The Simulator - Dec 30 - Jan 7

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Comments

  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    locked wrote:
    Sorry, Polarity, the cat's out of the bag, lol.

    Mystique with 5 blue and MMN allow me to laugh at this

    bplZqAal.png
    I'm not getting how you keep the mischief tiles from going off. I'm assuming your next move is mag's pink, but the board is so full of tiles he can't overwrite, I'm not seeing much in the way of crit/cascade potential. What am I missing?
  • Unknown
    edited January 2015
    Gap so wide on hard sub icon_cool.gif teheehee
    wovZpGb.jpg
    Sorry fellas, im desperately need T2
    lQuyxSc.jpg

    EDIT : having multiple bad beat by beast team on essential, doesn't mean he's a good char, never! scale up to 230 + loki mischief, what a lucky beastard!
  • over_clocked
    over_clocked Posts: 3,961
    edited January 2015
    simonsez wrote:
    locked wrote:
    Sorry, Polarity, the cat's out of the bag, lol.

    Mystique with 5 blue and MMN allow me to laugh at this

    bplZqAal.png
    I'm not getting how you keep the mischief tiles from going off. I'm assuming your next move is mag's pink, but the board is so full of tiles he can't overwrite, I'm not seeing much in the way of crit/cascade potential. What am I missing?
    I probably just (edit - stunned Loki, then) took the black match-4 with the extra black tile in the row and Surgicaled Loki which a) killed him b) gave me more purple c) refreshed the board enough for more blues to drop.
    This is not perfect, I just had to use all 5 healthpacks on this team to beat Hard's essentials and the Juggernaut node (the Juggs node was the last, you definitely either have a flawless victory there or the AI stomps over you). I definitely wiped one node just now simply because of fatique. It's fine because I'm going to sleep soon and all I'm doing is basically horsing around and trying to conserve a lead for top 10 which is easy enough.
  • over_clocked
    over_clocked Posts: 3,961
    And if not, I probably used Mags' purple (stop calling it pink for the love of Marvel) anyway since I already had 3 blue and his purple can practically always net you at least 6 extra.

    On the other note, what's with people lamenting the progression early? In all the recent PvEs for like 3-4 months, whatever the scaling, all the progs were easily achievable with at least 1-2 days left in the event, and Sim is notoriously easy for hitting progs thanks to the last sub having high points.
  • locked wrote:
    simonsez wrote:
    locked wrote:
    Sorry, Polarity, the cat's out of the bag, lol.

    Mystique with 5 blue and MMN allow me to laugh at this

    bplZqAal.png
    I'm not getting how you keep the mischief tiles from going off. I'm assuming your next move is mag's pink, but the board is so full of tiles he can't overwrite, I'm not seeing much in the way of crit/cascade potential. What am I missing?
    I probably just took the black match-4 with the extra black tile in the row and Surgicaled Loki which a) killed him b) gave me more purple c) refreshed the board enough for more blues to drop.
    This is not perfect, I just had to use all 5 healthpacks on this team to beat Hard's essentials and the Juggernaut node (the Juggs node was the last, you definitely either have a flawless victory there or the AI stomps over you). I definitely wiped one node just now simply because of fatique. It's fine because I'm going to sleep soon and all I'm doing is basically horsing around and trying to conserve a lead for top 10 which is easy enough.

    So you had some kind of amazing cascade that did about 4000 damage by itself and had there not been yet another match 4 black on the board or that Surgical Strike was not been on purple (enemies randomly have one level difference), you still couldn't have killed Loki which likely means you lose the game in two turns.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    ark123 wrote:
    fmftint wrote:
    9 hours remaining on slice one and all nodes in Sim Hard have become deadly

    Which made very little difference for me. It's been "Either combo out/get nice cascades or wipe" for a while now.
    Yeah, I was wiping on the daken/panther/...forgot the 3rd one, node back when it was on easy mode, not even going to touch that with a 10-foot pole on hard mode. Ditto juggs and collossus
  • over_clocked
    over_clocked Posts: 3,961
    Phantron wrote:
    So you had some kind of amazing cascade that did about 4000 damage by itself and had there not been yet another match 4 black on the board or that Surgical Strike was not been on purple (enemies randomly have one level difference), you still couldn't have killed Loki which likely means you lose the game in two turns.
    Keep downplaying Mq/MMN... thank you! Good boy.
    And no, I look at the enemies before deciding what to do next, it's a nice touch that a lot of enemies this round have purple, black, blue or green as their strongest (Juggernaut, his mate Bag-Man, Grenadier, Loki, She-Hulk, Daken, Punisher, mHawkeye, Blade, oBW, cMagneto, etc.). The important thing is that I beat the nodes more often than they beat me, with a very good ratio, especially if I boost blurple (only ISO boosts). Finally those crit boosts are seeing some use as well.
  • GrumpySmurf1002
    GrumpySmurf1002 Posts: 3,511 Chairperson of the Boards
    edited January 2015
    locked wrote:
    Mystique with 5 blue and MMN allow me to laugh at this
    bplZqAal.png

    Labeling A->H across, 1-8 down.

    Use Polarity, overwrite the black tiles at F4 and G4, and the three r/g/b tiles at b1, b2, b3

    That will get you 3 purple down the left side, and drop the purple in place to make an L in the middle. That's will clear out most of column E from the cascade and give you some fresh tiles. The 8 purple you pick up is enough to cast polarity again, pick up the blue on the left that you just added, and cast Infiltration again.

    Whether that's enough to start cascading out the TU tiles, and/or generate enough black to kill off Loki is a question that I can't predict. But that's your next move.

    edited a few times cause i type faster than my brain.
  • locked wrote:
    ...
    On the other note, what's with people lamenting the progression early? In all the recent PvEs for like 3-4 months, whatever the scaling, all the progs were easily achievable with at least 1-2 days left in the event, and Sim is notoriously easy for hitting progs thanks to the last sub having high points.

    Guess this is for me, well so sorry if my T2 cockiness bothers u mate.
    Easily achievable? only 2/1000 on main goes there.
    Sim notoriously easy? well, whats ur score on hard sub?
    If simulator is easy, prove it with ur score, lol

    FYI there's a huge different in Simulator than other PVE, which is less goon more hero. So it's more like PVP, with much more challenge esp. on hard sub (+roster based scalling).
    DPvsMPQ much more easy, gauntlet harder but not grindy n no competition.
    And i'll update my final placement n score.
    cheers icon_lol.gif
  • I died to Beast icon_e_sad.gif

    Also, I might regret saying this but:

    This is the most relaxed PVE that's happened in a while. Although I hate to say it if folks really don't care about this event, I'll take it over and over again, if only to secure top 150 placement easy. I haven't scored this good/consistently since....I started working again, maybe? It also seems like folks aren't playing anymore in my bracket...Jugg is deadly but essentials are reasonable still. They're sleeping on Luke Cage!

    Also to add to the conversation: Magstique combo is fun, if nothing else. I'm sure some party pooper will say Xforce is better, but still....
  • over_clocked
    over_clocked Posts: 3,961
    tobi69 wrote:
    Guess this is for me, well so sorry if my T2 cockiness bothers u mate.
    Easily achievable? only 2/1000 on main goes there.
    Sim notoriously easy? well, whats ur score on hard sub?
    If simulator is easy, prove it with ur score, lol

    FYI there's a huge different in Simulator than other PVE, which is less goon more hero. So it's more like PVP, with much more challenge esp. on hard sub (+roster based scalling).
    DPvsMPQ much more easy, gauntlet harder but not grindy n no competition.
    And i'll update my final placement n score.
    cheers icon_lol.gif
    I'm sorry but I didn't get most of your post.
    Of course not everyone everyone hits the top progression but most dedicated people should, since the rubberbanding works off global leaders and all you usually need to do is hit the last sub hard to get the top prog if you can't bother with the earlier sets too much. If all of my t10 and likely all of t20 will hit 110k by the end of the 2nd sub, can you imagine the final scores by the end of the event, considering that the last sub has huge point increases, easily enough to almost double up the previous score?

    Main and hard:
    0ljfnd6.png wl8MqIr.png
  • tobi69 wrote:
    Gap so wide on hard sub icon_cool.gif teheehee
    wovZpGb.jpg
    Sorry fellas, im desperately need T2
    lQuyxSc.jpg

    EDIT : having multiple bad beat by beast team on essential, doesn't mean he's a good char, never! scale up to 230 + loki mischief, what a lucky beastard!
    Wait, let me get this straight. You have 2 more 166s than I do, 1.5x my score in main and 1.5x my score in hard sub, yet your Loki Beast essential is ONLY 230? How are your nodes not all 395? What the ****

    270 vs 222 XF accounts for a node level difference of 160+? Unbelievable.
  • fmftint
    fmftint Posts: 3,653 Chairperson of the Boards
    So almost an hour into Sub 3 completing ONE node in Sim Normal put me at 11th.
    5 nodes in Sim Hard has me in first. with only FIVE players putting up a score at all
  • Since I'm in Slice 1, Sub 3 has started. Around the 45-60 minute mark (whenever I last checked) less than 10 people had successfully completed a node in the hard sub. Scaling is lower than the end of the second set, but not by a lot - I grabbed my 2000 ISO and will not be focusing on hard sub for points this round.

    I like Sentry more than Mystique, solely because Mystique managed to combine being incredibly squishy with tanking half the colors every time, so she needed an average of 2 health packs every 3 nodes, even normal sub ones. Sentry can handle all three in normal without needing a health pack.

    At the end of the second sub, was #4 overall, #1 in normal, #6 in hard. Had about 18k on #10 overall. Hoping I can keep that lead or even widen it, but all I really care about is top ten. Next time this happens I'm going to settle for top 50, I think.
  • fmftint wrote:
    So almost an hour into Sub 3 completing ONE node in Sim Normal put me at 11th.
    5 nodes in Sim Hard has me in first. with only FIVE players putting up a score at all

    Probably because like i said given the **** character at stake, the **** prizes, the annoying matches for the score - you have the all too familiar understandable lack of engagement.
  • mohio
    mohio Posts: 1,690 Chairperson of the Boards
    gobstopper wrote:
    Wait, let me get this straight. You have 2 more 166s than I do, 1.5x my score in main and 1.5x my score in hard sub, yet your Loki Beast essential is ONLY 230? How are your nodes not all 395? What the tinykitty

    270 vs 222 XF accounts for a node level difference of 160+? Unbelievable.
    We're 1 and 2 in our bracket so you can easily check my roster. I have 8 maxed 3* and a 230 xforce. My beast essential is only at 292, so that is quite a difference from 395. I've taken the last several pve pretty easily so maybe that has a little effect as well?
  • Ryz-aus
    Ryz-aus Posts: 386
    Ben Grimm wrote:
    Since I'm in Slice 1, Sub 3 has started. Around the 45-60 minute mark (whenever I last checked) less than 10 people had successfully completed a node in the hard sub. Scaling is lower than the end of the second set, but not by a lot - I grabbed my 2000 ISO and will not be focusing on hard sub for points this round.

    Scaling change depends a lot on what you were facing. My nodes went from 395 to 270 for hard sim 4, and 395 to around 200 for the essentials. I really prefer mystique to sentry - he's fine at this level, but will be mostly useless at the end for me.
  • teef1
    teef1 Posts: 37 Just Dropped In
    Ben Grimm wrote:
    Since I'm in Slice 1, Sub 3 has started. Around the 45-60 minute mark (whenever I last checked) less than 10 people had successfully completed a node in the hard sub. Scaling is lower than the end of the second set, but not by a lot - I grabbed my 2000 ISO and will not be focusing on hard sub for points this round.

    I like Sentry more than Mystique, solely because Mystique managed to combine being incredibly squishy with tanking half the colors every time, so she needed an average of 2 health packs every 3 nodes, even normal sub ones. Sentry can handle all three in normal without needing a health pack.

    At the end of the second sub, was #4 overall, #1 in normal, #6 in hard. Had about 18k on #10 overall. Hoping I can keep that lead or even widen it, but all I really care about is top ten. Next time this happens I'm going to settle for top 50, I think.

    You and me both, Ben. There's no way I could keep up this pace for consecutive tournaments.
  • fmftint
    fmftint Posts: 3,653 Chairperson of the Boards
    3 hours since slice one rotated and still no sub rewards. This may be the longest delay I've experienced
  • mohio wrote:
    gobstopper wrote:
    Wait, let me get this straight. You have 2 more 166s than I do, 1.5x my score in main and 1.5x my score in hard sub, yet your Loki Beast essential is ONLY 230? How are your nodes not all 395? What the tinykitty

    270 vs 222 XF accounts for a node level difference of 160+? Unbelievable.
    We're 1 and 2 in our bracket so you can easily check my roster. I have 8 maxed 3* and a 230 xforce. My beast essential is only at 292, so that is quite a difference from 395. I've taken the last several pve pretty easily so maybe that has a little effect as well?
    I played Enemy of the State for a total of 30 minutes. My nodes have been 395 for over a day now. Scaling based on levels alone is just poor design and it shows a basic lack of understanding by the devs tbh.