Patch R58 Discussion - Live 7/29
Comments
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AngryHulk wrote:IceIX wrote:- Enemy teams can have Team-Ups just like you can.[/list]
Are team-ups a one-time use item for the AI as well? It would be pretty imbalanced if the AI landed a world rupture, sunder, and <insert cheap ability> all together and fired them off multiple times per match.
The reason that I ask is because I got an AI with both World Rupture and Sunder in a PvE node a little while ago. Lucky for me, I was able to deny the team-up AP and won the match, but it had potential to really screw me over...
AI can use it once as well.0 -
If the goal of team up is to encourage people using more abilities, it seems like it'd be better to have a random 4th character selected from all available characters in the game, and if you don't have that character you get a loaned one at 1/1/1 base level.0
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Phantron wrote:If the goal of team up is to encourage people using more abilities, it seems like it'd be better to have a random 4th character selected from all available characters in the game, and if you don't have that character you get a loaned one at 1/1/1 base level.
That is a horrible idea.
You looking to separate the tiers of players even further?0 -
Didn't read through 15 pages....
I noticed Strike Tiles do not get included when matching TU tiles for damage purposes... intentional?0 -
Phantron wrote:If the goal of team up is to encourage people using more abilities, it seems like it'd be better to have a random 4th character selected from all available characters in the game, and if you don't have that character you get a loaned one at 1/1/1 base level.
Not a bad idea. Changed to only characters you have and less used heroes are picked more often wouldn't be bad.0 -
Phantron wrote:If the goal of team up is to encourage people using more abilities, it seems like it'd be better to have a random 4th character selected from all available characters in the game, and if you don't have that character you get a loaned one at 1/1/1 base level.
I like TU abilities because they let's me play Fury and other characters that I would otherwise have to wait forever to play.0 -
IceIX wrote:Spoit wrote:IceIX wrote:DayvBang wrote:Has any thought been given to notifying players when they reach maximum inventory of a boost or team-up, so players know to use some up before they waste new ones?
Registered just to say that this is a stupid line of thought. How can being forced to burn off useless (either low level or crummy ability) TUs be considered "playing very effectively"? Pull your heads out of your **** please and add a delete button FFS.0 -
LavishDragoon wrote:Phantron wrote:If the goal of team up is to encourage people using more abilities, it seems like it'd be better to have a random 4th character selected from all available characters in the game, and if you don't have that character you get a loaned one at 1/1/1 base level.
Not a bad idea. Changed to only characters you have and less used heroes are picked more often wouldn't be bad.
But then you'd have people selling most of their characters on purpose to ensure they draw someone good.0 -
GuntherBlobel wrote:Phantron wrote:If the goal of team up is to encourage people using more abilities, it seems like it'd be better to have a random 4th character selected from all available characters in the game, and if you don't have that character you get a loaned one at 1/1/1 base level.
I like TU abilities because they let's me play Fury and other characters that I would otherwise have to wait forever to play.
The tokens can still drop and they'd replace whatever you got if the token level is higher than what you got. I thought about it some more and let's just say for a flat cost, say 10 TUAP, it lets you access the skillset of a random character for the rest of the game and that character executes a random ability for free as soon as he comes in. The character will use the highest of your roster or whatever token you have. So if you rolled Fury and you don't have him at all, you'll get access to his skills at level 70 at 1/1/1. If you beat Fury before and have a level 270 token sitting around you get that instead. I chose the team-ups to be random because otherwise people will just be farming PvE events or SHIELD training for more Sentry/Fury/Thor tokens. Yes most of the time you'd get someone who sucks but I don't think farming Sentry team-ups is the intention of the system.0 -
Getting the low level TU from seed teams is a horrible, horrible idea considering you have no option to discard them manually -.-0
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morgh wrote:Getting the low level TU from seed teams is a horrible, horrible idea considering you have no option to discard them manually -.-
You can go to the prologue and grind it up! How else will I ever get rid of these 5 Control Shifts I have that require 17 TU AP to use each... Not wasting my time potentially losing a real fight trying to get 17 TU ap for a 2 turn stun.0 -
Team Up is a slightly smaller pile of tinykitty. (apparently you can see the team ups if you scroll all the way to the right in the enemy heroes list. very easy to use... not)
a. If you match team up AP first, you just let the AI get the AP it needs for the usual threats. There's no way to prevent the AI from using the team ups, so prepare to get slaughtered if you can't end the game quickly.
b. If the idea was to show off the other characters's skills, fail. It takes forever to grab enough team up AP to trigger the team ups, and it's more efficient to just use your usual combos (at least that's how it felt in 95% of my matches so far)
Hard to believe, but I miss Environments already
(later edit) ...not being able to delete the useless team up junk AND being pestered about it incessantly is yet another brilliant idea. Who designs this game, a dozen monkeys at a dozen typewriters?
(later later edit) I missed the team ups info in the heroes list. Sorry, but I don't think it was obvious enough; I need to know the team ups while choosing between two otherwise identical enemies anyway, so why not just listing them properly?0 -
sorcered wrote:Team Up is an utter pile of tinykitty.
a. There's no way to know what team up is your opponent using, so you can get world ruptured, avenger assembled etc out of nowhere
b. If you match team up AP first, you just let the AI get the AP it needs for the visible threats. It's russian roulette with AP - is the hidden threat bigger than the visible one? Random blowups ftw.
c. If the idea was to show off the other characters's skills, fail. It takes forever to grab enough team up AP to trigger the team ups, and it's more efficient to just use your usual combos (at least that's how it felt in 95% of my matches so far)
Hard to believe, but I miss Environments already
(later edit) ...not being able to delete the useless team up junk AND being pestered about it incessantly is yet another brilliant idea. Who designs this game, a dozen monkeys at a dozen typewriters?
You know that you can find out what Team Ups the enemy has right? Of course you can't find out until you start the fight, but you can still see what dangers the AI team ups have.0 -
AngryHulk wrote:morgh wrote:Getting the low level TU from seed teams is a horrible, horrible idea considering you have no option to discard them manually -.-
You can go to the prologue and grind it up! How else will I ever get rid of these 5 Control Shifts I have that require 17 TU AP to use each... Not wasting my time potentially losing a real fight trying to get 17 TU ap for a 2 turn stun.0 -
vudu3 wrote:I apologize for not reading this entire thread yet but can anyone tell me if there's a reason to hold off on updating my game until the current PVP/PVE ends?
You'll get to play a bunch of it later and it's not shiny enough to warrant the update if you want to place well with less stress.0 -
noobprime wrote:vudu3 wrote:I apologize for not reading this entire thread yet but can anyone tell me if there's a reason to hold off on updating my game until the current PVP/PVE ends?
You'll get to play a bunch of it later and it's not shiny enough to warrant the update if you want to place well with less stress.
Additionally, you get the defensive advantages of TeamUps, without the offensive liability. I don't plan to update until at least Saturday.0 -
IceIX wrote:Ben Grimm wrote:Ooh, IceIX is here again!
Any estimate on when the next covers get added to the packs? She-Hulk, Baby Torch, Captain Marvel?
Batch additions are the way to go like right after deadpool comes out. You could add she hulk, capt mavel and deadpool.0 -
How do TeamUps work on defense? Which ones are used?0
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Reposted elsewhere.0
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