WilsonFisk wrote: From a normal players perspective, the new characters NEED TO STOP! When super whale Colog notices there is a problem with too many new characters, that's a pretty good indication that the rest of us are beyond overwhelmed.
evil panda wrote: i don't know what the definition of a whale is. i don't remember my spend exactly, perhaps $100 for my whole game lifetime? the pace is definitely fast. i'd say too fast if i cared about catching them all, but i skip the characters i don't care about or don't have time for, and will continue to do so. the one thing i am irritated about is the abysmal ROI of your efforts in terms of earned ISO, and the insulting 3*+ draw rate of gold tokens. i like playing the game, but it's a little hard to stomach how much you grind only to get drip fed advancement in the game. i've played my fair share of RPG and games where "character development" is an objective, and this has been by far the worst in this regard.
Colognoisseur wrote: No normal player could expect to keep up this pace of nearly one character/week.
Lerysh wrote: evil panda wrote: i don't know what the definition of a whale is. i don't remember my spend exactly, perhaps $100 for my whole game lifetime? the pace is definitely fast. i'd say too fast if i cared about catching them all, but i skip the characters i don't care about or don't have time for, and will continue to do so. the one thing i am irritated about is the abysmal ROI of your efforts in terms of earned ISO, and the insulting 3*+ draw rate of gold tokens. i like playing the game, but it's a little hard to stomach how much you grind only to get drip fed advancement in the game. i've played my fair share of RPG and games where "character development" is an objective, and this has been by far the worst in this regard. Your earned ISO is suffering exactly because you are skipping characters. I presume this means you aren't focusing on PvE, and thus missing a major reward structure for ISO. Hell, without the featured character there are 3 nodes you can't even play with over 300 ISO, sometimes over 700 ISO, waiting to be rewarded. Not to mention placement awards of 3000+ ISO.
babinro wrote: Colognoisseur wrote: No normal player could expect to keep up this pace of nearly one character/week. They aren't supposed to. You aren't expected to have every character leveled to max in the span of a week. The game has never been designed with the intention of having players with full rosters completely level maxed. You're supposed pick and choose select characters that you like and focus on them. I actually really enjoy the flood of new characters. It keeps the experience fresh and interesting. My only issue with the 7 characters in 56 day 'formula' is the roster slot costs. They have become prohibitively expensive to the point that buying more HP for them feels like a rip off (as each subsequent purchase gives you less and less value). I suppose I should just listen to myself and stop feeling obligated to 'catch em all'.