**** Devil Dinosaur (Gigantic Reptile) ****
Comments
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DalekGAF wrote:How Is it possible that someone in my PVP slice already has a championed Devil Dinosaur at 273?0
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DalekGAF wrote:How Is it possible that someone in my PVP slice already has a championed Devil Dinosaur at 273?
Most likely, he finished his Dino with HP (back when that was possible) before the 2nd Anniversary, then added the 3 covers he won during that week.0 -
Pylgrim wrote:DalekGAF wrote:How Is it possible that someone in my PVP slice already has a championed Devil Dinosaur at 273?
Most likely, he finished his Dino with HP (back when that was possible) before the 2nd Anniversary, then added the 3 covers he won during that week.
Edit: Or, outside shot scenario: they finished last anniversary with three spare covers, rostered them as a duplicate for a few months, and managed to get CS to break them up for champ levels. I'd still stick with the Q's scenario. Seems more plausible, especially with exactly 3 extra levels.0 -
xKOBALTx wrote:Pylgrim wrote:DalekGAF wrote:How Is it possible that someone in my PVP slice already has a championed Devil Dinosaur at 273?
Most likely, he finished his Dino with HP (back when that was possible) before the 2nd Anniversary, then added the 3 covers he won during that week.
Edit: Or, outside shot scenario: they finished last anniversary with three spare covers, rostered them as a duplicate for a few months, and managed to get CS to break them up for champ levels. I'd still stick with the Q's scenario. Seems more plausible, especially with exactly 3 extra levels.
I still have 12 anniversary tokens from last year. My dino hit 4/5/4 and I didn't feel like opening up a duplicate and wasn't feeling desperate for yet more unusable 3* covers. So I saved them in the hopes that they would cycle around to anniversary 3 tokens this year. Since anniversary is now a vault, I think these tokens will remain frozen at anniversary 2 drop rates forever. But I bet if I opened them I could pull a champ level or two for dino. . .
But I think quebbster's scenario is more likely. Someone had dino at 13/13 covers after Anniversary 2, but didn't hit days 365-67 until after the champ system was introduced in January 2016.0 -
I really don't think this was a nerf. More of a lateral slide. He was terrble, he's still terrible.
I kind of wish they used the Howard train of thought, make him non-competitive but give him some interesting utility (e.g. the 3 AP cost which everyone was sad about losing). Or updated his Champion progression with all CP, like super-bagman. Something something.0 -
I just got my Devil Dinosaur up to 271, thanks to the Deadpool Daily vault; Got him on my 63rd token this time around. His Champ levels seem to mesh with the other 4 stars I have champed, so there's no "Super-Bagman" specials for getting him up higher levels.0
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sambrookjm wrote:I just got my Devil Dinosaur up to 271, thanks to the Deadpool Daily vault; Got him on my 63rd token this time around. His Champ levels seem to mesh with the other 4 stars I have champed, so there's no "Super-Bagman" specials for getting him up higher levels.
Thanks, was just about to ask if he had special progression for champing. Those vault covers are going to 1k iso then0 -
Who on earth thinks these kinds of ideas and decisions are good?
Mind boggling. As always.0 -
I don't really understand what they thought people were going to do with him like this. His abilities don't do anything interesting anymore, and they're so extremely undertuned that there's no motive to try them out anyway.
I don't mind him being one of undertuned OR uninteresting (I mean, those aren't ideal, but he is a novelty character, after all), but both at once kinda sucks.
I deleted the 1-year resupply covers for him ages ago, and I'll probably do it again, so I clearly wasn't the target audience in the first place, but still, it's just kinda sad.0 -
I've been playing with 270 Devil Dino powered up to 366 and he's a lot of fun. Powered up he has 37000 HP and his abilities do 5 and 10k damage respectively. Maybe they're a little boring but at least they are more potent; his purple manages to make matches occasionally and the minor damage is fine for how cheap it is, stacks with strikes, whatever.
I've come to the conclusion that he was definitely buffed. As we're all saying, no, he doesn't have the niche value of low cost worthless abilities any more to trigger non-worthless ones, but he's still a big meat shield. His green is better than XFW's now.0 -
ErikPeter wrote:His green is better than XFW's now.
And that is the sad part really. A joke character has a better ability than a supposedly non-joke character0 -
As it just so happens, I'm looking forward to using him. I actually am putting him on my priority list to level.
Just the fact that he has green is nice, but I plan to combo him with Drax. Those big fat bodies.0 -
My champed Devil Dino's been 270 since last Anniversary, and despite my irate comments in the Anniversary thread about his redesign, I have to say I don't mind it as much as I thought I would (even unbuffed). I'm getting some decent board shake off his new green, and surprisingly even the purple from time to time (it's actually a bit shocking what a difference it makes NOT having one of the two swapped tiles go to the upper left corner as before). I've had some good fun running him alongside 5*IM and Hood for board-shake and AP accelerating.
That said, the AP to damage ratio on his new red still bugs me, as does the cost of the red and purple. (I personally would've put them at a maximum of 9 red and 5 purple respectively, if they had to increase at all.)0 -
I've been running him between 4Thor and Totally Adequate Hulk. It's a lot of fun.0
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I agree, totally acceptable hulk makes a good partner for him0
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Marc Spector wrote:My champed Devil Dino's been 270 since last Anniversary, and despite my irate comments in the Anniversary thread about his redesign, I have to say I don't mind it as much as I thought I would (even unbuffed). I'm getting some decent board shake off his new green, and surprisingly even the purple from time to time (it's actually a bit shocking what a difference it makes NOT having one of the two swapped tiles go to the upper left corner as before). I've had some good fun running him alongside 5*IM and Hood for board-shake and AP accelerating.
That said, the AP to damage ratio on his new red still bugs me, as does the cost of the red and purple. (I personally would've put them at a maximum of 9 red and 5 purple respectively, if they had to increase at all.)0 -
wymtime wrote:I think for purple instead of a swap it should make a random match like Bruce banner or allow the player to choose the swap. Overall I think he is more useful than before.
After playing with him in DD, I was thinking exactly the same. I'd gladly pay 6 AP for a free match when the board is either barren (to force a shuffle) or when it has too many available matches of a colour that I'm trying to deny the opponent.0 -
What's the best build for him now? I have mine at 5/5/3 155 but I have 2 purple covers waiting. Any advice?0
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Boy did they screw up DD's rebuild. Changing his Red and Green was okay, though insignificant, but nerfing his purple power ("Prehistoric Arms") by increasing the cost from 3 to 6 destroyed the thing that made him unique and entertaining. In the past, his purple was the lowest cost skill in the game allowing player to build a team comp that included DD and characters with powers that proc'd when an ally fire a power. For example, you could pair DD's Prehistoric Arms with:
Kamala Khan to proc "Bring Out the Best" and heal your team.
Carnage to proc "Alien Instincts" and fill the board with attack tiles.
Professor X to proc "Psychic Convergence" and create protect tiles.
These interaction made DD feel different from other characters and fun to play even if he didn't have the damage to be super viable. Please revert DD's "Prehistoric Arms" so I can return to having fun with him.0 -
Dartmaster01 wrote:What's the best build for him now? I have mine at 5/5/3 155 but I have 2 purple covers waiting. Any advice?
At max level, raising purple from 3-->5 increases the damage by ~1k, but all other costs & effects remain the same. Both green and red lose ~1k damage just dropping from 5-->4, so you'll be at a relatively significant net loss in damage potential from any configuration that isn't 5/5/3.
That being said, Anniversary Week has taught me the beauty of the new Devil Dinosaur being able to dance opponents to death, so because he's a complete joke character anyway, you could argue that raising the damage on his dance move is silly enough to merit a respec. You're probably better off with the more damaging DD & 2,000 iso, though, assuming you have no interest to champion him.
My $0.02 for what it's worth...which, I guess is $0.02.0
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