Prodigal Sun: Oct. 2 - Oct. 9
Comments
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I'm actually having success with what I dub "Team White"
Patch, Magneto Now and Classic Storm.
Grab greens and purples, then let fly with wind storm on any mob that's close to having his countdown timer fire. Also hels to clear tommyguns and any erant blue attack tiles.0 -
I've been using Captain Marvel a lot on the essentials, since it seems like every board is covered in purple. I've used Falcon a time or two as well.
Doc Ock is, of course, fairly useless, even though I've got him 1/1/2 and boosted to 145. I realize that at one cover, it's difficult to judge his blue, but hit black is already quite good at one cover, and his green is ok at two. If his blue doesn't pick up a lot, I may start contemplating 3/5/5.0 -
I am finding the most success with LThor/Hood/OBW on the goon nodes. Tons of AP steal, OBW can increase CD timers, and Thor "drops the hammer".
In the last fight, Hood's Twin Pistols actually saved my bacon by destroying 3 Tommy Gun tiles that were about to go off...whew0 -
Ben Grimm wrote:I've been using Captain Marvel a lot on the essentials, since it seems like every board is covered in purple. I've used Falcon a time or two as well.
Doc Ock is, of course, fairly useless, even though I've got him 1/1/2 and boosted to 145. I realize that at one cover, it's difficult to judge his blue, but hit black is already quite good at one cover, and his green is ok at two. If his blue doesn't pick up a lot, I may start contemplating 3/5/5.
I doubt it Blue costs too much and doesn't swap enough tiles most of the time you'll pay 11AP to shuffle the board a bit. That said his Green doesn't really seem all that special so giving Blue the best chance of doing something is still probably better.0 -
FierceKiwi wrote:Ben Grimm wrote:I've been using Captain Marvel a lot on the essentials, since it seems like every board is covered in purple. I've used Falcon a time or two as well.
Doc Ock is, of course, fairly useless, even though I've got him 1/1/2 and boosted to 145. I realize that at one cover, it's difficult to judge his blue, but hit black is already quite good at one cover, and his green is ok at two. If his blue doesn't pick up a lot, I may start contemplating 3/5/5.
I doubt it Blue costs too much and doesn't swap enough tiles most of the time you'll pay 11AP to shuffle the board a bit. That said his Green doesn't really seem all that special so giving Blue the best chance of doing something is still probably better.
I'm trying to think how I'll actually use him (assuming I do) - since the Classic Magneto nerf, the best anti-goon person is probably OBW, who already has an anti-goon blue, probably followed by MN Mags, who does too, and neither has green. GSBW has some anti-goon uses and a green, but I can't see using her over OBW. Since Doc Ock's primary use will probably be anti-goon, his blue might just never get used.0 -
Ben Grimm wrote:I've been using Captain Marvel a lot on the essentials, since it seems like every board is covered in purple. I've used Falcon a time or two as well.
Doc Ock is, of course, fairly useless, even though I've got him 1/1/2 and boosted to 145. I realize that at one cover, it's difficult to judge his blue, but hit black is already quite good at one cover, and his green is ok at two. If his blue doesn't pick up a lot, I may start contemplating 3/5/5.
I've been using ldaken/falcon/otto on those nodes. Daken's strike tiles, with Otto's attack tiles, all getting enhanced by falcon make them pretty trivial.
It's not as effective on the maggia nodes because pistol is just too fast, but I've still been playing around with it since he's new.0 -
Ben Grimm wrote:FierceKiwi wrote:Ben Grimm wrote:I've been using Captain Marvel a lot on the essentials, since it seems like every board is covered in purple. I've used Falcon a time or two as well.
Doc Ock is, of course, fairly useless, even though I've got him 1/1/2 and boosted to 145. I realize that at one cover, it's difficult to judge his blue, but hit black is already quite good at one cover, and his green is ok at two. If his blue doesn't pick up a lot, I may start contemplating 3/5/5.
I doubt it Blue costs too much and doesn't swap enough tiles most of the time you'll pay 11AP to shuffle the board a bit. That said his Green doesn't really seem all that special so giving Blue the best chance of doing something is still probably better.
I'm trying to think how I'll actually use him (assuming I do) - since the Classic Magneto nerf, the best anti-goon person is probably OBW, who already has an anti-goon blue, probably followed by MN Mags, who does too, and neither has green. GSBW has some anti-goon uses and a green, but I can't see using her over OBW. Since Doc Ock's primary use will probably be anti-goon, his blue might just never get used.
I see him running with Patch who already has a much better Green. Running him with multiple other anti-goon characters seems mostly redundent.0 -
For this Sub, I have been having great success with Patch, LThor and OBW. OBW gets all her colors, and does her thing. Patch can quickly drop strike tiles for OBW, and I try to keep a green match on the board in case a single target countdown will go off. Thor drops the hammer to finish off targets, and cause cascades. If the strike tiles go away, I'll just make more.
When a 180 Tommy Gun did manage to go off my last run, I just healed OBW and Patch, and switched in Ares for Thor to complete it.0 -
Dragon_Nexus wrote:I'm actually having success with what I dub "Team White"
Patch, Magneto Now and Classic Storm.
You mean iMags, iStorm, and iPatch?0 -
2Daken, Ares, 1/1/1 Ock works very well for me as a 2* player. I can do a full round except the hard Punisher level and the Double Muscle / Don level with only 1 health pack. Ock and Daken almost never take damage and I only use sunder as an "oh ****" button. If I feel fancy I'll do the Punisher level, but the Double Muscle / Don can go **** off. Don / thug / hitman is 40 levels higher than Double Muscle / Don, but it's way harder. **** Muscles. Still, I'm rank 10 so I'm not worried about skipping those two nodes.
Ock's black is really useful. His other skills seem to suck and is not worth using over onslaught or chem reaction. What's 1 CD tile when you can 1 shot with onslaught.0 -
Ben Grimm wrote:Doc Ock is, of course, fairly useless, even though I've got him 1/1/2 and boosted to 145. I realize that at one cover, it's difficult to judge his blue, but hit black is already quite good at one cover, and his green is ok at two. If his blue doesn't pick up a lot, I may start contemplating 3/5/5.0
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I'm going to find it hard pressed to find a team that kills goons better than X-Force, C. Mags, and Hood. The only times that goons can kill you is if you get an unlucky board that you can't get out of, and between XF black, green, and C. Mags red, this is rarely going to be the case. The C. Mags red into XF black combo to remove two types of tiles from the board also leads to an insane amount of cascades, of which you get all of the control over since Goons can move. Hood is also ridiculous in that he'll feed you enough yellow for you to start matching yellow midway through the match and start twin pistoling CD tiles away. There's no way that even a character like Doc Ock, who was basically specifically designed to beat goons, can do nearly as well over any single character in that team comp.
For the people without that team composition (which really does just obsolete probably every single other team composition in the game for both PvP and PvE except Sentry bombing), I could see him as a decent, but inconsistent support during these goon fights. The attack tiles basically makes him an inferior Daken, but his main problem is going to be his inability to deal with that one Tommy gun CD that you desperately want out of the way, as theres huge potential to whiff with blue / green. I don't see why you'd ever want to use his actives over more consistent guys like Lazy Cap, for instance. He just feels like an attack tile generator, with his two active abilities being mid-tier "nice to have but I'm not going to prioritize this color" type of abilities, which are generally pretty bad when they cost 10+ AP since its unlikely that you incidentally pick up that much AP for abilities that you don't prioritize.0 -
NorthernPolarity wrote:I'm going to find it hard pressed to find a team that kills goons better than X-Force, C. Mags, and Hood. The only times that goons can kill you is if you get an unlucky board that you can't get out of, and between XF black, green, and C. Mags red, this is rarely going to be the case. The C. Mags red into XF black combo to remove two types of tiles from the board also leads to an insane amount of cascades, of which you get all of the control over since Goons can move. Hood is also ridiculous in that he'll feed you enough yellow for you to start matching yellow midway through the match and start twin pistoling CD tiles away. There's no way that even a character like Doc Ock, who was basically specifically designed to beat goons, can do nearly as well over any single character in that team comp.
For the people without that team composition (which really does just obsolete probably every single other team composition in the game for both PvP and PvE except Sentry bombing), I could see him as a decent, but inconsistent support during these goon fights. The attack tiles basically makes him an inferior Daken, but his main problem is going to be his inability to deal with that one Tommy gun CD that you desperately want out of the way, as theres huge potential to whiff with blue / green. I don't see why you'd ever want to use his actives over more consistent guys like Lazy Cap, for instance. He just feels like an attack tile generator, with his two active abilities being mid-tier "nice to have but I'm not going to prioritize this color" type of abilities, which are generally pretty bad when they cost 10+ AP since its unlikely that you incidentally pick up that much AP for abilities that you don't prioritize.
MnMags, Daken, OBW. Multiple criticals with big strike tiles, and you have all the blue you want to delay countdowns or add greens to the screen.
As nice as Ares is when he's this gigantic, he won't help you survive 12k health goons that hit for 4k AoE.
The cherry on the sundae is that turbo Daken tanks for everyone. No OBW double hit but you don't need it. Also MnMags red bombs are good enough to take out anyone if given a little time.0 -
I love starting a PVE in old brackets - nothing says "don't bother" like finding yourself rank 700+ out of 1000 people0
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Using X-Force LDaken and Hood.. X-Force wipes the board with x-force and surgical strike.
X-force feeds Hood with yellow due to the goons having most of the time yellow has their strongest color so its another way to clean the board of countdown tiles.
Never tought it would be a great team on pve.0 -
Try subbing in Falcon for Hood too. It's a little slower but still works amazingly well. Redwing does have trouble keeping up with the Don though.0
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Bah. That last Punisher node wiped everyone out even though I boosted all colors & 25%
All out of health packs too.
Sucks that when real life gets in the way that I drop from a top 50 spot to under 100 in the span of 2-4 hours.
Really needed the HP too.0 -
I'm using xforce and hawkeye myself. I'm using speed shot over and over again, and hawk's other powers are pretty good. I tried xforce mags hood, and found it okay, but they had a rough time.0
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Goon nodes have been getting destroyed by . It's a little slow, but even with the 10-12k health on each goon, I've been ok going in with all 3 of mine just about dead and never getting hit.0
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j12601 wrote:Goon nodes have been getting destroyed by . It's a little slow, but even with the 10-12k health on each goon, I've been ok going in with all 3 of mine just about dead and never getting hit.
I fell back into a lot of with whichever damage dealer I wasn't using in PVP - just keep the countdowns waiting with all the blue.0
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