HoundofShadow said: R4G, BRB and Polaris got butchered by Gorr, which is awesome, thematically. What do you get? Rabbit and horse meat garnished with plant roots.For years, there were players asking for R4G's nerf. Here it is. This should be a pretty effective counter. Of course, players can still + 4 blue aps and match blue to stun him, but it's a huge tradeoff. The Retribution-like effect is a little weak but I guess it's a tradeoff for dealing 20% of enemy max health damage, which is significant for a 4*. It's between 60-80k for beefier enemies and 40k for others in SCL 10. 9ap for 40-80k damage is probably the highest damage/ap for 4* land, beaten by only Penance Stare. And it's even higher than what many 5* characters can deal. Defensive-wise, he can reduce all form of enemy damage by up to 50% and by 20% at the start of the game. It will be interesting if the dev shares usage for BRB/Polaris and R4G/Polaris in his pvp.
IceIX said: KGB said: Vhailorx said: Nice artwork. Did both of his actvie powers cost 9ap in the preview?Seems like he is at least as much of a hard counter to grocket as to polaris, but the damage numbers seems comically small on paper. Yeah a flat 72 damage per tile even champed at 5 covers for his Purple is just going to make Polaris laugh (never mind a 5* like BRB).Even his Black doesn't hit much (432 champed at 5 covers) even with 5 minions on the board for it's cost.He's as neutered as Black Knight.No way this guy ends the Polaris meta because existing characters like Sabretooth do it while hitting vastly harder. Not to mention anyone currently playing now is going to be drawing like crazy for Thoress who will be 100x more useful in removing Polaris's tiles.KGB 72 per tile, plus the match damage increase he gains from each tile he converts. Remember, he doesn't take Strike tile damage as long as he has Minions, and his Minions are giving him 8-10% damage reduction per Repeater tile.Black hits for 432 per minion, then tries to cull, then does damage if it fails to do so. So it's doing up to 2160 in 5 random hits, then culling at 20-25% health, or doing 10-20% damage afterwards. Which for a 4-star means another 1400-2800-ish, more for a 5-Star or high level SCL enemy.Talking about drawing for 5-Star Thor is talking about a different meta. If you're in a position that you're max covering a 5-Star, especially a new one, any 4-Star is going to be dying in a few matches anyway just due to match damage differential. Neither Gorr nor Sabretooth can do much against 3K in a single match, much less Shang Chi comboing them, so it's not really a fair comparison.
KGB said: Vhailorx said: Nice artwork. Did both of his actvie powers cost 9ap in the preview?Seems like he is at least as much of a hard counter to grocket as to polaris, but the damage numbers seems comically small on paper. Yeah a flat 72 damage per tile even champed at 5 covers for his Purple is just going to make Polaris laugh (never mind a 5* like BRB).Even his Black doesn't hit much (432 champed at 5 covers) even with 5 minions on the board for it's cost.He's as neutered as Black Knight.No way this guy ends the Polaris meta because existing characters like Sabretooth do it while hitting vastly harder. Not to mention anyone currently playing now is going to be drawing like crazy for Thoress who will be 100x more useful in removing Polaris's tiles.KGB
Vhailorx said: Nice artwork. Did both of his actvie powers cost 9ap in the preview?Seems like he is at least as much of a hard counter to grocket as to polaris, but the damage numbers seems comically small on paper.
HoundofShadow said: A lot of Polaris' counters are RNG-based, including Morbius. Thoress is like Sabretooth when dealing with Polaris/R4G. Check my video in Thoress thread where she is paired with Polaris. She's both a counter to and a partner of Polaris. For Gorr, he's not even a partner for Polaris. That's the main difference. Blob also partner well with Polaris because Blob becomes stronger with Polaris/R4G. Initially, I thought he would be a strong counter too. However, his counter to Polaris and her team is RNG based. For Gorr, he's already butchered them at the start of his turn. They will be left with zero strike/protect tile. Zero RNG is involved. And his repeater will prevent Polaris from creating her strike tile on the following turn.As for pick-2 in pvp against Polaris/BRB or R4G, you need someone who can be on the offensive. I think Valkyrie could be fun with him. Karnak, Silk and 2099 are also good offensively.Thematically, Polaris is godlike in MPQ 4* land. 4* Gorr has butchered the goddess of 4* land. Aren't the dev contractually binded to Marvel's requests? MCOC also released Gorr a few days ago. I guess the ex-dev team and the new dev team look at things differently. I think the ex-dev celebrate most movie release for about 1-2 weeks and this dev team went all out and make it an almost one-month celebration, with a new Boss event to boot.
HoundofShadow said: I used Polaris/Sabretooth a lot in my alt account before as well and it's RNG based because there's no guarantee you can match them at the start of turn and his 3x3 destruction is RNG-based as well. There are times where I couldn't down Polaris and AI Polaris ended up downing my Polaris/Sabretooth due to the crazy strike tiles placed on the board. On top of that, Sabretooth is limited to only strike tiles. In terms of efficiency against specifically Polaris/R4G, Sabretooth wins. For an all rounder, Gorr is better. Gorr will simply convert all of BRB's protect tiles to basic tiles at the start of his turn. At best, Polaris gain 1 to 2 green/blue aps for her team before they end their turn.
HoundofShadow said: Gorr will simply convert all of BRB's protect tiles to basic tiles at the start of his turn. At best, Polaris gain 1 to 2 green/blue aps for her team before they end their turn.
UNC_Samurai said: Hammer3001 said: Will Gor be a feeder? Apparently he feeds Onslaught
Hammer3001 said: Will Gor be a feeder?
fight4thedream said: Well this is rather disappointing. Most of the god characters in this game reside in the 5* tier. I don't see how the God Butcher will be able to live up to his moniker when their match damage alone will under normal circumstances be more than enough to down him. At the very least, they should have set his black insta-down ability at 50% as a wink and a nod to people running 5* Thor at half health. Instead, it looks worse than Punisher's Retribution (although admittedly overall it isn't). I am curious why the dev team felt now was a good time to release him when other MCU projects like Shang-Chi, Doctor Strange MoM and the Disney Plus shows only got one character released. Considering the new dev team's comments on wanting to make affiliations more relevant, I think it would have been far more worthwhile to have kept Gorr on reserve until they revamped affiliations to include a "god" affiliation and then release him as a 5* with his powers doing extra damage to "god" characters and his black and yellow abilities specifically targeting god characters first (and then random if no god character is on the opponent team).Instead, it seems they were more interested in dealing with 4* characters not related to Gorr in anyway. If that's true, I would have preferred a 4* Korg (The Revolutionary) to deal with those pesky SAP specialists. I think it's fair to say that this Gorr is no god butcher.
HoundofShadow said: And his repeater will prevent Polaris from creating her strike tile on the following turn.
KGB said: HoundofShadow said: And his repeater will prevent Polaris from creating her strike tile on the following turn. I don't think so. All his repeater does is protect him from strike damage.KGB
DAZ0273 said: It also seems that, by design or not, there has been a conscious effort to restrict Villains to 4* characters during the promotional section of film releases. The only exceptions I can think of are Gargantos and Kingpin (but he was not an MCU release). The fact that characters such as Yellowjacket, Ronan, Hela were released a long while after the movies were done in theatres shows that they certainly developed 5* tie-in villains, just never released them (at the time).
IceIX said: DAZ0273 said: It also seems that, by design or not, there has been a conscious effort to restrict Villains to 4* characters during the promotional section of film releases. The only exceptions I can think of are Gargantos and Kingpin (but he was not an MCU release). The fact that characters such as Yellowjacket, Ronan, Hela were released a long while after the movies were done in theatres shows that they certainly developed 5* tie-in villains, just never released them (at the time). Nothing so sinister. We wanted to do Mighty Thor and Thor Goddess already exists as a 4-Star. So 5-Star Thor it is. Which necessarily puts Gorr into the 4-Star slot. Unless we wanted to wait another 2 weeks and have a filler 4-Star or *3* movie related characters. The former would feel pretty weird and the latter would likely feel like the movie was overstaying its welcome. Could see it for something like Endgame or Infinity War, but odd to have 3 in a row for "just a Marvel movie"