Deadpool, Cap. Marvel, She-Hulk, Beast, Colossus - WHEN?
Comments
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Ghast wrote:AJBCLF wrote:Ghast - Can we get Doc Ock added to the title?
I had to shorten Captain to Cap to make Beast fit. I could shorten Deadpool to DP but that will just elicit jokes about when I am going to be double-penetrated.*
*January. Don't ask.
You can't say "don't ask" when you drop something like that.
Understood about the title though.0 -
Ben Grimm wrote:NorthernPolarity wrote:Also from their perspective, the only people who care about this heroic token issue in the first place are f2p players hoarding heroic tokens, which doesn't make them any money. People that want new characters can open event tokens for the new characters, so this barely impact their cash flow at all (who seriously isn't buying heroic tokens now because of this issue: those types of players wouldjust buy event tokens instead): ergo, its not a high priority.
Not necessarily. There are probably people who would be buying regular heroics at the daily deal - which should be one of the "bread and butter" purchases - who aren't bothering to anymore because of the token selection. There are a lot of ways that fixing the token issue would be easy to monetize; it's just the forumites aren't the best examples of that. Granted, we're the ones complaining the hardest about it. But for every one of us complaining about tokens there's probably several people who's be buying the daily deal or the occasional 10-pack who isn't because of this.
I disagree. For the people that want a chance at a SPECIFIC cover (which are the guys that are going to be complaining because the heroic packs don't have specifically the newer characters), they would much rather buy the daily deal on the PvP / PvE event tokens that feature those characters. The guys who are buying heroic tokens are buying them because they probably have limited rosters and don't care what hero they get, since any hero they get is going to improve their roster. I suppose there are people that would buy every single daily deal going on right now, but those should be scarce enough that it doesn't matter. I'm guessing the metrics show that they don't lose a significant amount of income because of this, otherwise they'd be all over it cause if its one thing that causes companies to implement new things, its the significant loss of revenue.LordWill wrote:My point is that is much easier to plan for the future when you are working on a project than have to go back and do twice as much work to get the "new" idea to work with the current system. So I get what you are saying. Maybe it really was a money decision, I don't know.
It just seems to be a like a problematic pattern. IE. When the game first came out you needed multiple covers in each color to level up your character in that power (I came in right after they changed it) then they changed it, they had no respec option, etc. So yes eventually those issues were addressed and I am sure this one will be as well. If time is such a valuable asset in a small dev team, it would make sense at least to me to not have to constantly go back and "fix" things so I could concentrate on things that DO make money.
I get what you're saying with the mistakes upstream compounding downstream: the cover issue is definitely one of those cases that caused major headaches. However, the problem with that was that they had to completely scrap the old system and replace everything with the new cover system. With the token issue, that's not going to be the case because they're going to reuse 100% of whats already here. If you think about it, if they were to implement a forum suggested fix such as splitting the tokens into two camps: heroes and villains, what would that entail? Another token selling screen, and different probabilities on each token. No overhaul on the entire framework needs to be done here, all they have to do is exactly what they ALREADY do for new PvP/PvE events. This means that the cost of implementing this feature 6 months ago vs now is exactly the same since nothing gets scrapped, which means that they aren't really screwing themselves over in this particular instance. In fact, it actually makes more sense to do it this way if that's the case, since they can avoid doing work that they won't need for another 6 months and spend time back then working on more relevant features anyways.0 -
Bumpety bump bump
This thread must live on until the issue is resolved!0 -
xKOBALTx wrote:Still in discussion. Boo-urns.IceIX wrote:All the word I can give you at the moment is that it's actively on the whiteboards for implementation. What that actually means though is that we're discussing and poring over numbers as to the "right" way to do things. The big problem that we've run into (that gets worse as we go on) is adding so many characters to a pack means that each character has so little chance that players can never collect them all without being a real estate tycoon or an oil baron (or both). That's obviously not good for the game. But then, so is not having the characters available at all. I'm 100% sure that we'll share info about a solution when we have a solid one that we're going to implement. We just don't have that one quite yet.
I was saying Boo-urns.0 -
I don't understand why they don't just temporarily inject the characters mentioned in the subject (other than Colossus and Doc... they're too new) into the current token system while they work out their long term solution.
I'd rather have some chance at a pull than no chance at all.0 -
Put these guys in and take out spidey, rags, Loki, DD, and DD. Easy0
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Well, one solution to the token problem, all new characters for the next month are 4*, so they can stem the problem at least if not solve it.0
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Ben Grimm wrote:AJBCLF wrote:This thread must live on until the issue is resolved!
The thread will never die, then.
This thread has been going to the bar with it's oldtime buddies "Magneto Nerf?" and "X-Force buff?", and wondering where it's friends are, not realizing they were slaughtered weeks ago. It can still get drunk with "Sentry fix?" and "Fair Euro Times?", though.0 -
AJBCLF wrote:
This is the true immortal thread to which all others can only hope to get into the shadows of.0 -
yogi_ wrote:AJBCLF wrote:
This is the true immortal thread to which all others can only hope to get into the shadows of.0 -
The thing is, because I haven't been playing since LCap was released, I can't get these characters at the moment - so am less likely to get the incentive to purchase new slots.
A larger variety of lightning rounds would be cool (X-Men Round, Avengers, Females.....) - and seems like an easily implemtable and decent fix.0 -
cactusrob wrote:The thing is, because I haven't been playing since LCap was released, I can't get these characters at the moment - so am less likely to get the incentive to purchase new slots.
A larger variety of lightning rounds would be cool (X-Men Round, Avengers, Females.....) - and seems like an easily implemtable and decent fix.0 -
Spoit wrote:You realize that LR tokes are more or less the same as heroics, right?
That's where I propose the change though. Add Beast/Colossus to the X-Men pool, She-Hulk/Cap.M to the ladies pool etc. Then you could run different rounds on different days. You could even introduce a Lightning Round token you could store and use on whatever LR happens to be running at the time. That way rarer characters are available for small yet constant windows and the overall heroic pool doesn't have to get diluted further.
As a sign of goodwill allow stored heroics to be swapped for LR tokens for a small period.0 -
Diluting the 3* pool is irrelevent because even if there are only 10 3*s, you're still out of your mind buying tokens trying to get any particular hero in mind since it's about 1/6 it'd be a 3* so you got to have 60 heroic tokens to even get one cover of a specific 3* you're looking for even with this tiny pool. By the way I'm pretty sure the chance for getting a 3* at all is constant and it only looks uneven because they round to the nearest tenth on the display page even though it should go deeper than that. Of course the chance of getting any particular 3* goes down the more 3* are available in the pool but again you're out of your mind you're trying to look for any particular hero via tokens to begin with.
As for organizing heroes into themes, they used to do that like LR villians used to only have villians. Officially the answer is that people prefer gamble pack, which I'm quite skeptical and I believe the real reason is that being able to narrow the 3* down to 5-6 guys is way too good a deal for players in most cases, and if all these guys are bad nobody would ever buy them. Either way this works out not be in D3's favor so they got discontinued, so don't count on targeted 3* packs to return anytime soon.0 -
This team does sound like the writers of lost... They have no planning for the future and just make up stuff as they go along.0
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There was an idea over in suggestions about adding one or more "lesser" 3* characters to reward drops.
I added a suggestion that as an interim thing if you were to move the 2 ability characters to reward drops (Doom, Loki, Rags) and maybe out of tokens, that it would probably give the devs (as a temporary measure) enough of a window to add some or all of the waiting characters into the main pool.0 -
djpt05 wrote:I don't understand why they don't just temporarily inject the characters mentioned in the subject (other than Colossus and Doc... they're too new) into the current token system while they work out their long term solution.
you sound like a dev or something too new? what does that mean? once a character is released they should be available to win. If they were maybe people would be inclined to drop more money in the game to level them up0
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