wymtime wrote: wharrrgarbl wrote: denouement wrote: The nodes in this sub are ridiculous after the first few. The feeding is so bad that if you don't have a killer combo set up by turn 3 or 4, you are meat. Maybe the 3* players have a way to counter this but the only way I can come up with a win is to bomb the **** out of them with the 3-man death squad. When you break that up by inserting a broke-leg, unleveled Groot they become nigh impossible. Wishing I had leveled 2* Cap Marvel now. Same problem I have, Mystique can demolish my Hulk despite being 40 levels lower. Another event where the devs are too dumb/lazy to come up with mechanically interesting encounters and just use goons to force-feed a character enough AP to overcome the AI's inability to set up their own combos. Maybe one day they'll hire someone interested in making game that is actually enjoyable to play and not a grind you pay money to skip. The point of the goons is to force feed the AI it's colors. If they make the AI really smart it would kill everyone in PVE and PVP. they make goons for PVE so they don't tinykitty up the AI in PVP. If they just increased the levels of characters it would easily be 295+ again where you could just loose to match damage. By feeding AP the devs can keep levels lower and still have players fail. It is not ideal but I would rather face goons at 150 than matching AI at 295
wharrrgarbl wrote: denouement wrote: The nodes in this sub are ridiculous after the first few. The feeding is so bad that if you don't have a killer combo set up by turn 3 or 4, you are meat. Maybe the 3* players have a way to counter this but the only way I can come up with a win is to bomb the **** out of them with the 3-man death squad. When you break that up by inserting a broke-leg, unleveled Groot they become nigh impossible. Wishing I had leveled 2* Cap Marvel now. Same problem I have, Mystique can demolish my Hulk despite being 40 levels lower. Another event where the devs are too dumb/lazy to come up with mechanically interesting encounters and just use goons to force-feed a character enough AP to overcome the AI's inability to set up their own combos. Maybe one day they'll hire someone interested in making game that is actually enjoyable to play and not a grind you pay money to skip.
denouement wrote: The nodes in this sub are ridiculous after the first few. The feeding is so bad that if you don't have a killer combo set up by turn 3 or 4, you are meat. Maybe the 3* players have a way to counter this but the only way I can come up with a win is to bomb the **** out of them with the 3-man death squad. When you break that up by inserting a broke-leg, unleveled Groot they become nigh impossible. Wishing I had leveled 2* Cap Marvel now.
dearbluey wrote: ....I *like* Hawaiian pizza. Actually, pineapple can go on practically any pizza and make it better!
reckless442 wrote: Anyone know what the current score is for the alliance in 50th?
altlover85 wrote: Puce, if you have OBW, I'd sub her out for Hood, so you can get the double damage on Espionage. You need fast damage to beat Doom. If you are going to use MHawkeye, you need someone that can create crits like Hulk, GSBW or MNMags, otherwise he's too slow.
woopie wrote: In this last sub is anyone else in a bracket from hell? My first 2 clears I couldn't break into the top 100 and after my last 2, I just got to 99. I'm 9k behind the leader. For comparison's sake, in the first sub, I was top 5 in the second I was top 2 so it's not like I'm doing anything differently...
PPPlaya wrote: This is the worst competitive Event I have ever participated in. What kind of competition is "Whoever can play every 2.5 hours (even during the NIGHT!) wins". That's absolutely not healthy for a person and it's messed up that you are promoting this kind of game style. Thats how you sour a pretty cool new Story Event. I'm not saying you need longer refresh times but this garbage right now doesn't work for 99%+ of the player base. Hooray to the 10/1000 aka the top 1% who have no job and/or other responsibilities. That is all.
wharrrgarbl wrote: It's not community scaling that does it. The game sets a personal scaling based on your the highest level character on your roster, and I have 1 level 166 guy. So it assumes all my matches need to be as challenging as possible, even though I only have one person capable of hanging in there. It's basically the dev's of way of giving you the middle finger for having the audacity to not play the game the "correct" way and spend ISO on all your characters equally. But yes, you are correct that community scaling exasperates the problem, and means the only way I can advance is by grinding up before scaling kicks in. It's a load of tinykitty that I'm saddled with for no valid reason and completely helpless against. Basically, the worst feeling a video game can convey.
Eddiemon wrote: wharrrgarbl wrote: It's not community scaling that does it. The game sets a personal scaling based on your the highest level character on your roster, and I have 1 level 166 guy. So it assumes all my matches need to be as challenging as possible, even though I only have one person capable of hanging in there. It's basically the dev's of way of giving you the middle finger for having the audacity to not play the game the "correct" way and spend ISO on all your characters equally. But yes, you are correct that community scaling exasperates the problem, and means the only way I can advance is by grinding up before scaling kicks in. It's a load of tinykitty that I'm saddled with for no valid reason and completely helpless against. Basically, the worst feeling a video game can convey. No, it's community and personal scaling from previous events. I have 4 level 166 guys and if I join a sub at the start everything starts out reasonable (Sub 150 normally). The hardest nodes scale to 200+ at which point I stop playing them. Even if I could beat them with boosts, that just means that my personal scaling will bite me in the **** next sub/event. If I join a sub late they may already be 200+ in which case I try to clear them once and leave them alone. Your problem is that you grind too much which pushes your personal scaling too high, and then community scaling arrives and kicks your **** because it multiplies your personal scaling. Slowing down and collecting higher point nodes is a better strategy than grinding, especially early grinding where you don't get a rubberband bonus.
wymtime wrote: The point of the goons is to force feed the AI it's colors. If they make the AI really smart it would kill everyone in PVE and PVP. they make goons for PVE so they don't tinykitty up the AI in PVP. If they just increased the levels of characters it would easily be 295+ again where you could just loose to match damage. By feeding AP the devs can keep levels lower and still have players fail. It is not ideal but I would rather face goons at 150 than matching AI at 295
denouement wrote: wymtime wrote: The point of the goons is to force feed the AI it's colors. If they make the AI really smart it would kill everyone in PVE and PVP. they make goons for PVE so they don't tinykitty up the AI in PVP. If they just increased the levels of characters it would easily be 295+ again where you could just loose to match damage. By feeding AP the devs can keep levels lower and still have players fail. It is not ideal but I would rather face goons at 150 than matching AI at 295 I'm fine with the goon-feed in theory, but there has to be a balance because the impact of feeding becomes disproportionately larger as the node scales. If Mystique can fire off a Masterstroke every third or fourth turn that takes 40-50% of my health, then that's fairly challenging. I have to come up with a strategy to deal with that. As the node scales, it quickly becomes a one-shot that can happen every other turn... which is less of a challenge and more something that I have to use AP boosts to bomb into oblivion. Which is a strategy I guess, but that strategy is, essentially, "throw money at the problem."
Puce Moose wrote: Does anyone have any pointers on the final node in the current sub-tournament? I keep wiping out, getting angrier and drunker, and that's a bad combination while holding an expensive device. Just for giggles here's a screenshot I took of the latest attempt:
Sumilea wrote: Puce Moose wrote: Does anyone have any pointers on the final node in the current sub-tournament? I keep wiping out, getting angrier and drunker, and that's a bad combination while holding an expensive device. Just for giggles here's a screenshot I took of the latest attempt: I would be dead long before that number of attack tiles where up. Thats 15x351 at my current levels.