ZootSax wrote: Dartmaster01 wrote: What's the best build for him now? I have mine at 5/5/3 155 but I have 2 purple covers waiting. Any advice? At max level, raising purple from 3-->5 increases the damage by ~1k, but all other costs & effects remain the same. Both green and red lose ~1k damage just dropping from 5-->4, so you'll be at a relatively significant net loss in damage potential from any configuration that isn't 5/5/3. That being said, Anniversary Week has taught me the beauty of the new Devil Dinosaur being able to dance opponents to death, so because he's a complete joke character anyway, you could argue that raising the damage on his dance move is silly enough to merit a respec. You're probably better off with the more damaging DD & 2,000 iso, though, assuming you have no interest to champion him. My $0.02 for what it's worth...which, I guess is $0.02.
Dartmaster01 wrote: What's the best build for him now? I have mine at 5/5/3 155 but I have 2 purple covers waiting. Any advice?
Tromb2ch2 wrote: So his purple is kinda like a bad version of qs black... it does more damage but sometimes costs more and you can't select the tiles.
GritsNGravy wrote: Can someone post his new stats when maxed? Also it would be great to know what his boosted sellback is when he's maxed/champed.
ErikPeter wrote: GritsNGravy wrote: Can someone post his new stats when maxed? Also it would be great to know what his boosted sellback is when he's maxed/champed. OP will probably be updated pretty soon, but here's a text reprint of the images someone posted a few pages ago. (all at 5 ranks)Devil Dinosaur (Gigantic Reptile) Prehistoric Bite 7 AP Devil Dinosaur grabs the target in his fierce jaws, dealing 2575 damage and taking a bite out of a random 2x2 block of tiles.Prehistoric Chomp 10 AP Devil Dinosaur snatches the enemy in his massive teeth, dealing 4851 damage.Prehistoric Arms 6 AP Devil Dinosaur waves his foreshortened forearms ferociously, swapping two random tiles and dealing 1819 damage.
ErikPeter wrote: Level 5 Everyone With Me? I feel like there maybe was some exception coded in to prevent his power from going below 3 AP, maybe they forgot to take that out when they raised the cost?
richterbelmont10 wrote: 3* player here. After the last 2 weeks I've managed to get 7 Devil Dino covers in my queue. So.... sell for 7000 ISO?
Marc Spector wrote: richterbelmont10 wrote: 3* player here. After the last 2 weeks I've managed to get 7 Devil Dino covers in my queue. So.... sell for 7000 ISO? It's up to you, but I'd say don't; arguments for roster completionism aside[*], 7k ISO is absolutely nothing these days now that there are so many more methods to get it than there used to be. (Yet still not enough for high-end play IMO.) [* that said, I am biased towards keeping/leveling everyone in the 3* range and up, and don't understand why anyone would regularly ditch even the lower-tier 4* characters]
GrumpySmurf1002 wrote: I don't see it but the thread is 30 pages long now and I'm lazy. Anyone know what the actual cost to level DDino is? Debating whether to let my 3rd year reward die on the vine or not.