Chrono_Tata wrote: Dear D3P, While the time shard system has clearly proven problematic, the ability to select ending times for each event has been the most pleasant change to this game since I've started playing this game. People around the world no matter where they live or what their daily schedule are can finally actually enjoy playing this game in their own time without having to sacrifice being competitive for event rewards. Unlike the more hardcore players, us players further down the food chain don't care about coordinating time shard entrances in order to get a bajillion points, and I don't actually see a lot of difference in average points that my alliance and similarly placed alliances are getting. This isn't to say that there isn't a problem with the system (not to mention that I disagree with the timing of the test in the middle of the Season), but it's a problem that should be mitigateable without scuttling the entire thing. Don't punish 99% of players for exploits that can be done by 1% of players. Please keep the selectable end times while addressing the problem of disparity between different shards.
ark123 wrote: How many people play this game? Who should it be balanced around?
Budget Player Cadet wrote: Okay, wise guy, you tell me - how easy is it gonna be to hit 1300 once Sentry (one of my only maxed 3*s, by the way) is out of the picture?
-JBK- wrote: arktos1971 wrote: Everybody learns from experience. D3P especially asked for feedback, and were willing to improve things. How could anyone know what would happen without experimenting it ? I'm the first to shout when there are things I don't like. But this is probably the best effort they have made towards the community in months. They have to be backed and not bashed/criticized. After all the efforts we've made to make the end times change (and the money they have invested in it), we would just say : throw the whole thing to the garbage because 20 people could show the system can be abused ? We would lose ALL CREDIT if we asked them to go back to what it was. Don't expect any future change in the game if you destroy time shards. The system needs to be re-examined and improved - and would probably best be tested in the off-season.
arktos1971 wrote: Everybody learns from experience. D3P especially asked for feedback, and were willing to improve things. How could anyone know what would happen without experimenting it ? I'm the first to shout when there are things I don't like. But this is probably the best effort they have made towards the community in months. They have to be backed and not bashed/criticized. After all the efforts we've made to make the end times change (and the money they have invested in it), we would just say : throw the whole thing to the garbage because 20 people could show the system can be abused ? We would lose ALL CREDIT if we asked them to go back to what it was. Don't expect any future change in the game if you destroy time shards.
arktos1971 wrote: Budget Player Cadet wrote: Okay, wise guy, you tell me - how easy is it gonna be to hit 1300 once Sentry (one of my only maxed 3*s, by the way) is out of the picture? I'm sorry if I sound unpleasant now. It is not intentional.
Don't tell me I have a monstrous roster, because in the end, a match is a Featured character and 2 other characters, like Hood/Sentry/Daken. Nothing more than other players.
Having an XForce is a question of choices : - playing a lot to grind enough Iso, - shield hopping to get the 4* covers you need
You made choices you find good for you, which is very fine. But you shouldn't complain if you did not make the right chices to get Xforce. Once again, I am not blaming you or judging you, but that's what MPQ is about : choices. Many latecomers have maxed XForces so you can/could do it too. Why did you not make the choice of building an XForce ?
WilsonFisk wrote: Not to be a jerk, but just to clear it up, the idea came from DeadpoolsTacos originally. If I wouldn't have been so proud of the idea, I wouldn't have said anything.
Budget Player Cadet wrote: I did. I made the choice, and I played as hard as I could once I figured out how and got my tools sharpened. 'Course, now that's not an option. And I'm not the only one transitioning. How do you get 4* covers without having 4*s?
Jamie Madrox wrote: [*]Time splitting as it is now is broken. Anyone not in the X-Men time shard is basically tinykitty for season placement awards as they'll only score about 1/2 of the points for the same or more HP. I still love ya though. PAY HARDER!
Jamie Madrox wrote: Beta testing during the season needs to stop. If they need more than a week to do it, then extend the off season or run a second event that uses the beta test separate from the main season events.
Colognoisseur wrote: I was the benchwarmer in Operation Pay Harder. If they needed me I would step in. They didn't need me and so I watched from the dugout as they celebrated on the field. The reason I agreed to be part of this is because doing this kind of experiment during the season is problematic for more than just those on top. By leaving a three hour window to manipulate alliances and with there being no cost to create an alliance how do you think the end op Season 8 is going to go down? with three hours to go someone could post on the forum that they want to create the Get Goddess alliance. They have three hours to rearrange twenty players to post any score they need to make top 100. What if you're in a top 50-100 alliance are you going to be happy that the player base has a free three hours to try and displace you. This is nothing but manipulation after the fact. You can't play harder you can't pay harder most of the player's scores are set. Now it is just manipulation and if I was in an Alliance that lost out to this I would be very mad. We were told this was a beta test but it took place as part of a larger event for a very desirable award. This should have happened between seasons and if they needed more than three PvP's worth of data they should have extended the off-season. The entire system is not broken and this is a good start but it is time to end the beta after IM40 PvP and learn from it and try again.....in the week between Season 8 and Season 9.
Colognoisseur wrote: By leaving a three hour window to manipulate alliances and with there being no cost to create an alliance how do you think the end op Season 8 is going to go down? with three hours to go someone could post on the forum that they want to create the Get Goddess alliance. They have three hours to rearrange twenty players to post any score they need to make top 100. What if you're in a top 50-100 alliance are you going to be happy that the player base has a free three hours to try and displace you.
Colognoisseur wrote: ...it is time to end the beta after IM40 PvP and learn from it and try again.....in the week between Season 8 and Season 9.
Phaserhawk wrote: one simple fix is to not allow changes to alliances at certain times. Once a PvP starts I would suggest a 24 hour window to adjust alliance lineups and then you are locked in. Being able to jump back and forth here and there, this has to stop, it's why they don't allow it in any major sport, it's called the trade deadline, you implement this and it instantly stops the manipulation. Then you can start working on sharding and MMR.