Upcoming Patch Preview - R44 Discussion

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  • Thanks Zathrus. My lightning round strat before rags was turn 2 narrow alley using mags. Gonna miss it lol.
  • Nemek
    Nemek Posts: 1,511
    Zathrus wrote:
    jozier wrote:
    You are 100%, no question about it, wrong.

    Except he's not. If you think otherwise then you simply don't understand what you can do with a high level C. Magneto and his blue power. I know DumDumDugan's has 5 blue, so he can generate crits on a board pretty much at will once he has 5 blue AP, and as long as there's blue on the board it's self refilling.

    It affects everyone, pretty much equally.

    It's humorous though. When they first started buffing heroes in tournaments crit and environment collection weren't affected. Then they were. Now they're not again.

    And this isn't even CLOSE to the biggest change they've made. Or has everyone forgotten how broken buffing got in the middle of Heroic Juggernaut, where buffed characters no longer had their increased strength considered for matching? They even persisted that for a bit to see how it went before reverting it.

    You can view this one of two ways -- devs that don't care and do whatever they want or devs that do care a great deal about the game and are continuously trying to improve it. At this point there is absolutely no time when a tournament isn't running, so complaining that it's mid-tournament is simply hilarious.

    Agree with these guys. If anything at all, this nerfs high level characters more than low-level. While it may make it so that it's harder for low levels to beat higher ones, the speed at which high level characters can win fights is reduced by a much larger margin.
  • It's sad when devs do balance changes to help casuals but they don't understand the game enough to appreciate it.
  • DumDumDugn wrote:
    It's sad when devs do balance changes to help casuals but they don't understand the game enough to appreciate it.

    Not his fault, though. As we've discussed before, there's a lot about the game that is shrouded in mystery, and it is tough to see how something benefits you long term when it feels like it hurts you in the short run (as in not being able to do the missions with the level 230s).
  • Misguided wrote:
    DumDumDugn wrote:
    It's sad when devs do balance changes to help casuals but they don't understand the game enough to appreciate it.

    Not his fault, though. As we've discussed before, there's a lot about the game that is shrouded in mystery, and it is tough to see how something benefits you long term when it feels like it hurts you in the short run (as in not being able to do the missions with the level 230s).

    That's a great point. But compared to MAA, this game's patch notes and forum support are AMAZING and I wish more people would notice and appreciate it.
  • Nemek
    Nemek Posts: 1,511
    Misguided wrote:
    DumDumDugn wrote:
    It's sad when devs do balance changes to help casuals but they don't understand the game enough to appreciate it.

    Not his fault, though. As we've discussed before, there's a lot about the game that is shrouded in mystery, and it is tough to see how something benefits you long term when it feels like it hurts you in the short run (as in not being able to do the missions with the level 230s).

    Agreed.
  • DumDumDugn wrote:
    I really don't see how a universal nerfing of how crits work is a rich-gets-richer type of thing.
    I wasn't commenting on the critical changes, only to his Punisher chances going from very small to nil.

    As to this business about whether big crits hurt the little guy, the little guy is dead from the cascades that accompany it anyways.
  • DumDumDugn wrote:
    I really don't see how a universal nerfing of how crits work is a rich-gets-richer type of thing.
    I wasn't commenting on the critical changes, only to his Punisher chances going from very small to nil.

    As to this business about whether big crits hurt the little guy, the little guy is dead from the cascades that accompany it anyways.

    Cascades got nerfed a few patches ago too lol
  • It hurts people who use Hawkeye/Hood/etc. While RagMag users will continue to RagMag.

    Rich won't directly get richer but it hinders the progress of those who don't have the biggest moneymakers in the game (Rags and Mags). Bigger gap, less competition, etc.

    It doesn't bother me that much. Rather just baffles me that they nerf 2 midlow-tier heroes, Hawkeye and Hood.
  • Rather just baffles me that they nerf 2 midlow-tier heroes, Hawkeye and Hood.

    They didn't. They still have higher crit multipliers than everyone else, so they still get more benefit from being buffed than any other character. This was an across the board change that affects every character the same way.

    Now, if you want to argue the Hood or Hawkeye are subpar, that's fine. Let's have that conversation. But this was in no way a nerf to those characters. If Hawkeye/Hood are only useful buffed 9x, then that's a different problem.
  • This patch hurts bullsye, magneto, and ragnarok the most.

    Arguing otherwise is ignorance.
  • DumDumDugn wrote:
    This patch hurts bullsye, magneto, and ragnarok the most.

    Arguing otherwise is ignorance.
    It only hurts Mags and Rags in lightning rounds as far as I know. Is there something I'm missing?
  • DumDumDugn wrote:
    This patch hurts bullsye, magneto, and ragnarok the most.

    Arguing otherwise is ignorance.

    Indirectly, yes, because they all create critical tiles, but in terms of the way boosted criticals themselves function, no.
  • Misguided wrote:
    DumDumDugn wrote:
    This patch hurts bullsye, magneto, and ragnarok the most.

    Arguing otherwise is ignorance.

    Indirectly, yes, because they all create critical tiles, but in terms of the way boosted criticals themselves function, no.
    Oh I gotcha.
  • Ranzera wrote:
    Misguided wrote:
    DumDumDugn wrote:
    This patch hurts bullsye, magneto, and ragnarok the most.

    Arguing otherwise is ignorance.

    Indirectly, yes, because they all create critical tiles, but in terms of the way boosted criticals themselves function, no.
    Oh I gotcha.

    Yeah, you can take any boosted character (like IM40) and drop them on a team with Ragnarok/Magneto and it makes them that much more dangerous because they can both make a ton of crit tiles, which was Dugn's point. With the right board setup, Magneto could wipe an entire team in a lightning round without making any moves (using boosts). That's far less likely now.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Ranzera wrote:
    DumDumDugn wrote:
    This patch hurts bullsye, magneto, and ragnarok the most.

    Arguing otherwise is ignorance.
    It only hurts Mags and Rags in lightning rounds as far as I know. Is there something I'm missing?
    Dunno about the bullseye thing, but both of them can reliably, and more relevant relatively cheaply (unlike gray widdow) create crits
  • Spoit wrote:
    Dunno about the bullseye thing, but both of them can reliably, and more relevant relatively cheaply (unlike gray widdow) create crits

    Bullseye creates 1 or 2 crits (depending on skill level) for 19 AP. So not cheap. Classic Hawkeye creates one for 17 Purple AP (just for the record, as he wasn't mentioned).

    For that matter, Magneto Marvel Now might be affected too, but I don't know if his blue power creates tiles at your placement or not. Certainly BWGS is affected as well, as you note.
  • rag and mag aren't just affected in lightning rounds, theyre affected in any tournament that have a boosted character (they themselves need not be boosted).
  • DumDumDugn wrote:
    rag and mag aren't just affected in lightning rounds, theyre affected in any tournament that have a boosted character (they themselves need not be boosted).

    Not that either of them is suffering, regardless, all the more reason this change does more good than harm overall.