Vanapak wrote: i am still abit puzzled about what there is to 'abused'.
arktos1971 wrote: acescracked wrote: I needed the black xforce cover in the hulk PvP. Don't worry, you'll have plenty of other occasions to win this Back XForce cover. That's not the problem now. I chose the worst shard, and it was not as fun to play as usual, just because I was not used to it. But choosing the time when it is best for your personal life to end an event is actually something pretty good. And we should try to adapt to the change (if several members of the same Alliance are in the same shard they can feed each other for example) rather than starting another riot on the forum.
acescracked wrote: I needed the black xforce cover in the hulk PvP.
reckless442 wrote: This is fundamentally unfair and unworkable. We ask D3 to remove the time-shards and return PVP events to single end times. While it is admirable that D3 wanted to find a solution to the inconvenient end times for European players, this system is a failure. Instead, let’s rotate end times between events. Let the entire player base share the burden of problematic end times.
WilsonFisk wrote: The sentry nerf is coming though, and that is a good thing IMO.
acescracked wrote: You are reasonable so I'm sure you understand that costs of climbing in the same event shouldn't be so disparate.
WilsonFisk wrote: So, that was a lot of fun Not to be a jerk, but just to clear it up, the idea came from DeadpoolsTacos originally. If I wouldn't have been so proud of the idea, I wouldn't have said anything. There were several reasons I threw this idea out to other alliances. I wanted to beat the X-men once, no ill will towards them, they do what they do and I'm fine with that, most of them X-men are great people. I also saw an area we could easily exploit in the sharding system. I personally like different ending times, but this DOES NOT WORK. Keep working D3, and get it right. The main reason I did this though, is I just thought it would be fun! Also, the game is getting really dull, I still love it, but it needs something new. This operation became a game within the game. This was seriously the most fun event I have ever participated in. MPQ Inception, next time we go a level deeper. I'd like to thank all the members of the contributing alliances that went along with this crazy idea. Also, individually I'd like to thank reckless, when she came on board, she took control, got things organized, and the rest was easy! I'd also like to thank LoreNYC for the alliance name. Just for fun, some that didn't make the cut: Un Xmen - Brothanoomsy Ex-Men - Hail Mary Shart Me Not - Me Winning! - Talahamut The thing that we proved without a doubt though is, if you Pay Harder, you WILL win. All you need is a Sentry, and after that the only thing holding you back is how much HP you are willing to spend to achieve the score you want. I doubt highly this would be disputed by any sane MPQ players. The sentry nerf is coming though, and that is a good thing IMO.
Budget Player Cadet wrote: WilsonFisk wrote: The sentry nerf is coming though, and that is a good thing IMO. Said someone with a maxed XForce.
arktos1971 wrote: Budget Player Cadet wrote: WilsonFisk wrote: The sentry nerf is coming though, and that is a good thing IMO. Said someone with a maxed XForce. XForce and IW are the easiest characters to max if you can score 1300 on a PvP. If you have Sentry/Hood, you can now do it. Reading your comment, that's the case.
ark123 wrote: Yeah thats the case for what, maybe a thousand players? less? How many people play this game? Who should it be balanced around?
JessyC01 wrote: If the developers are going to make a successful game, they need to create a system that involves everyone, not just the top 0.010%.