True Healing Discussion (Live 6/25)

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  • As of this post we are at:

    439 - Replies

    6424 - Views

    Dear D3,

    Please be due diligent in reviewing the majority of negative feedback in our posts and apply it wisely to your decision to implement True Healing.

    As of today an overwhelming majority of the community is asking you not to do it.
  • mouser
    mouser Posts: 529 Critical Contributor
    IceIX wrote:
    Adding this to the OP as well.

    We've also finished up planning on a companion to this new change. This additional change will result in a reduction in time needed to naturally regen characters for most characters in the game.

    Old Healing Rates
      - All characters regain 12 health/minute - Wolverine and Daken regain 24 health per minute

    New Healing Rates
      - 2* characters regain 18 health/minute (1.5x faster) - 3* characters regain 24 health/minute (2x faster) - 4* characters regain 30 health/minute (2.5x faster) - Characters with significant regenerative powers: Wolverine, Daken, Spider-Man, Hulk, and She-Hulk regain health at double the rate.

    It still seems odd to me that even with this change that a character like Hood will fully recover more quickly then Hulk.
  • IceIX wrote:
    bonfire01 wrote:
    I wonder if a mod can just edit his post like they can with everyone else's?
    Yes, and that was the case. The situation has been handled. There is zero call for post vandalism from anyone, much less someone with moderator privileges.
    Emeryt wanted to leave with a bang. Looks like he achieved it icon_e_biggrin.gif

    Also: money.

    Also: no sense of humour.
  • Malcoran wrote:
    Emeryt wanted to leave with a bang. Looks like he achieved it icon_e_biggrin.gif

    Also: money.

    Also: no sense of humour.

    Emeryt hasn't been a mod for quite some time.

    Also: if the information in dev posts can't be trusted because they've been stealth-edited, then there wouldn't be much point in them posting here. That has nothing to do with humor. If I wanted information that I couldn't trust, I'd listen to talk radio.
  • Nemek
    Nemek Posts: 1,511
    ZenBrillig wrote:
    Malcoran wrote:
    Emeryt wanted to leave with a bang. Looks like he achieved it icon_e_biggrin.gif

    Also: money.

    Also: no sense of humour.

    Emeryt hasn't been a mod for quite some time.

    Also: if the information in dev posts can't be trusted because they've been stealth-edited, then there wouldn't be much point in them posting here. That has nothing to do with humor. If I wanted information that I couldn't trust, I'd listen to talk radio.

    For reasons unknown to most of us, Emeryt actually still had a lot of mod powers, but didn't have the highlighted name. He was still deleting spam, banning spammers, and sticky-ing topics on occasion.
  • Don't forget the "downed time" here too guys. Add 45 min to those 3 star times. I really think every hero should heal a % so every 2* should be full healed at same time and every 3* should too. I remember I made a suggestion topic about this waaay back when I was new to the game. I would also say why not take away the "downed time" altogether?

    EDIT: viewtopic.php?f=8&t=292&p=1997#p1997 Oh lord, memory lane. My 1 star days! lol
  • MaxCavalera
    MaxCavalera Posts: 425 Mover and Shaker
    IceIX wrote:
    ender wrote:
    IceIX,

    To help with the diversification of rosters will you reimplement the PvE first match ISO bonus?

    Also, any plans to increase number of health packs that regen?
    Possible on both. We have some numbers from internal play to figure out where players will fall on the Iso spectrum post change, but it's impossible to say for sure how players will truly end up in that respect. If it's the case that Iso gains drop across the base, we'll prop it up with either what you're suggesting or something similar.

    For the second, I'd love to have more purchasable durables in the game personally. Comic Slots are about the only thing in the game currently.

    If by durables these are thing that are permanent improvements then i think this remind me of some threads awhile back where improvements to the shield HQ were a possibility or maybe that was someones personal idea. Again seems like now would be a great time to implement something like buying a Medbay for your shield HQ to speed up healing. Increased healing for 1 character to start buy more slots etc. You could go a little whacky and recruit non pvp characters like Dr Moria to increase mutant healing or something. This sounds like pay to win but we already kinda of had that with alliance slots so I don't see why not see something like this again.
  • IceIX wrote:
    Adding this to the OP as well.

    We've also finished up planning on a companion to this new change. This additional change will result in a reduction in time needed to naturally regen characters for most characters in the game.

    Old Healing Rates
      - All characters regain 12 health/minute - Wolverine and Daken regain 24 health per minute

    New Healing Rates
      - 2* characters regain 18 health/minute (1.5x faster) - 3* characters regain 24 health/minute (2x faster) - 4* characters regain 30 health/minute (2.5x faster) - Characters with significant regenerative powers: Wolverine, Daken, Spider-Man, Hulk, and She-Hulk regain health at double the rate.

    Yeah I still hate this.
  • Nonce Equitaur 2
    Nonce Equitaur 2 Posts: 2,269 Chairperson of the Boards
    Linkster79 wrote:
    D3 lost control of their moderators long ago. Threads calling out cheaters being stickied and others threads being left unlocked despite them being in complete violation of the board rules. A message board left to rot by its creators is bound to decend into chaos.
    Any thread that gets reported with the tiny triangle icon gets looked at by a mod. Any post that is downvoted enough will be hidden.

    I clear away about fifty spam messages a day.

    You complained about this in the Control, who has it? thread. For how to report cheaters, see the Reporting Cheaters thread. If you feel a thread is in violation, report it and say why. In general, a mod can only delete a post, sticky/lock threads, or send warnings to unruly players.
  • If by durables these are thing that are permanent improvements then i think this remind me of some threads awhile back where improvements to the shield HQ were a possibility or maybe that was someones personal idea. Again seems like now would be a great time to implement something like buying a Medbay for your shield HQ to speed up healing. Increased healing for 1 character to start buy more slots etc. You could go a little whacky and recruit non pvp characters like Dr Moria to increase mutant healing or something. This sounds like pay to win but we already kinda of had that with alliance slots so I don't see why not see something like this again.

    It wouldn't have to be just HP, they could also give 'alliance points' for finishing high in events, and use those (probably in combination with HP) to build out an alliance HQ.
  • I'm going on the record to say that I don't mind the change, lets see how it goes.

    I also want to say, YOU'VE KILLED SPIDER-MAN!!!! He is one of Marvel's top heroes. FIX HIM NOW! FIX HIM NOW! FIX HIM OR DIE!!!!!!!!!!!! icon_twisted.gificon_twisted.gificon_twisted.gificon_twisted.gificon_twisted.gificon_twisted.gificon_twisted.gificon_twisted.gificon_twisted.gificon_twisted.gificon_twisted.gificon_twisted.gificon_twisted.gificon_twisted.gificon_twisted.gificon_twisted.gificon_twisted.gificon_twisted.gificon_twisted.gificon_twisted.gificon_twisted.gificon_twisted.gificon_twisted.gificon_twisted.gificon_twisted.gif
  • wymtime
    wymtime Posts: 3,764 Chairperson of the Boards
    IceIX wrote:
    Adding this to the OP as well.

    We've also finished up planning on a companion to this new change. This additional change will result in a reduction in time needed to naturally regen characters for most characters in the game.

    Old Healing Rates
      - All characters regain 12 health/minute - Wolverine and Daken regain 24 health per minute

    New Healing Rates
      - 2* characters regain 18 health/minute (1.5x faster) - 3* characters regain 24 health/minute (2x faster) - 4* characters regain 30 health/minute (2.5x faster) - Characters with significant regenerative powers: Wolverine, Daken, Spider-Man, Hulk, and She-Hulk regain health at double the rate.

    How about giving us a refresh of 8-10 health packs instead of 5? This will allow us to play longer and not have to prologue heal so much. Right now if we loose 2 matches in PVP there is not enough health packs to survive. I think the change is bad but I get it just give us a little bit more in return so we can keep playing the game we enjoy!!!
  • Nemek
    Nemek Posts: 1,511
    ZenBrillig wrote:
    If by durables these are thing that are permanent improvements then i think this remind me of some threads awhile back where improvements to the shield HQ were a possibility or maybe that was someones personal idea. Again seems like now would be a great time to implement something like buying a Medbay for your shield HQ to speed up healing. Increased healing for 1 character to start buy more slots etc. You could go a little whacky and recruit non pvp characters like Dr Moria to increase mutant healing or something. This sounds like pay to win but we already kinda of had that with alliance slots so I don't see why not see something like this again.

    It wouldn't have to be just HP, they could also give 'alliance points' for finishing high in events, and use those (probably in combination with HP) to build out an alliance HQ.

    I'd love to see that! I, too, immediately went to HP being the purchasing currency...but if there was a non-purchasable currency (that, indirectly, is fueled by ISO/HP expenditure by winning tournaments), I'd be all over that. Preferably something that won't give a particularly large advantage to top alliances to avoid the 'rich get richer' aspects of it all.
  • NotYou13
    NotYou13 Posts: 104
    IceIX wrote:
    Adding this to the OP as well.

    We've also finished up planning on a companion to this new change. This additional change will result in a reduction in time needed to naturally regen characters for most characters in the game.

    Old Healing Rates
      - All characters regain 12 health/minute - Wolverine and Daken regain 24 health per minute

    New Healing Rates
      - 2* characters regain 18 health/minute (1.5x faster) - 3* characters regain 24 health/minute (2x faster) - 4* characters regain 30 health/minute (2.5x faster) - Characters with significant regenerative powers: Wolverine, Daken, Spider-Man, Hulk, and She-Hulk regain health at double the rate.

    This is a poor implementation of healing. A better solution in my opinion would be to, instead of having a healing rate based on rarity, have a healing time based on rarity.

    As an example:
    New Healing Rates
      - 1* max level characters recover from downed in 10 minutes. - 1* max level characters recover to max health from 1 health in 10 minutes. - 2* max level characters recover from downed in 20 minutes. - 2* max level characters recover to max health from 1 health in 20 minutes. - 3* max level characters recover from downed in 30 minutes. - 3* max level characters recover to max health from 1 health in 30 minutes. -- Hulk would recover health at 326 health/minute -- Hood would recover health at 145 health/minute

    This would mean that Hood and Hulk would both take the same amount of time to recover, regardless of their very large health differences. Now mind you, the numbers are completely arbitrary and were just used for illustration. The timing could be tweaked accordingly.

    Using the Hood/Hulk comparison again, if we leave Hood at a healing rate of 24 health/minute, he heals to full in ~181 minutes. Using the above model for Hulk would see him healing to full in 181 minutes as well at a rate of 54 health/minute. Black Panther would heal at a rate of 40 health/minute.

    With that said, I still think a three hour downtime on a character is just meant as a money grab for health packs and is unreasonably long.
  • IceIX wrote:
    For the second, I'd love to have more purchasable durables in the game personally. Comic Slots are about the only thing in the game currently.

    If you're suggesting that people should be able to buy more slots for health packs, then no, just no. Do not turn what appears to be a cash grab for health packs into a cash grab for extra slots for those health packs to go into. You might as well just ask us to bend over while you're at it.
  • MaxCavalera
    MaxCavalera Posts: 425 Mover and Shaker
    edited June 2014
    Nemek wrote:
    ZenBrillig wrote:
    If by durables these are thing that are permanent improvements then i think this remind me of some threads awhile back where improvements to the shield HQ were a possibility or maybe that was someones personal idea. Again seems like now would be a great time to implement something like buying a Medbay for your shield HQ to speed up healing. Increased healing for 1 character to start buy more slots etc. You could go a little whacky and recruit non pvp characters like Dr Moria to increase mutant healing or something. This sounds like pay to win but we already kinda of had that with alliance slots so I don't see why not see something like this again.

    It wouldn't have to be just HP, they could also give 'alliance points' for finishing high in events, and use those (probably in combination with HP) to build out an alliance HQ.

    I'd love to see that! I, too, immediately went to HP being the purchasing currency...but if there was a non-purchasable currency (that, indirectly, is fueled by ISO/HP expenditure by winning tournaments), I'd be all over that. Preferably something that won't give a particularly large advantage to top alliances to avoid the 'rich get richer' aspects of it all.

    I was thinking it should be open to solo players as well but Play & Pay (alliance points & HP) to win is probably better keeps people engaged in-game and i doubt people would look at their respective pvp leader boards and think that guy at #1 is definitely beating me because his characters are regenerating at 10 hp more per minute!
  • IceIX wrote:
    Adding this to the OP as well.

    We've also finished up planning on a companion to this new change. This additional change will result in a reduction in time needed to naturally regen characters for most characters in the game.

    Old Healing Rates
      - All characters regain 12 health/minute - Wolverine and Daken regain 24 health per minute

    New Healing Rates
      - 2* characters regain 18 health/minute (1.5x faster) - 3* characters regain 24 health/minute (2x faster) - 4* characters regain 30 health/minute (2.5x faster) - Characters with significant regenerative powers: Wolverine, Daken, Spider-Man, Hulk, and She-Hulk regain health at double the rate.

    Better, but not enough IMO. Why not just have a flat rate per tier? 1* characters heal fully in one hour. 2* characters in 2 hours, 3* in 3 hours and so on. It seems harsh that because I might prefer to run Lazy Thor over say Patch, I have to wait nearly 3 times as long for him to heal fully. It makes no sense to me.
  • D3, Do you guys always have to throw the baby out with the bath water? Couldn't of just made Story health completely separate from verses health?
  • MonkeySlut wrote:
    D3, Do you guys always have to throw the baby out with the bath water?

    If Mr. Pie Chart says there could be profit in it, yes!
  • I have an idea that could improve the concept of True Healing. Make it so the defensive team shares health with the offensive team, and so that not 100% of the teams you face have full health. If you can pick off someone who just finished a battle by the skin of their teeth with only 5% health remaining, you put them out of the fight for a while.

    That way, they'd have to buy more health packs every time their team loses to someone else.
This discussion has been closed.