ThatOneGuyjp189512 wrote: NorthernPolarity wrote: HawkeyeSucks wrote: 5/3/5 Like Captn Marvel, having 5 giving an extra turn of stun is a very good thing to have. the difference on 3 - 5 is 3 more tiles? I'm sorry but this ability should be more like Dooms where 4 converts X-tiles and 5 converts ALL tiles. Only then would it be a real debate. I dunno, 3 -> 5 increases the cascade potential by 17% and almost doubles the amount of tiles / ap generated / gained from the ability. It's a lot better than it seems. ^^^^this is the reason i went with 5/5/3 for my mystique, having played her for a bit, she is insanely good at fueling X-Force with her blue at 5, 10 tiles of THREE colors changing to tiles of TWO colors makes a ton of cascade potential.
NorthernPolarity wrote: HawkeyeSucks wrote: 5/3/5 Like Captn Marvel, having 5 giving an extra turn of stun is a very good thing to have. the difference on 3 - 5 is 3 more tiles? I'm sorry but this ability should be more like Dooms where 4 converts X-tiles and 5 converts ALL tiles. Only then would it be a real debate. I dunno, 3 -> 5 increases the cascade potential by 17% and almost doubles the amount of tiles / ap generated / gained from the ability. It's a lot better than it seems.
HawkeyeSucks wrote: 5/3/5 Like Captn Marvel, having 5 giving an extra turn of stun is a very good thing to have. the difference on 3 - 5 is 3 more tiles? I'm sorry but this ability should be more like Dooms where 4 converts X-tiles and 5 converts ALL tiles. Only then would it be a real debate.
stephen43084 wrote: Purple is broken (either description or the ability). If you make a second CD tile, it deletes the first one.
Pwuz_ wrote: stephen43084 wrote: Purple is broken (either description or the ability). If you make a second CD tile, it deletes the first one. I noticed that too, but I'm not sure it wasn't intentional. It's not like she can Shapeshift into 2 characters at once. From a practical standpoint, multiple tiles would potentially stack & double the AP drain as well, effectively cutting off all AP generation for her opponents fairly quickly.
himatako wrote: Found a bug. If you use Shapeshift when none of the purple gems are available, the skill is activated but nothing happened. You basically waste your AP
atomzed wrote: himatako wrote: Found a bug. If you use Shapeshift when none of the purple gems are available, the skill is activated but nothing happened. You basically waste your AP That's not a bug. It is the same for all CD ability, if there are no color tiles, you can't place the tile. It's the same for MMN, and all other heroes.
himatako wrote: atomzed wrote: himatako wrote: Found a bug. If you use Shapeshift when none of the purple gems are available, the skill is activated but nothing happened. You basically waste your AP That's not a bug. It is the same for all CD ability, if there are no color tiles, you can't place the tile. It's the same for MMN, and all other heroes. Really? I remember there will be a popup window saying you can't use this ability because there is no gem available if you try to do that. Is that not the case anymore?
Kolence wrote: himatako wrote: atomzed wrote: himatako wrote: Found a bug. If you use Shapeshift when none of the purple gems are available, the skill is activated but nothing happened. You basically waste your AP That's not a bug. It is the same for all CD ability, if there are no color tiles, you can't place the tile. It's the same for MMN, and all other heroes. Really? I remember there will be a popup window saying you can't use this ability because there is no gem available if you try to do that. Is that not the case anymore? Did it stun? If it had more than 1 cover it still can stun even if it can't place a CD and the game won't warn you or prevent you from using the ability.
Ben Grimm wrote: We used Sentry to win...
maxman wrote: ThatOneGuyjp189512 wrote: NorthernPolarity wrote: HawkeyeSucks wrote: 5/3/5 Like Captn Marvel, having 5 giving an extra turn of stun is a very good thing to have. the difference on 3 - 5 is 3 more tiles? I'm sorry but this ability should be more like Dooms where 4 converts X-tiles and 5 converts ALL tiles. Only then would it be a real debate. I dunno, 3 -> 5 increases the cascade potential by 17% and almost doubles the amount of tiles / ap generated / gained from the ability. It's a lot better than it seems. ^^^^this is the reason i went with 5/5/3 for my mystique, having played her for a bit, she is insanely good at fueling X-Force with her blue at 5, 10 tiles of THREE colors changing to tiles of TWO colors makes a ton of cascade potential. I really think it depends on how you want to use her. If you want her to be a feeder, then 5/5/3 is the way to go. If you want to play the meta-game of board control and denial, then 5/3/5 is the way to go. I have used both and she can be effective either way. In the meta-game, my goal is to deny and control the board with and . To do this, I usually use Mystique/X-Force/Hood. Hood helps keep the other team's AP low while Mystique's and along with X-Force's controls the board. I have the choice of Mystique's or X-Force's once I reach 11 AP and I will use either one according to the situation. The key is not always about power. Mystique's also reduces the of the other team by 2 AP. This could be the difference between them hitting you hard or not hitting you at all. I should also add that once the board has shifted in my favor (a lot of and ), surgical strike can be a dud. Many of the big hitters are usually strongest in and if there are only, say 3 , then the damage is minimal at best. Also, this team does not use so gaining any AP is useless. The beauty of having both Mystique's and X-Force's on my team is that I can choose to use which one I want. Another aspect is her stun. Having one extra stun on a heavy board has gotten me into situations that was a near stun-lock for the opposing team. I would stun one character, one shot another with her , use her to set up some more and then stun the second person. Her AP drain from her and the cascade potential from her is seen as a bonus to me, not a necessity. Once I have control of the board, good things usually happen. Personally, I have found the meta-game of AP denial and board control to be more fun and engaging. I realize that one bad cascade will destroy the bulk of my team, but that only makes this team more daring and interesting. If I just want to nuke everyone, then I would just Sentry-bomb every game and take the fun out of it (for me). This is why I ultimately chose 5/3/5.
maxman wrote: Why would you ever use Masterstroke over Surgical Strike? In addition X-Force is gonna be shattering the board so you can't guarentee you have a Shapshifter tile out to do the massive damage. Running her with X-Force and having her 5/3/5 doesn't seem to make sense.
Phaserhawk wrote: maxman wrote: Why would you ever use Masterstroke over Surgical Strike? In addition X-Force is gonna be shattering the board so you can't guarentee you have a Shapshifter tile out to do the massive damage. Running her with X-Force and having her 5/3/5 doesn't seem to make sense. Because game situations are not as absolute as you want them to be. If I have control of the board and there are only not many tiles of the opposing teams color, then you will do minimal damage. Also, there will be next to nothing from a cascade and you may be stealing little to no AP from them. Here is a common example that I have come across many times: I have control of the board with and against Sentry and others. (Usually Hood and some nameless third character) Sentry is a character. His strongest color is . There are literally 3 's on the board. I have no need for AP. Surgical Strike only does 3 x 522 or 1566 points of damage and creates a weak cascade if any. If I choose Masterstroke, then I would do 3130 minimal damage (plus 4172 if a Shapeshift tile is down) PLUS I would deny 2 AP of his . This would hurt his chances of hitting me with a Super Nova, World Rupture and a Sacrifice. I effectively did more damage and hindered him from really going off on my team. Also, I would like emphasize that I have a choice of either one. I choose the best one for each scenario. Hence, I have chosen Surgical Strike over Masterstroke and vice versa. As far as X-Force goes, I know it will shatter the board. I use it to shake up the colors while doing strong damage. For me Shapeshift is primarily a stun mechanism. The countdown tile is a bonus. IF I want to maximize the damage, I will combo a Masterstroke immediately after a Shapeshift. I do this to one-shot one character (ie Hood) while stunning another (ie Sentry) and I get to deny them 2 AP from their pool of .
Phaserhawk wrote: The PvP is restrictive to your build which does sound very entertaining. Because you have to have the featured character you can never run your XForce/Hood/Mystique comination unless Hood or Mystique are featured character. And as I said before the strongest color is determined by the featured PvP character. If you are running XForce/Mystique and other you will always be able to use Green, yellow, purple, black, blue. Red is the only color you have no active for. Of Red users we Currently have Black widow --strongest is purple Captain America--strongest yellow Captain Marvel--Strongest red Colossus--Strongest yellow Daredevil--Strongest purple Deadpool--Strongest purple Human Torch--Stongest red IM40--strongest red Magneto--strongest blue Psylocke--strongest red Rags--green Sentry--Strongest red She-Hulk--Blue Hulk--green Punisher--black Thor--red Patch--green 16 of the 29 use red. 6 of the 16 have red as their strongest. So even if red is useable by featured X-Force will take something else. So the situation where red is the strongest will never be an issue because regardless I will have a red user. Now when Patch is featured I can't even use X-Force so it's really 16 of 28. In PvP if you run X-Force/Mystique you will never run into an issue of not being able to use the color that X-Force steals assuming your full team is alive. With those two even if you stole black you could use Masterstroke instead, so while in SHIELD its an issue, I would say that the meta is defined by PvP and in PvP if you ran X-Force with Mystique you would never run into the problem or scenario you have said.