FUELIE wrote: So does this mean the 2 and 3 and 4* covers I have will automatically be bumped up No matter what level they are?
theHappyDance wrote: Personally, I don't see any reason why this change is necessary, but it does totally break all the comparison tables and stats data in my roster tools. The cynic in me says that they're doing this to muck up the numbers on my roster tools and the wikia pages to make it harder for players to make informed decisions (since the data all needs to be collated again), since stupid /ignorant/ uninformed player base is easier to control and push to spend money than an intelligent / well-informed one with expectations that a game actually be fun vs. simply a framework to encourage micro-transactions. Specifically, the devs yet again prove to be either a) inordinately incompetent or b) plain spiteful. I say this because there was no problem with level caps IMO. The problem was always in the broken gameplay dynamic centered around competition and healthpacks and artificially limiting play-time of people who don't want to buy more healthpacks or make duplicates of every character in their roster, and how offensive / defense were set up in PvP. So rather than fix what was broken, they take the obvious route and just see how much they can piss off their player-base even more. If my roster tools data is all shot, there's 0 chance I'll ever come back to this game. Back when I was still playing, before the "True Healing" change (which like all changes that totally screw you over does the opposite of what its name implies), my roster tools and event spreadsheets allowed me to play this game semi-casually. Going through all your characters manually in-game is tedious, time-consuming, frustrating, and generally useless. They could've fixed things without breaking all the stats / data / etc.. collected by MPQ enthusiasts over the past ~6 months - year. Why do they keep making changes that seem to be for the explicit purpose of pissing off their player base?
jozier wrote: This is the dumbest, whiniest response yet.
Snikrot wrote: jozier wrote: theHappyDance wrote: Personally, I don't see any reason why this change is necessary, but it does totally break all the comparison tables and stats data in my roster tools. The cynic in me says that they're doing this to muck up the numbers on my roster tools and the wikia pages to make it harder for players to make informed decisions (since the data all needs to be collated again), since stupid /ignorant/ uninformed player base is easier to control and push to spend money than an intelligent / well-informed one with expectations that a game actually be fun vs. simply a framework to encourage micro-transactions. Specifically, the devs yet again prove to be either a) inordinately incompetent or b) plain spiteful. I say this because there was no problem with level caps IMO. The problem was always in the broken gameplay dynamic centered around competition and healthpacks and artificially limiting play-time of people who don't want to buy more healthpacks or make duplicates of every character in their roster, and how offensive / defense were set up in PvP. So rather than fix what was broken, they take the obvious route and just see how much they can piss off their player-base even more. If my roster tools data is all shot, there's 0 chance I'll ever come back to this game. Back when I was still playing, before the "True Healing" change (which like all changes that totally screw you over does the opposite of what its name implies), my roster tools and event spreadsheets allowed me to play this game semi-casually. Going through all your characters manually in-game is tedious, time-consuming, frustrating, and generally useless. They could've fixed things without breaking all the stats / data / etc.. collected by MPQ enthusiasts over the past ~6 months - year. Why do they keep making changes that seem to be for the explicit purpose of pissing off their player base? This is the dumbest, whiniest response yet. Jozier, how bout You take a break from MPQ and from forums in order to learn some manners?
jozier wrote: theHappyDance wrote: Personally, I don't see any reason why this change is necessary, but it does totally break all the comparison tables and stats data in my roster tools. The cynic in me says that they're doing this to muck up the numbers on my roster tools and the wikia pages to make it harder for players to make informed decisions (since the data all needs to be collated again), since stupid /ignorant/ uninformed player base is easier to control and push to spend money than an intelligent / well-informed one with expectations that a game actually be fun vs. simply a framework to encourage micro-transactions. Specifically, the devs yet again prove to be either a) inordinately incompetent or b) plain spiteful. I say this because there was no problem with level caps IMO. The problem was always in the broken gameplay dynamic centered around competition and healthpacks and artificially limiting play-time of people who don't want to buy more healthpacks or make duplicates of every character in their roster, and how offensive / defense were set up in PvP. So rather than fix what was broken, they take the obvious route and just see how much they can piss off their player-base even more. If my roster tools data is all shot, there's 0 chance I'll ever come back to this game. Back when I was still playing, before the "True Healing" change (which like all changes that totally screw you over does the opposite of what its name implies), my roster tools and event spreadsheets allowed me to play this game semi-casually. Going through all your characters manually in-game is tedious, time-consuming, frustrating, and generally useless. They could've fixed things without breaking all the stats / data / etc.. collected by MPQ enthusiasts over the past ~6 months - year. Why do they keep making changes that seem to be for the explicit purpose of pissing off their player base? This is the dumbest, whiniest response yet.
_RiO_ wrote: jozier wrote: This is the dumbest, whiniest response yet. You're right; your response is the dumbest, whiniest response yet. What Happy is saying holds a modicum of thruth. From the developer's own commentary on the Venturebeat articles, one of the reasons they keep making changes to the underlying statistics is to push people out of their comfort zone and to keep them second guessing. Because a player in doubt is a player that can be easily steered into buying security, i.e., additional HP for shielding, additional covers, additional healthpacks, etc.
theHappyDance wrote: Personally, I don't see any reason why this change is necessary, but it does totally break all the comparison tables and stats data in my roster tools. The cynic in me says that they're doing this to muck up the numbers on my roster tools and the wikia pages to make it harder for players to make informed decisions (since the data all needs to be collated again), since stupid /ignorant/ uninformed player base is easier to control and push to spend money than an intelligent / well-informed one with expectations that a game actually be fun vs. simply a framework to encourage micro-transactions.
theHappyDance wrote: jozier wrote: This is the dumbest, whiniest response yet. And what exactly have you ever done to meaningfully contribute to this community? Ever released any guides, stat tables, calculators, or anything else that can be considered more than just meaningless internet drivel? That's what I thought. But yeah, clearly I'm the one who's dumb for being ticked that they made a totally unnecessary change that breaks (at the very least temporarily) the tools I created to help other people.
Snikrot wrote: Jozier, how bout You take a break from MPQ and from forums in order to learn some manners?
Lyrian wrote: Hey, Happy, good hearing from you again. I don't believe that the changes are going to be completely crippling to your tables. The changes are simply lateral shifts upward on the level chart. The only real expansion of data that is needed is 86-94 for 2**s, 142-166 for 3***s, and 231-270 for 4****s (in terms of 3 ability characters). For all other levels, the previous data is still valid as none of the underlying mechanics and stats have been changed.
theHappyDance wrote: You too. How's Chaos League hangin in there?
Lyrian wrote: theHappyDance wrote: You too. How's Chaos League hangin in there? As always, hanging together by duct tape and bubblegum. That said, I believe most of the older alliances are pretty much in this situation nowadays. Much props to Mischief, though, for keeping the alliance together as players are leaving as fast as they can be added to the roster. Been shorthanded for awhile, but even with the alliance's laid back attitude, we are still placing for alliance covers every event. Being able to allow 1/4 of an alliance to sit out a event and still place does wonders for overall longevity and mitigating burnout. On the level shift, nothing is changing at all on the underlying mechanics, leveling cap/criteria, or stats outside of the new levels above and beyond the old caps. Literally, all you need to do is add 9 to the levels of 2**s (6 --> 15, 85 --> 94), 25 to 3***s ( 15--> 40), and 40 to 4****s (30 --> 70). Somewhere back in this thread, IceIX said that was a simple restatement of the level ranges (2**s still grow 79 levels, 3***s 126 levels, and 4****s 200 levels), with only LevelMin and LevelMax changing for each star's rarity range. Everything else stays the same.