enemy heroes CANT use it. If they want to make a support goon who's a literal battery/helping his team do sh*t, sure, otherwise, they should have separate AP pools. I've said this before but why is sniper generating a color they don't actually use or need? ****?0 -
raisinbman wrote:ark123 wrote:Trisul wrote:raisinbman wrote:
While I want to agree with you, it should not take a failure of an event to garner a response:
the last Jugg Heroic roster was so bad, it was the only (non bugged) event I can remember where node levels went DOWN. This means the majority of players COULD NOT actually do the nodes with the characters provided.
My point being it should not take players literally failing at the game to change how events are done, or hell, to even make the devs listen to us.
It's not really the overall difficulty that sucks, it's the ridiculousness of hero + feeder. Free AP just "feels" super unfair.
It doesn't just feel unfair, it is unfair. They get ap regardless of what you do with the board. In a board based game, that's complete ****.
The only change I wish they would make here would be that sure, goons could generate AP, but the enemy heroes CANT use it. If they want to make a support goon who's a literal battery/helping his team do sh*t, sure, otherwise, they should have separate AP pools. I've said this before but why is sniper generating a color they don't actually use or need? ****?
You're thinking too logically.
They said they want to make it challenging and what's more challenging then having goons & enemy heroes being able to keep launching powers quicker than the player?0 -
Sub information
5.5 days-4days - Sub1
4 days to 2 days - Sub2
2 days to close - ????
Does anyone in the first slice have an update to this information? I know we are still 12 hours from the 2 day mark, but didn't know if an overlapping sub has popped up. Thanks.0 -
Heroic huh? How's this for heroic? Some dude has three of the required covers for PVE, just THREE... and somehow he's been able to make up 12,000 point deficit to overtake me in first place. Tell m, how is that possible? Talk about spamming health packs... this guy must be into the devs for some SERIOUS coin. Nothing worse than grinding for first only to be overtaken by some **** with more money than me.0
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Mandorallen wrote:Heroic huh? How's this for heroic? Some dude has three of the required covers for PVE, just THREE... and somehow he's been able to make up 12,000 point deficit to overtake me in first place. Tell m, how is that possible?0
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Mandorallen wrote:Heroic huh? How's this for heroic? Some dude has three of the required covers for PVE, just THREE... and somehow he's been able to make up 12,000 point deficit to overtake me in first place. Tell m, how is that possible? Talk about spamming health packs... this guy must be into the devs for some SERIOUS coin. Nothing worse than grinding for first only to be overtaken by some **** with more money than me.
I'll give papa07 some credit here because he explains it pretty well and I've never been caught using this method if I'm going for top spot. Sub 3 hours for his time, old post before the change in timers.papa07 wrote:Optimal play - let's say a node is worth 100 points. If you beat it and go back into it, it will now be worth 80 points and there will be a timer stating points will be full in 2hr 24min. Each time you beat a node, it will lose 20% of its value and add 2hr 24min to the timer. So if you play a node 5 straight times, it will be worth 1 point and the timer will be at 12hours. You would receive 100%+80%+60%+40%+20% = 300% of the initial value. If instead, you play the node once every 2hr 24min, you would receive 100%+100%+100%+100%+100% = 500% of the initial value. Both methods will leave the node at full points at the 12 hour mark, but by playing every 2hr 24min, you would score many more points.0 -
Mandorallen wrote:Heroic huh? How's this for heroic? Some dude has three of the required covers for PVE, just THREE... and somehow he's been able to make up 12,000 point deficit to overtake me in first place. Tell m, how is that possible? Talk about spamming health packs... this guy must be into the devs for some SERIOUS coin. Nothing worse than grinding for first only to be overtaken by some **** with more money than me.0
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Two day sub...0
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