Patch R58 Discussion - Live 7/29

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Comments

  • AngryHulk wrote:
    IceIX wrote:
    - Enemy teams can have Team-Ups just like you can.[/list]

    Are team-ups a one-time use item for the AI as well? It would be pretty imbalanced if the AI landed a world rupture, sunder, and <insert cheap ability> all together and fired them off multiple times per match.

    The reason that I ask is because I got an AI with both World Rupture and Sunder in a PvE node a little while ago. Lucky for me, I was able to deny the team-up AP and won the match, but it had potential to really screw me over...

    AI can use it once as well.
  • If the goal of team up is to encourage people using more abilities, it seems like it'd be better to have a random 4th character selected from all available characters in the game, and if you don't have that character you get a loaned one at 1/1/1 base level.
  • orionpeace
    orionpeace Posts: 344 Mover and Shaker
    Phantron wrote:
    If the goal of team up is to encourage people using more abilities, it seems like it'd be better to have a random 4th character selected from all available characters in the game, and if you don't have that character you get a loaned one at 1/1/1 base level.

    That is a horrible idea.

    You looking to separate the tiers of players even further?
  • Didn't read through 15 pages....

    I noticed Strike Tiles do not get included when matching TU tiles for damage purposes... intentional?
  • LavishDragoon
    LavishDragoon Posts: 48 Just Dropped In
    Phantron wrote:
    If the goal of team up is to encourage people using more abilities, it seems like it'd be better to have a random 4th character selected from all available characters in the game, and if you don't have that character you get a loaned one at 1/1/1 base level.

    Not a bad idea. Changed to only characters you have and less used heroes are picked more often wouldn't be bad.
  • GuntherBlobel
    GuntherBlobel Posts: 987 Critical Contributor
    Phantron wrote:
    If the goal of team up is to encourage people using more abilities, it seems like it'd be better to have a random 4th character selected from all available characters in the game, and if you don't have that character you get a loaned one at 1/1/1 base level.
    I understand your point, but I think the devs need to balance encouraging Roster building with the fact that it takes all players significant time to build a diverse roster during which time most of the game is locked.

    I like TU abilities because they let's me play Fury and other characters that I would otherwise have to wait forever to play.
  • IceIX wrote:
    Spoit wrote:
    IceIX wrote:
    DayvBang wrote:
    Has any thought been given to notifying players when they reach maximum inventory of a boost or team-up, so players know to use some up before they waste new ones?
    No to Boosts getting one soon, but you do get a notification on max Team-Ups when you would otherwise get another.
    Can you manually delete them? Or do you have to go into a battle to use them to clear them out?
    Currently you have to use them to get rid of them. The idea is that you should be actively managing them so they should be cycling on a regular basis. If you're hitting 20 and getting a "You're full!" popup, you're probably not playing very effectively.

    Registered just to say that this is a stupid line of thought. How can being forced to burn off useless (either low level or crummy ability) TUs be considered "playing very effectively"? Pull your heads out of your **** please and add a delete button FFS.
  • Phantron wrote:
    If the goal of team up is to encourage people using more abilities, it seems like it'd be better to have a random 4th character selected from all available characters in the game, and if you don't have that character you get a loaned one at 1/1/1 base level.

    Not a bad idea. Changed to only characters you have and less used heroes are picked more often wouldn't be bad.

    But then you'd have people selling most of their characters on purpose to ensure they draw someone good.
  • Phantron wrote:
    If the goal of team up is to encourage people using more abilities, it seems like it'd be better to have a random 4th character selected from all available characters in the game, and if you don't have that character you get a loaned one at 1/1/1 base level.
    I understand your point, but I think the devs need to balance encouraging Roster building with the fact that it takes all players significant time to build a diverse roster during which time most of the game is locked.

    I like TU abilities because they let's me play Fury and other characters that I would otherwise have to wait forever to play.

    The tokens can still drop and they'd replace whatever you got if the token level is higher than what you got. I thought about it some more and let's just say for a flat cost, say 10 TUAP, it lets you access the skillset of a random character for the rest of the game and that character executes a random ability for free as soon as he comes in. The character will use the highest of your roster or whatever token you have. So if you rolled Fury and you don't have him at all, you'll get access to his skills at level 70 at 1/1/1. If you beat Fury before and have a level 270 token sitting around you get that instead. I chose the team-ups to be random because otherwise people will just be farming PvE events or SHIELD training for more Sentry/Fury/Thor tokens. Yes most of the time you'd get someone who sucks but I don't think farming Sentry team-ups is the intention of the system.
  • morgh
    morgh Posts: 539 Critical Contributor
    Getting the low level TU from seed teams is a horrible, horrible idea considering you have no option to discard them manually -.-
  • morgh wrote:
    Getting the low level TU from seed teams is a horrible, horrible idea considering you have no option to discard them manually -.-

    You can go to the prologue and grind it up! How else will I ever get rid of these 5 Control Shifts I have that require 17 TU AP to use each... Not wasting my time potentially losing a real fight trying to get 17 TU ap for a 2 turn stun.
  • Unknown
    edited July 2014
    Team Up is a slightly smaller pile of tinykitty. (apparently you can see the team ups if you scroll all the way to the right in the enemy heroes list. very easy to use... not)

    a. If you match team up AP first, you just let the AI get the AP it needs for the usual threats. There's no way to prevent the AI from using the team ups, so prepare to get slaughtered if you can't end the game quickly.
    b. If the idea was to show off the other characters's skills, fail. It takes forever to grab enough team up AP to trigger the team ups, and it's more efficient to just use your usual combos (at least that's how it felt in 95% of my matches so far)
    Hard to believe, but I miss Environments already icon_e_smile.gif

    (later edit) ...not being able to delete the useless team up junk AND being pestered about it incessantly is yet another brilliant idea. Who designs this game, a dozen monkeys at a dozen typewriters?

    (later later edit) I missed the team ups info in the heroes list. Sorry, but I don't think it was obvious enough; I need to know the team ups while choosing between two otherwise identical enemies anyway, so why not just listing them properly?
  • Nellyson
    Nellyson Posts: 354 Mover and Shaker
    sorcered wrote:
    Team Up is an utter pile of tinykitty.
    a. There's no way to know what team up is your opponent using, so you can get world ruptured, avenger assembled etc out of nowhere
    b. If you match team up AP first, you just let the AI get the AP it needs for the visible threats. It's russian roulette with AP - is the hidden threat bigger than the visible one? Random blowups ftw.
    c. If the idea was to show off the other characters's skills, fail. It takes forever to grab enough team up AP to trigger the team ups, and it's more efficient to just use your usual combos (at least that's how it felt in 95% of my matches so far)
    Hard to believe, but I miss Environments already icon_e_smile.gif

    (later edit) ...not being able to delete the useless team up junk AND being pestered about it incessantly is yet another brilliant idea. Who designs this game, a dozen monkeys at a dozen typewriters?

    You know that you can find out what Team Ups the enemy has right? Of course you can't find out until you start the fight, but you can still see what dangers the AI team ups have.
  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
    AngryHulk wrote:
    morgh wrote:
    Getting the low level TU from seed teams is a horrible, horrible idea considering you have no option to discard them manually -.-

    You can go to the prologue and grind it up! How else will I ever get rid of these 5 Control Shifts I have that require 17 TU AP to use each... Not wasting my time potentially losing a real fight trying to get 17 TU ap for a 2 turn stun.
    I've already used a Control Shift to stun Hulk and steal one of his Anger tiles after my barrage of attacks didn't *quite* kill him as I'd hoped it would. It's expensive, but it's not a bad power to have in your back pocket. Sure, I could have used a damaging TU to finish him off, but now I still have the damaging TU I didn't use for later.
  • noobprime
    noobprime Posts: 403
    vudu3 wrote:
    I apologize for not reading this entire thread yet but can anyone tell me if there's a reason to hold off on updating my game until the current PVP/PVE ends?
    I would hold off. Some balance issues in place and you'll go through health packs faster.
    You'll get to play a bunch of it later and it's not shiny enough to warrant the update if you want to place well with less stress.
  • sorcered wrote:
    Who designs this game, a dozen monkeys at a dozen typewriters?

    Don't be silly. icon_rolleyes.gif




    It's four orangutans and a bottle of scotch.
  • noobprime wrote:
    vudu3 wrote:
    I apologize for not reading this entire thread yet but can anyone tell me if there's a reason to hold off on updating my game until the current PVP/PVE ends?
    I would hold off. Some balance issues in place and you'll go through health packs faster.
    You'll get to play a bunch of it later and it's not shiny enough to warrant the update if you want to place well with less stress.

    Additionally, you get the defensive advantages of TeamUps, without the offensive liability. I don't plan to update until at least Saturday.
  • MaxCavalera
    MaxCavalera Posts: 425 Mover and Shaker
    IceIX wrote:
    Ben Grimm wrote:
    Ooh, IceIX is here again!

    Any estimate on when the next covers get added to the packs? She-Hulk, Baby Torch, Captain Marvel?
    Not sure if we'll be doing a batch addition like we did for the last group, but plans are to add at least 2* Torch to the packs fairly soon.

    Batch additions are the way to go like right after deadpool comes out. You could add she hulk, capt mavel and deadpool.
  • How do TeamUps work on defense? Which ones are used?
  • yogi_
    yogi_ Posts: 1,236 Chairperson of the Boards
    edited July 2014
    Reposted elsewhere.