New feature: Shields
Comments
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Polkio wrote:Yeah, this could be correct. Smart people will attack shielded guys bcos no retaliation. Casuals will attack everybody.
This solution could be a way to achieve higher progression rewards. But still I think that point system should be fixed like it was few weeks ago
The only thing that old method gets you is that since you sort of have to grind up to about 600-800 range you weren't immediately under attack by the guys who joined in the last 30 minutes of a tournament because they're too low to see you. Once you hit the point where you lose full points it's still the exact same thing. I do think the old system should be reinstated but all it really did is fend off the last hour joiners, and only for a while.0 -
I see they've updated the patch notes in the App Store and are no longer referring to the non-existent forum post.0
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Assuming you've a current looking tournament and nobody has an especially unassialable team, you'll likely see the shield scenario pan out like this.
Some guy will grind super hard while everyone is not playing/asleep and hit a high rating, say 800, and drop a shield that will last until the end of the tournament (otherwise there really isn't a point to even grind that high, because you know the rating is certain to fall once the shield runs out).
Now people will randomly see a 800 point target and obviously hit that guy for points and gradually get closer to 800. Yes they'd be hitting each other too but the 800 point guy will definitely be preferred whenever he shows up, so this drags everyone's score up.
Eventually you'd probably have another guy in that pack that made a push for say 1000 and then shield there.
Now you have even more high point targets that will never retaliate which allows everyone else to get high points.
Of course, the key question is who is going to be the first person that shields, and whether is there enough time for people to hit the shielded guy enough times to negate his point totals. That'd be the strategy/mind game part. You should only shield when you think there isn't enough time for people to hit you enough times to catch up, but since there's usually a frenzy of activity in the last hour, getting this timing down exactly is going to be mostly luck. That said, it'd almost certainly be beneficial to say shield with 10 minutes left while you hold #1. You might not be guaranteed to hold that spot or even a top 20, but if you don't shield you have no idea if you'll even stay in top 100 by the time it's done.0 -
Guys, the Shield description on pc version goes like this.
"Shields protect your rating from other player's attacks in this event!
Attacking other players breaks your shield."
For me this seems like you can still be attacked, but not lose MMR. it doesnt say it will protect you from being attacked, but it protects your rating from other players attacks.0 -
Phantron wrote:Assuming you've a current looking tournament and nobody has an especially unassialable team, you'll likely see the shield scenario pan out like this.
Some guy will grind super hard while everyone is not playing/asleep and hit a high rating, say 800, and drop a shield that will last until the end of the tournament (otherwise there really isn't a point to even grind that high, because you know the rating is certain to fall once the shield runs out).
Now people will randomly see a 800 point target and obviously hit that guy for points and gradually get closer to 800. Yes they'd be hitting each other too but the 800 point guy will definitely be preferred whenever he shows up, so this drags everyone's score up.
Eventually you'd probably have another guy in that pack that made a push for say 1000 and then shield there.
Now you have even more high point targets that will never retaliate which allows everyone else to get high points.
Of course, the key question is who is going to be the first person that shields, and whether is there enough time for people to hit the shielded guy enough times to negate his point totals. That'd be the strategy/mind game part. You should only shield when you think there isn't enough time for people to hit you enough times to catch up, but since there's usually a frenzy of activity in the last hour, getting this timing down exactly is going to be mostly luck. That said, it'd almost certainly be beneficial to say shield with 10 minutes left while you hold #1. You might not be guaranteed to hold that spot or even a top 20, but if you don't shield you have no idea if you'll even stay in top 100 by the time it's done.
From what you said, it look like pro and cons of having shields.0 -
One thing is certain, I have played at all hours of the day and at no time has there really been nobody playing. Joined brackets in the middle of the night, like 4am EST, and still see people pushing hard at that hour.0
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forgrim wrote:Purty Hawkeye wrote:If those same 60,000 are playing PvP that's 120,000 500 man-brackets.
(ie the math is so off lol)0 -
So is this update only for Steam? I see some people talking about the App Store. But I haven't seen anything for android yet.0
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darkmagearcanis wrote:So is this update only for Steam? I see some people talking about the App Store. But I haven't seen anything for android yet.
You can manually update it from the app store for droid.0 -
Evilbeavers wrote:darkmagearcanis wrote:So is this update only for Steam? I see some people talking about the App Store. But I haven't seen anything for android yet.
You can manually update it from the app store for droid.
Ok, I finally see it. I've been looking for it for hours in the play store and it only recently showed up for me.0 -
DayvBang wrote:forgrim wrote:Purty Hawkeye wrote:If those same 60,000 are playing PvP that's 120,000 500 man-brackets.
(ie the math is so off lol)
But doesn't that depend on how many free vs. paying players there are? What's the percentage? In another post someone said it was 10% pay for the other 90%. I don't know if that is accurate but let's say it is. Based on The Hulk numbers we have 60K-ish active players so 6,000 freely spending players if the 10% number is accurate. If those same 60,000 are playing PvP that's 30,000 500 man-brackets. Assuming perfect distribution of the 6,000 pay for play people there are still 24,000 brackets where there will be no pay for play people involved. Even then if they take the top slot because they spend the resources to get it that leaves the other high tier rewards open to many. Even if the percentage is 20% which seems high to me that would still only be 12,000 people with the resources to protect a No. 1 ranking....maybe. Still seems like a lot of room for those who don't want to pay and are strategic in using their shields to make some headway. Plus if there is an optimal strategy to help fix the placing you want then you won't be spending 500/1250 HP on a cover you'll be earning it for the cost of whatever shielding you need to keep your position.0 -
Purty Hawkeye wrote:If those same 60,000 are playing PvP that's 30,000 500 man-brackets.
30,000 x 500 = 15,000,000
Not 60,000.
60,000 / 500 = 120 brackets.0 -
Purty Hawkeye wrote:DayvBang wrote:forgrim wrote:Purty Hawkeye wrote:If those same 60,000 are playing PvP that's 120,000 500 man-brackets.
(ie the math is so off lol)
But doesn't that depend on how many free vs. paying players there are? What's the percentage? In another post someone said it was 10% pay for the other 90%. I don't know if that is accurate but let's say it is. Based on The Hulk numbers we have 60K-ish active players so 6,000 freely spending players if the 10% number is accurate. If those same 60,000 are playing PvP that's 30,000 500 man-brackets. Assuming perfect distribution of the 6,000 pay for play people there are still 24,000 brackets where there will be no pay for play people involved. Even then if they take the top slot because they spend the resources to get it that leaves the other high tier rewards open to many. Even if the percentage is 20% which seems high to me that would still only be 12,000 people with the resources to protect a No. 1 ranking....maybe. Still seems like a lot of room for those who don't want to pay and are strategic in using their shields to make some headway. Plus if there is an optimal strategy to help fix the placing you want then you won't be spending 500/1250 HP on a cover you'll be earning it for the cost of whatever shielding you need to keep your position.
Dude are you high?0 -
Purty Hawkeye wrote:DayvBang wrote:forgrim wrote:Purty Hawkeye wrote:If those same 60,000 are playing PvP that's 120,000 500 man-brackets.
(ie the math is so off lol)
But doesn't that depend on how many free vs. paying players there are? What's the percentage? In another post someone said it was 10% pay for the other 90%. I don't know if that is accurate but let's say it is. Based on The Hulk numbers we have 60K-ish active players so 6,000 freely spending players if the 10% number is accurate. If those same 60,000 are playing PvP that's 30,000 500 man-brackets. Assuming perfect distribution of the 6,000 pay for play people there are still 24,000 brackets where there will be no pay for play people involved. Even then if they take the top slot because they spend the resources to get it that leaves the other high tier rewards open to many. Even if the percentage is 20% which seems high to me that would still only be 12,000 people with the resources to protect a No. 1 ranking....maybe. Still seems like a lot of room for those who don't want to pay and are strategic in using their shields to make some headway. Plus if there is an optimal strategy to help fix the placing you want then you won't be spending 500/1250 HP on a cover you'll be earning it for the cost of whatever shielding you need to keep your position.
Getting closer. But 30,000 500 man brackets would mean 15,000,000 people are playing. 60,000 people divided by 500 brackets is only 120 total brackets. Want to take another stab at it?0 -
Havet seen update yet for my phone...but...this is not necessarily bad. First glance its an annoying game breaking money grab. Which I am sure Was part of the idea. With a little thought its not all bad. Why? Because this could allow you to actually push for the top progression rewards you could never reach before! By allowing this ppl can make back the hp they used just via progression rewards. Or be the equivalent to paying 50-200 hp to get a progression reward you really wanted.
Overall, I'd rather they not have done this and instead fixed the problems instead if latched it with a dollar bill and some tape...but it could have been worse so I will see mire how I feel after taking a look at what it does to the events.
Side note: hopefully this doesn't work for lightning rounds..that would be...bad.
Self edit before posting: if your shield breaks if u ever attack...then the feature is fine, but those progress rewards are million miles away still lol. As someone said, its pay to sleep and I am fine with that. Gives that guy half way across the world a chance to compete even if the end time is 4 am for them. That said...50 hp Is still too expensive for my blood and realistically you are using the 100-200hp one if u need sleep. That's not easily affordable for ppl without spending money...but that's not necessarily bad as for a game like this there is no issue with money helping even the time played gap.0 -
this is a classic example of our schooling system failing us.0
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Psychosocial wrote:It was just a few powers of ten, how bad could it be?
But doesn't that depend on how many free vs. paying players there are? What's the percentage? In another post someone said it was 10% pay for the other 90%. I don't know if that is accurate but let's say it is. Based on The Hulk numbers we have 60K-ish active players so 6,000 freely spending players if the 10% number is accurate. If those same 60,000 are playing PvP that's 30,000 500 man-brackets. Assuming perfect distribution of the 6,000 pay for play people there are still 24,000 brackets where there will be no pay for play people involved. Even then if they take the top slot because they spend the resources to get it that leaves the other high tier rewards open to many. Even if the percentage is 20% which seems high to me that would still only be 12,000 people with the resources to protect a No. 1 ranking....maybe. Still seems like a lot of room for those who don't want to pay and are strategic in using their shields to make some headway. Plus if there is an optimal strategy to help fix the placing you want then you won't be spending 500/1250 HP on a cover you'll be earning it for the cost of whatever shielding you need to keep your position.[/quote]
Dude are you high? [/quote]
My wife is in hysterics right now. You obviously know who balances the check book in our house.0 -
soenottelling wrote:That said...50 hp Is still too expensive for my blood
What would you pay then? It's about as cheap as anything costing HP in the game can cost (I guess could be 25, be the only thing to be sold for that little). $5 would get you 12 shields. 6 if you wanted the 8 hour one, 3 if you opted for 24 hour.0
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