**** Punisher (Max) ****
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Punisher (Max)
4 Star Rarity (Legendary) Wiki Link
At Max Level: HP: 14956 Tile Damage: 11/13/65/12/74/83/4.5x
The Punisher exacts vengeance on those he deems guilty of wrongdoing. Deals 556 damage plus 93 damage for every friendly Strike tile on the board.
If all the allies are stunned or downed, this power becomes Army of One.
Level Upgrades
With no one to get in his way or hold him back, the Punisher becomes much more efficient fighting machine. Creates 1 strength 18 Strike tiles, then deals 695 damage plus 130 damage for every friendly strike tile on the board. If any ally is not stunned or downed, this power becomes Punish.
Level Upgrades
Level 4: Creates 2 strength 36 Strike tiles, deals 3508 damage plus 506 damage for every friendly strike tile.
Level 5: Creates 2 strength 36 Strike tiles, deals 5376 damage plus 940 damage for every friendly strike tile.
Merciless Charge - 10 AP
The Punisher charges into the fray, mercilessly attacking anyone who gets in his way. Stuns allies for 2 turns and deals 639 damage to the enemy team plus 574 for every downed enemy.
Level Upgrades
Weapons Expertise - 8 AP
The Punisher’s extensive weapons knowledge ensures he makes the most of his equipment. Creates 1 straight 65 Black Strike tile.
(PASSIVE) Friendly Strike tiles’ strength are increased by 8%.
Level Upgrades
4 Star Rarity (Legendary) Wiki Link
At Max Level: HP: 14956 Tile Damage: 11/13/65/12/74/83/4.5x
The Punisher exacts vengeance on those he deems guilty of wrongdoing. Deals 556 damage plus 93 damage for every friendly Strike tile on the board.
If all the allies are stunned or downed, this power becomes Army of One.
Level Upgrades
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Level 2: Deals 806 damage plus 121 for every friendly strike tile on the board.
Level 3: Deals 973 damage plus 177 for every friendly strike tile on the board.
Level 4: Deals 1473 damage plus 233 for every friendly strike tile on the board.
Level 5: Deals 2335 damage plus 391 for every friendly strike tile on the board.
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Level 3: Deals 1894 damage plus 342 for every friendly strike tile on the board.
Level 4: Deals 2867 damage plus 450 for every friendly strike tile on the board.
Level 5: Deals 4544 damage plus 756 for every friendly strike tile on the board.
With no one to get in his way or hold him back, the Punisher becomes much more efficient fighting machine. Creates 1 strength 18 Strike tiles, then deals 695 damage plus 130 damage for every friendly strike tile on the board. If any ally is not stunned or downed, this power becomes Punish.
Level Upgrades
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Level 2: Creates 1 strength 18 Strike tiles, deals 1047 damage plus 158 damage for every friendly strike tile.
Level 3: Creates 2 strength 9 Strike tiles, deals 1177 damage plus 204 damage for every friendly strike tile.
Level 4: Creates 2 strength 18 Strike tiles, deals 1853 damage plus 260 damage for every friendly strike tile.
Level 5: Creates 2 strength 18 Strike tile, deals 2761 damage plus 483 damage for every friendly strike tile.
Level 4: Creates 2 strength 36 Strike tiles, deals 3508 damage plus 506 damage for every friendly strike tile.
Level 5: Creates 2 strength 36 Strike tiles, deals 5376 damage plus 940 damage for every friendly strike tile.
Merciless Charge - 10 AP
The Punisher charges into the fray, mercilessly attacking anyone who gets in his way. Stuns allies for 2 turns and deals 639 damage to the enemy team plus 574 for every downed enemy.
Level Upgrades
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Level 2: Stuns allies for 2 turns and deals 741 damage plus 704 damage for every downed enemy.
Level 3: Stuns allies for 2 turns and deals 833 damage plus 833 damage for every downed enemy.
Level 4: Stuns allies for 2 turns and deals 1019 damage plus 1120 damage for every downed enemy.
Level 5: Stuns allies for 2 turns and deals 1334 damage plus 1731 damage for every downed enemy.
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Level 3: Stuns allies for 2 turns and deals 1624 damage plus 1623 damage for every downed enemy.
Level 4: Stuns allies for 2 turns and deals 1985 damage plus 2182 damage for every downed enemy.
Level 5: Stuns allies for 2 turns and deals 2598 damage plus 3372 damage for every downed enemy.
Weapons Expertise - 8 AP
The Punisher’s extensive weapons knowledge ensures he makes the most of his equipment. Creates 1 straight 65 Black Strike tile.
(PASSIVE) Friendly Strike tiles’ strength are increased by 8%.
Level Upgrades
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Level 2: Creates a strength 84 Strike tile. Friendly Strike tiles’ strength are increased by 8%.
Level 3: Creates 2 strength 56 Strike tiles. Friendly Strike tiles’ strength are increased by 16%.
Level 4: Creates 2 strength 74 Strike tiles. Friendly Strike tiles’ strength are increased by 20%.
Level 5: Creates 3 strength 74 Strike tiles. Friendly Strike tiles’ strength are increased by 25%.
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Level 3: Creates 2 strength 108 Black Strike tiles. Friendly Strike tiles’ strength are increased by 16%.
Level 4: Creates 2 strength 144 Strike tiles. Friendly Strike tiles’ strength are increased by 20%.
Level 5: Creates 3 strength 144 Strike tiles. Friendly Strike tiles’ strength are increased by 25%.
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Comments
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color=#FFFFFF]I wonder how the passive activates.[/color
edit: full moves are up0 -
The "vigilant" clue was leaning heavily towards Punisher, but people assumed it would be a 5* character after Quake. Now that it's revealed to be a 4*, does that mean it's pretty much got to be the No-Funisher to coincide with Dardevil S2?
Edit:
Also, I've got some comments on those powers.
Damage - 10AP: This is a damage + conditional extra damage, with no drawback. This really should be Red.
Damage/Stun - 10 AP: This is damage + conditional extra damage, but with a drawback. This really should be Black
Special tile/Passive 8 AP - Tile improvement is generally a Blue ability, so this is correctly coloured.
As much as I'd love another Green/Blue/Black, I'd actually much rather that abilities conform to their correct traits. I'd expect more significant drawbacks or concessions if these were designed as cross-colour abilities. Please reconsider these ability colours before release.0 -
That green is interesting - that's the first ability that stuns a teammate, isn't it?
I wonder if the passive activates on the creation of friendly special tiles.0 -
Ozark Boatswain wrote:I wonder how the passive activates.
If I were a betting man I'd say it's just like BSSM's similar but opposite passive and it just is. Strike tiles will magically become stronger while this character is active.0 -
Punisher??0
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Well. I was expecting another woman, since it's Women of Power month, but this DOES seem awfully Punisher-like.
Imagine the rest of your team standing in STUNNED silence as Punisher murders the enemy, driven to greater bloodlust by already having enemies down.
Really, really wanted Mockingbird.0 -
Vigilant:keeping careful watch for possible danger or difficulties.
My guess is Uatu the Watcher0 -
Mawtful wrote:The "vigilant" clue was leaning heavily towards Punisher, but people assumed it would be a 5* character after Quake. Now that it's revealed to be a 4*, does that mean it's pretty much got to be the No-Funisher to coincide with Dardevil S2?
Edit:
Also, I've got some comments on those powers.
Damage - 10AP: This is a damage + conditional extra damage, with no drawback. This really should be Red.
Damage/Stun - 10 AP: This is damage + conditional extra damage, but with a drawback. This really should be Black
Special tile/Passive 8 AP - Tile improvement is generally a Blue ability, so this is correctly coloured.
As much as I'd love another Green/Blue/Black, I'd actually much rather that abilities conform to their correct traits. I'd expect more significant drawbacks or concessions if these were designed as cross-colour abilities. Please reconsider these ability colours before release.
Excellent post. I feel motivated to post that big analysis I wrote about the uses and misuses of MPQ's colour pie.0 -
TheWerebison wrote:Well. I was expecting another woman, since it's Women of Power month, but this DOES seem awfully Punisher-like.
It's both
0 -
Buckey Barnes?0
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Clearly Doop0
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A 4*? Surprising.0
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While it's most likely Punisher with Daredevils new season starting, Moon Knight would be awesome here. Also the green must deal some amazing damage if it's got such a big drawback. Would Surfer negate stun?0
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Mawtful wrote:The "vigilant" clue was leaning heavily towards Punisher, but people assumed it would be a 5* character after Quake. Now that it's revealed to be a 4*, does that mean it's pretty much got to be the No-Funisher to coincide with Dardevil S2?
Edit:
Also, I've got some comments on those powers.
Damage - 10AP: This is a damage + conditional extra damage, with no drawback. This really should be Red.
Damage/Stun - 10 AP: This is damage + conditional extra damage, but with a drawback. This really should be Black
Special tile/Passive 8 AP - Tile improvement is generally a Blue ability, so this is correctly coloured.
As much as I'd love another Green/Blue/Black, I'd actually much rather that abilities conform to their correct traits. I'd expect more significant drawbacks or concessions if these were designed as cross-colour abilities. Please reconsider these ability colours before release.
Where is it written in stone(or maybe it is and I apologize) that each colour corresponds to a certain attack type?? What difference does it make if different colours have all sorts of varying effects and attack types?? Feel like it's a good thing to mix it up a little.0 -
Well I for one am hoping that this is not another variant of Punisher. I'm sorry but they need to fix the one they got not add a variant of something we already have and give'em new abilities. I don't understand how the community can flip flop on the issue of having multiple variations of characters. Their was an overwhelming outcry and big fuss over the fact that they were constantly adding different Spider-mans and Wolverines, but it's ok that they want to possibly add a new Punisher. Sorry, but no! For all we know it could be Jessica Jones, or another Inhuman for Agents of Sheild. Unless of course some of the people already have knowledge of who it is, because they are friends with the people who look into the coding. Plus they don't need to add another 5*this soon, just for more people to whine about not being able to draw a 5* out of token pulls. If the character stuns their own team, doesn't make sense to be Punisher since pretty much he could get his butt handed to him by many of the champs. Plus the clue is Stay Vigilant, not Stay Vigilante. Difference to a degree in the meanings of both. Punisher is more of a selfish character and doesn't care who gets in his way, while he may be vigilant in his actions of following through. Vigilant is more synonymous with being watchful, careful, attentive and alert to danger. So if it's another variation and not a new character, I will be greatly saddened. I'd rather have more story content then a new 4* who is just another version of something we already have.0
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What would you think the sequence priority would be for the stun move?
I mean, I'd pair this person with Surfer (if it had a blue) and you'd only lose a third of your team. If you paired -mystery newly announced 4* the day we just fought for a current 4*- with Old Man Logan, would his red still go off in response to the green-stun being launched, or would he be stunned first?
If Prof X, Miles, or Bag-lady invisi-tile, were present, would they be immune to the self-stun?0 -
If March is women's month, could it be Mockingbird?0
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I hope it's Moon Knight, just think the colors fit, the team stun can be tied to his multiple identities or a flash bang, he is basically also just like Punisher in which he can handle any weapon and he goes above and beyond to prove his worth to the team. If it is moon knight i am a bit disappointed as i thought he would have been more complex to mirror the complexity of his character Guess you cant make every one happy *sigh*
P.S. I know this is lame but i previously created my own moon knight which you can find here
https://d3go.com/forums/viewtopic.php?f=21&t=394380 -
It's The Punisher, no doubt about it. I'm guessing it will be a 5* though (when Black Suit Spider was released they intentionally made the Unknown character a 4* so nobody had a clue about it... i think this is also the case here... or another typo which I'm already used to see).0
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Bruinsfan17 wrote:Mawtful wrote:The "vigilant" clue was leaning heavily towards Punisher, but people assumed it would be a 5* character after Quake. Now that it's revealed to be a 4*, does that mean it's pretty much got to be the No-Funisher to coincide with Dardevil S2?
Edit:
Also, I've got some comments on those powers.
Damage - 10AP: This is a damage + conditional extra damage, with no drawback. This really should be Red.
Damage/Stun - 10 AP: This is damage + conditional extra damage, but with a drawback. This really should be Black
Special tile/Passive 8 AP - Tile improvement is generally a Blue ability, so this is correctly coloured.
As much as I'd love another Green/Blue/Black, I'd actually much rather that abilities conform to their correct traits. I'd expect more significant drawbacks or concessions if these were designed as cross-colour abilities. Please reconsider these ability colours before release.
Where is it written in stone(or maybe it is and I apologize) that each colour corresponds to a certain attack type?? What difference does it make if different colours have all sorts of varying effects and attack types?? Feel like it's a good thing to mix it up a little.
It's something called "colour identity" or "colour philosophy". If every colour can have every kind of power, what's the point of having several colours? Giving each colour a strong identity not only serves to communicate and associate information metatextually, but also to provide "flavour" to mechanical construct. For example, from what yellow can normally do, you get the idea that it is the colour of friendship, bonds and teamwork. Blue is the colour of science and the powers of the mind. Purple is the colour of deception, manoeuvres and trickery, etc. Having a strongly defined "colour pie" helps design characters and helps the audience grok intent.
The only acceptable reason not to have a colour pie would be to establish a balance among the colour combinations, but a quick look at the current breakout of colour combinations let us know that the devs don't really care about that. I've been working for a while in a big post that proves that correcting all the off-colour abilities to colours that make sense for the type of ability could actually help achieve that balance as well.0
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