Phaserhawk wrote: one simple fix is to not allow changes to alliances at certain times. Once a PvP starts I would suggest a 24 hour window to adjust alliance lineups and then you are locked in. Being able to jump back and forth here and there, this has to stop, it's why they don't allow it in any major sport, it's called the trade deadline, you implement this and it instantly stops the manipulation. Then you can start working on sharding and MMR.
Budget Player Cadet wrote: I did. I made the choice, and I played as hard as I could once I figured out how and got my tools sharpened. 'Course, now that's not an option. And I'm not the only one transitioning. How do you get 4* covers without having 4*s?
WorldRunner wrote: Now see if you would have said the reason behind this was to take the top spot away from X-Men it would have made sense. What exactly are you trying to prove or as you say 'get d3's attention' ? I don't know about you but if I am dissatisfied with a business my first thought isn't to give them more money. If I wanted to complain to Best Buy/Walmart/Target that I didn't like their new store hours I don't think I'd include a stack of cash with my complaint
Jamie Madrox wrote: I want to clear up a few things about OPH that have obviously been lost on a good number of people: This was never about beating the X-Men. It was about highlighting how the current time splitting of events is creating disparity amongst the player base. That said, the best way to make a statement was to beat the X-Men who have been the dominant force in MPQ since season 2. It took a ton of coordination across multiple top alliances to do this and it was close up until the last hours and it couldn't have been done without a ton of work from two OPH members that I won't publicly call out, but they were instrumental in making this happen. Yes, time splitting is a great feature and we do need it in the game. We all recognize this and we all agree that something needs to be done for the player base as a whole to make it easier on them. Time splitting as it is now is broken. Anyone not in the X-Men time shard is basically tinykitty for season placement awards as they'll only score about 1/2 of the points for the same or more HP. In order for this game to last and thrive, it needs to be fair for everyone. Top players, bottom players, Europeans, Americans, etc Beta testing during the season needs to stop. If they need more than a week to do it, then extend the off season or run a second event that uses the beta test separate from the main season events.
biomarvel wrote: And I would add: though the time shard is creating some discussion in pvp, my opinion is that it is much more important in pve, specially when you have big chars coming out. This is the main source of burn out and have main events and sub events that end in a better time for me would be a greater gain than pvp. One can still shield in pvp for 8 hours once, but in pve there is no way to stay in the top and get cover if you do not become a pve-zombie
biomarvel wrote: 1) one should be able to queue any player in the game regardless in which time shard this a player would be 2) once the shard of a given player has finished, this player cannot be queued by any player, thus player for which the pvp is over will not contribute with points for the remaining players for which pvp is still active 3) once the shard has ended, all the players in that shard are not able to apply to any alliance untill the end of the last shard
Flare808 wrote: Allowing people to attack out of shard would still cause trouble, even if a finished shard is off limits. The first shard would have to grind it out to reach decent scores. The second shard would have an easier time as they would be able to feed off of what shard one did. The third would have an even larger pool of targets to start out from and higher value targets. It compounds even more when you get to shard 5, as they benefit from all 4 previous shards. Not completely shooting the idea down for cross-shard attacks, but there are downfalls as well.
Phantron wrote: Attacking another time shard would be the same as being able to queue up players who are shielded since that's exactly the same thing once a previous shard is done and it'll just lead to runaway inflation of scoring, and if the guys from the previous shard can lose points that'd mean you better put a 24 hour shield before the event ends if you're in the earliest shard.
Raekwen wrote: Phantron wrote: Attacking another time shard would be the same as being able to queue up players who are shielded since that's exactly the same thing once a previous shard is done and it'll just lead to runaway inflation of scoring, and if the guys from the previous shard can lose points that'd mean you better put a 24 hour shield before the event ends if you're in the earliest shard. That doesnt make a bit of sense. The system works the way it's always worked, you queue people who are non-shielded, regardless of shard. If they are shielded, you can't see them, and they fall out of the system once their shard ends.