Pedro227 wrote: How do you fire the damage on his black passive ability?
turul wrote: So what does trigger this sorry to say, but "****" passive?
stochasticism wrote: Please remove the damage from the black passive that was mistakenly copied from green.
fmftint wrote: Releasing when? Immediatly following Miles?
stochasticism wrote: If Fist's Attack tile manages to survive for 10 turns it will do 2k damage. I can't wait to fight him. Bring along falcon for more fun.
IceIX wrote: turul wrote: So what does trigger this sorry to say, but "****" passive? There is no trigger, it's always active for every tile that is on the board. And to answer the other part of the question, that's not every turn, it's a flat modifier on every Protect and Attack tile.
aesthetocyst wrote: IceIX wrote: stochasticism wrote: If Fist's Attack tile manages to survive for 10 turns it will do 2k damage. I can't wait to fight him. Bring along falcon for more fun. This does not fire every round, it's a flat debuff/buff. OH....thanks for the clarification...might want to update the description. This is something new in the game, so naturally we all assumed it was cumulative!
IceIX wrote: stochasticism wrote: If Fist's Attack tile manages to survive for 10 turns it will do 2k damage. I can't wait to fight him. Bring along falcon for more fun. This does not fire every round, it's a flat debuff/buff.
turul wrote: If venom dies or tile is stolen or increased in strength, what tile strengths are expected?