Once again, once more, EU players got screwed
Comments
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Bumping thread because yet another new character introduction PvE that ends at stupid o'clock for EU players. Global rubberbanding with no subs mean only the final hour or two matters.0
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hurcules wrote:Bumping thread because yet another new character introduction PvE that ends at stupid o'clock for EU players. Global rubberbanding with no subs mean only the final hour or two matters.
There're only 3 PVE that run global rubberbanding with no subs, Unstable ISO, Heroic Jug, Heroic Ven. The last times these were run? Exclusively for new character introduction, to launch She-hulk, Carol, Beast. And now Colossus. Coincidence? Maybe.
Or maybe not.0 -
ballingbees wrote:hurcules wrote:Bumping thread because yet another new character introduction PvE that ends at stupid o'clock for EU players. Global rubberbanding with no subs mean only the final hour or two matters.
There're only 3 PVE that run global rubberbanding with no subs, Unstable ISO, Heroic Jug, Heroic Ven. The last times these were run? Exclusively for new character introduction, to launch She-hulk, Carol, Beast. And now Colossus. Coincidence? Maybe.
Or maybe not.0 -
Bowgentle's post in the Jugg's Heroic thread in the Events forum was absolutely bang-on regarding all the problems in that Heroic. Only a couple of the issues related to the EU end time, but the others are pretty considerable too.
What blows my mind is that after the Sentry story event (Prodigal Sun) there were a number of threads praising how it all worked but yet since then Demiurge have just done the 'bad' stuff over and over again with a couple of exceptions at best.0 -
As EU player, DrUnpleasant has my neverlasting support in this matter.
(I just got all 3 colossus covers, because I got up at 05.00 am, after my GF played nodes twice at midnight).
Every main PVE ends at 06.00 or 05.00 am for UK.
Im probably crazy depriving myself of sleep.
How long will I take it?
How long will WE take it? (EU community)0 -
Phillipes wrote:As EU player, DrUnpleasant has my neverlasting support in this matter.
(I just got all 3 colossus covers, because I got up at 05.00 am, after my GF played nodes twice at midnight).
Every main PVE ends at 06.00 or 05.00 am for UK.
Im probably crazy depriving myself of sleep.
How long will I take it?
How long will WE take it? (EU community)
I've long since given up on PVE and only play them for the ISO and progression rewards...0 -
This fit better here.Bowgentle wrote:I'm reposting this from the Juggernaut event thread to give this more visibility and maybe get Demiurge to take notice.
To me, this event was everything that's wrong with PVE in MPQ right now.
1) Scaling
This needs to go. Obviously some people weren't getting scaled out because the enemy levels kept rising right until the bitter end.
2) End times.
Live in Europe? You better be satisfied with a single cover, because there's no way in hell you'll get t20.
Unless you're a vampire or a student/jobless person who can bend their lives around the final 4 hours of PVE.
Next time I'll just accept that D3 doesn't want me to be competitive and stick with t150 from the start.
I tried for t10 this time. I really tried. I was 4th 6 hours from the end, I was 40th when I got up at 5am for the final hour. During that last hour I managed to grind my way from 40th to 30th while there were alliance mates in t10 who got there because they were able to hit all refreshes during the final 9 hours.
Just pull your App from the international stores, Demiurge, it'd be more honest to us outside of the one true timezone(TM) of Murica.
3) Prize structure
Reward tier cutoffs of 2 - 10 - 20 - 150 are just stupid. There needs to be a cover as a progression reward, or at least a better cutoff for meaningful rewards.
Make it T20 for 3 covers, t50 for 2 covers, t100 for one cover.
4) Cover colours
Get back to the alliance reward being the highest single player cover.
Now I have a 0/2/0 Colossus. Of course that's _massively_ better than 0/1/0. Next time I just won't bother playing for a personal cover.
5) Old Heroics with no subs
We saw how much this sucked in the last PVE that gave out a new char. Why oh why do you insist of running these old Heroics, Demiurge?
Scrap them. Kill them with fire. They belong to a bygone era. Give us PVEs with a new structure, like Deadpool, Sentry, or the new Heroics with subs.
Anything but these horrible horrible events that you keep running over and over again.
6) Rubberband
Get rid of RB in the final 12 hours. Period. Just do it.
7) 2:25 hrs refresh cycles with timers
Look how well that turned out! People are grinding a lot less now, just like you wanted!
Seriously, please, get back to 12 hour refresh cycles. Don't literally poke people's noses in it and say "GRIND NOW".
8) Stuff ending at the same time
We had PVE, Shield Simulator and the final PVP of Season V all end within an hour of each other. End this. Make PVE end on Sunday 6am CET instead of Monday. This way there would have been a meaningful timeframe to play both PVE and finish the season in a sensible way.
9) Competitive PVE in general
That says it all, really. Player Versus ENEMIES. See? Enemies. Not other players.
Get rid of these idiotic competitive aspects of the single player campaign.
Get rid of leaderboards for PVE, get rid of giving covers out based on placement.
Make covers progression based. Please. There's enough competition in PVP. Nobody enjoys the competitive aspect of PVE. Trust me. We don't. We won this event, and we hated it. Every minute of it.
I cannot understand this either. MPQ says they want new players. Well, there's a huge untapped customer base waiting for them. It's call anywhere outside the U.S. friendly time zones. Why would any one else refer this game to any of their friends or acquaintances? To share in the aggravation and disappointment?
This is the most glaring problem MPQ has right now. It's time for something to be done to at least mitigate the issue, even if a perfect solution is far off down the road. I thought from ICEIX's post in the PVE thread that the issue was going to be addressed during this event. However, from what I can tell, rubberband was never significantly turned down, and everyone suffered from horrendous scaling due to his urging that MPQ wanted players to play more often and rubberband was going to be altered at some point.
I'm sure proposed solutions litter this fourm, and people far more tech savvy them me have far better ideas on the subject. Why cannot the rewards structures simply be switched until a MPQ is able to come up with a better system for different time zones? This way the covers would be progressive rewards, and the other rewards would be the placement rewards.
I can accept that MPQ does not have the resources to create a perfect solution to PVE end times for other time zones. What I cannot understand is why it is that players are the ones that must be penalized until MPQ is able to adequately address the issue.
Moreover, a progressive rewared structure would be much more player friendly in playing on our time and permitting us to have lives especially on the last day of these events. It would certainly go further in diminishing player burn out.
The last thing I'll say is this. Developers should play the game and join an alliance. To me, it is obvious that this is not currently the case due to there seems to be a disconnect between developers' expecations of player experience and what the players actually experience. We'd also see how you felt about this issue when you have people in your alliance that work just as hard (or in most cases harder) as you, but they get penalized simply because of where they live. Then, maybe MPQ could find a temporary solution to remedy the situation until they have time to derive a perfect solution further down the road.
P.S. Of course, I have not checked my grammar or spelling.0 -
Since of daylight saving time changes, events end 1hr earlier, causing more butthurt while MPQ screwes us Europeans...0
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One would think that all they need to do is transition ALL PvE events, even the ones already run, into Gauntlet-type format where they can be completed at our own pace, removing the need for placement awards and rubberbanding. As long as they slow their roll on scaling, anyway.0
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The whole PvE system is massively broken and not just on end times.
I really want Blade. I really did not want Ms. Marvel from the last PvE. With the previous PvE finishing at a really stupid time and it being a character I had no interest in I didnt bother with it.
Now with that in mind how the helk am I supposed to get a characyer like Blade that I really want? The most valuable nodes are locked out, The first and third brackets finish at a rediculous time and the main also ends at stupid o'clock. Also leaderboards! This is not Player vs player so why have them at all? This has been asked long before Gauntlet first appeared amd is still being asked. PvE should be about pure progression and how much time you are able to put into it.
I am 100% behind Dr. Unpleasant as this too shall not pass. Nearly a whole year has gone by without this major issue being resolved despite countless very good suggestions being offered. Really what sort of mickey mouse company blantantly ignores a large portion of it customer base complaints?0 -
Linkster79 wrote:I am 100% behind Dr. Unpleasant as this too shall not pass. Nearly a whole year has gone by without this major issue being resolved despite countless very good suggestions being offered. Really what sort of mickey mouse company blantantly ignores a large portion of it customer base complaints?0
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hurcules wrote:Linkster79 wrote:I am 100% behind Dr. Unpleasant as this too shall not pass. Nearly a whole year has gone by without this major issue being resolved despite countless very good suggestions being offered. Really what sort of mickey mouse company blantantly ignores a large portion of it customer base complaints?
This is a friendly note reminding you:- that scaling was Demiurge's solution to make PvE more fair;
- that true healing was their next stunt after scaling turned out to not quite work out;
- that paid shields were their solution to repeated assaults in PvP (easily subverted into pay-to-win shield-hopping and coordinated attacks against shielded alliance team-mates...);
- that in a year's worth of time PvP MMR is still broken without any attempt at a solution in sight
I'd love to give them a bit of credit, but their track record is AWFUL.
As such I have substantially low expectations (somewhere inbetween zero and infinitesimally close to zero) that they've managed to cobble something together that a) actually works and b) doesn't end up backfiring two months later.0 -
Linkster79 wrote:Really what sort of mickey mouse company blantantly ignores a large portion of it customer base complaints?
Disney.
Sorry, couldn't help it.0 -
Hey,
I'm from the US, but I live overseas now, so I understand the whole time zone thing. But why are you bashing on shields? One of the things I love about shields is that you can shield 3-8 hours before the end time at a reasonable price and be able to "finish" whenever you want. I know that shields created shield hopping and a whole new metagame, but I think it's worth it for me to have something that allows me to finish whenever I want with minimal change to my placement. Just my two cents!0 -
AznLyte wrote:Hey,
I'm from the US, but I live overseas now, so I understand the whole time zone thing. But why are you bashing on shields? One of the things I love about shields is that you can shield 3-8 hours before the end time at a reasonable price and be able to "finish" whenever you want. I know that shields created shield hopping and a whole new metagame, but I think it's worth it for me to have something that allows me to finish whenever I want with minimal change to my placement. Just my two cents!
No change to points, but placement is a different story. I usually shield for 6 to 7 hours on the Friday PvP and I need to be at least 12th when I shield to have a chance for top25 and if I wasn't at least 60th, there was no point in shielding, as I would drop out of the top100.0 -
So the PvE that announced Blade ended at 5am and the first PvP to offer Blade as a reward also finishes at 5am.
D3 you have made your point about hating europe, please stop hammering it in. You havent used any lube and it is really starting to chafe.0 -
Linkster79 wrote:Really what sort of mickey mouse company blantantly ignores a large portion of it customer base complaints?
All of the gaming industry.
I am not familiar with Mattel, but Hasbro is probably the WORST company when it comes to caring about their customers.
When you read the minutes of the quaterly financial results, you are close to vomit.0 -
arktos1971 wrote:Linkster79 wrote:All of the gaming industry.
But all industry? Blizzard is still doing fine when it comes to communication, Hearthstone is probably most fair f2p model on market, Diablo got turned around because of backlash from community and is currently vast different than on launch etc. And it took them only 10 years of complains of unberable lag from Australian players till they made servers for them. Valve isn't bad either although it's more or less because they didn't do anything past few years so there's not much to hate on.
Most of the molochs though, yeah, shareholders >>> clients.0 -
Once more, once again...0
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