jsmjsmjsm00 said: I beat his 1v1 trivially without any boosts or team ups. I don't understand the difficulty people are having with it. I will say I used Vulture too during the shield training and even with firing Puck's green every other turn, it had minimal effect. It was like throwing away my green AP.
jsmjsmjsm00 said: Does Puck's green team up have any bonus damage effect at all then? There is no Puck to make the matches to proc the extra dmg.
PiMacleod said: Puck is the first character I've been this down on in a long time. I'd rather use Emma or Talos.The red stun NEEDS 2 black protects. Color specific protect tiles. So... fire his black first... which mean you can't really get his stun rolling without 6 black AP either.The green needs 8 AP, and feels like I'm just throwing away the AP. You're relying completely on RNG to make matches for you to get that damage... there's many better ways to spend that much AP.That black is okay... but as a passive it's nice. It's based on current HP, like Gertrude. So, there's that.At least Talos has a decent, no strings attached stun. And Emma has extra match damage if you use her black. I can pull together repeater peeps to make Emma shine a bit more.I dunno... maybe I'm missing something. I like to find uses for characters... but there are those that just don't seem to have a lot of play. Puck is highly lackluster for me, and I hope to be proven wrong.
Timemachinego said: Have we confirmed that green isn't just broken out of the gate? there's no reason for it to be as horrible as it is and I swear even when I get matches on Puck's colors with him being the "biggest" on those I still don't always get the damage and simply can't explain that.
jsmjsmjsm00 said: Timemachinego said: Have we confirmed that green isn't just broken out of the gate? there's no reason for it to be as horrible as it is and I swear even when I get matches on Puck's colors with him being the "biggest" on those I still don't always get the damage and simply can't explain that. I am not sure if it is working as intended. I will note that based on how the ability looks, it is forcing Puck to tank his colors (possibly by temporarily adding the extra damage to his match damage). By this, I mean that if you watch the board while his green is spinning tiles, Puck gets his icon on the tiles until it completes. I've only seen this when paired with similarly leveled characters, so it is possible this temporary match boost won't even let him claim ownership if you have strong 5*s next to him. Truly, I don't know exactly how this ability is coded, but thought I should point out my observation.
Timemachinego said: Have we confirmed that green isn't just broken out of the gate? there's no reason for it to be as horrible as it is and I swear even when I get matches on Puck's colors with him being the "biggest" on those I still don't always get the damage and simply can't explain that. I am not sure if it is working as intended. I will note that based on how the ability looks, it is forcing Puck to tank his colors (possibly by temporarily adding the extra damage to his match damage). By this, I mean that if you watch the board while his green is spinning tiles, Puck gets his icon on the tiles until it completes. I've only seen this when paired with similarly leveled characters, so it is possible this temporary match boost won't even let him claim ownership if you have strong 5*s next to him. Truly, I don't know exactly how this ability is coded, but thought I should point out my observation.