HoundofShadow said: If a new player who wants to champ all classic 5* and doesn't play competitively or play only pves, and doesn't spend, I recommend a timeframe of between 4 to 6 years to accomplish that.
Good Fortune Okoye/Apocalypse/Beta Ray Bill
Legerdemain Kitty Pryde/Dr Strange/ Shang-Chi
Vhailorx said: I don't disagree with your math hound, and i definitely miss out on lots of rewards bynnot playing pvp much. That's a choice I make to avoid burnout and to feel like mpq's schedule is not driving my life. ...
PiMacleod said: HoundofShadow said: If a new player who wants to champ all classic 5* and doesn't play competitively or play only pves, and doesn't spend, I recommend a timeframe of between 4 to 6 years to accomplish that. I'd be jealous of such a player. Look at my days in game... and I've been doing full progression PvE since before SCL 10 was a thing. I do light PvP. All other events are always max completed.I have 39 champed 5*s. Everyone 4* and under is champed. Almost have my first max champ 4* (just a few covers away from Vulture getting that honor).After 3000+ days... and you're telling me the new guy will get that in 4 to 6 years...?! ...yep, mad jealous. Lol.
ThaRoadWarrior said: 2222 for me
Vhailorx said: Alfje17 said: acescracked said: I found all those other games visually too busy & all had obvious paywalls. I spent some money on MPQ throughout the first year but haven't needed to since. I guess that's why MPQ is still on my phone. Very good point: MPQ has virtually no paywalls. As long as you play enough, you can get every character and you can catch up (albeit slowly) without ever spending.I'm playing another mobile game where every new character has paywalls for months and there are constant pop-ups and remindes how you can buy any of the 9 currencies... I haven't and will never spend a penny on that game, but I have spent a little on MPQ just to support the game! I know that dedicated play is more than enough to build a 4* roster, even with well over 100 characrers now, but how well can f2p players backfill their 5* roster these days? Not snark; I really have no idea what that experience is.For me personally, who plays top 100-200 pve in cl10, and rarely goes past 500 points in pvp, I can more or less keep pace with the 5* releases (especially if decide to grind a few pve events for top 50). But I have made very little progress on any non-meta classic 5*s over the last 2 years. for example, my OML was 2/4/0 two years ago, and is 2/5/0 now. To be fair, I depriortize those characters as I have the key classic 5*s champed already and and save my resources for keeping up with the release schedule. Still, it suggests to me that a relatively new f2p player would have to play competitively in pve and pvp to get enough cp to catch the new releases and make progress on the classics.
Alfje17 said: acescracked said: I found all those other games visually too busy & all had obvious paywalls. I spent some money on MPQ throughout the first year but haven't needed to since. I guess that's why MPQ is still on my phone. Very good point: MPQ has virtually no paywalls. As long as you play enough, you can get every character and you can catch up (albeit slowly) without ever spending.I'm playing another mobile game where every new character has paywalls for months and there are constant pop-ups and remindes how you can buy any of the 9 currencies... I haven't and will never spend a penny on that game, but I have spent a little on MPQ just to support the game!
acescracked said: I found all those other games visually too busy & all had obvious paywalls. I spent some money on MPQ throughout the first year but haven't needed to since. I guess that's why MPQ is still on my phone.
I found all those other games visually too busy & all had obvious paywalls. I spent some money on MPQ throughout the first year but haven't needed to since. I guess that's why MPQ is still on my phone.
bbigler said: PiMacleod said: HoundofShadow said: If a new player who wants to champ all classic 5* and doesn't play competitively or play only pves, and doesn't spend, I recommend a timeframe of between 4 to 6 years to accomplish that. I'd be jealous of such a player. Look at my days in game... and I've been doing full progression PvE since before SCL 10 was a thing. I do light PvP. All other events are always max completed.I have 39 champed 5*s. Everyone 4* and under is champed. Almost have my first max champ 4* (just a few covers away from Vulture getting that honor).After 3000+ days... and you're telling me the new guy will get that in 4 to 6 years...?! ...yep, mad jealous. Lol. This is by design. New players need to catch up with old players, so game progression has increased over time.
dp05 said: Fellow 3k’er here! Don’t post here often but fun seeing other long-timers. I started playing the day it came out after Kotaku (I think) ran an article on it and having been a big fan of Puzzle Quest on the 360. Since they started daily resupply I think I’ve only missed a few logins. I play pretty casually and have been largely FTP but do the poor man’s VIP ($2 HP bundle) every month so I get the bonus rewards. Even at that though, I’ve been able to at least roster everyone, and have a full 2* and 3* farm going. Good times recalling different eras of the game and how far it’s come!
tonypq said: Vhailorx said: Alfje17 said: acescracked said: I found all those other games visually too busy & all had obvious paywalls. I spent some money on MPQ throughout the first year but haven't needed to since. I guess that's why MPQ is still on my phone. Very good point: MPQ has virtually no paywalls. As long as you play enough, you can get every character and you can catch up (albeit slowly) without ever spending.I'm playing another mobile game where every new character has paywalls for months and there are constant pop-ups and remindes how you can buy any of the 9 currencies... I haven't and will never spend a penny on that game, but I have spent a little on MPQ just to support the game! I know that dedicated play is more than enough to build a 4* roster, even with well over 100 characrers now, but how well can f2p players backfill their 5* roster these days? Not snark; I really have no idea what that experience is.For me personally, who plays top 100-200 pve in cl10, and rarely goes past 500 points in pvp, I can more or less keep pace with the 5* releases (especially if decide to grind a few pve events for top 50). But I have made very little progress on any non-meta classic 5*s over the last 2 years. for example, my OML was 2/4/0 two years ago, and is 2/5/0 now. To be fair, I depriortize those characters as I have the key classic 5*s champed already and and save my resources for keeping up with the release schedule. Still, it suggests to me that a relatively new f2p player would have to play competitively in pve and pvp to get enough cp to catch the new releases and make progress on the classics. It's very tough finishing these classic 5s, especially if you skipped some or took time off when they were in LLs. Most of ones resources go to new releases whether they pull on every LL character or hoard until they find a trio to their liking. That's the boat I'm in and really can't afford to waste resources of classic 5s that haven't aged well and I'd likely never use. I'd certainly love to finish the classics but D3 really needs to implement a better way to achieve that. Shards and classic tokens isn't nearly enough. It's time for a classic 5* node on the DP daily at least heh.
bbigler said: Agreed, a DDQ daily 5* node that rewards a Classic token would be perfect. 1 Classic token per day would be 1 Classic 5* cover per week, which translates into 1 cover per 5* Classic per year (roughly). It would also help in covering and maxing the 4’s. But given the pattern in the game, if they did this, this proposed node would only happen once a week and would require a certain 5* to play it. So to get 5*s you have to already have 5*s, which is frustrating.
KGB said:That would let players win more tokens and make the crash easier to win as your 4* champ leveled up.KGB
Bad said: KGB said:That would let players win more tokens and make the crash easier to win as your 4* champ leveled up.KGB Or easier to win as your taskmaster sword leveled up.
KGB said: bbigler said: Agreed, a DDQ daily 5* node that rewards a Classic token would be perfect. 1 Classic token per day would be 1 Classic 5* cover per week, which translates into 1 cover per 5* Classic per year (roughly). It would also help in covering and maxing the 4’s. But given the pattern in the game, if they did this, this proposed node would only happen once a week and would require a certain 5* to play it. So to get 5*s you have to already have 5*s, which is frustrating. They pretty much have to do that otherwise there is no incentive to roster characters (their money maker) and players can do what you are doing which is build a very narrow roster and just use Shang Chi over and over again.
bbigler said: KGB said: bbigler said: Agreed, a DDQ daily 5* node that rewards a Classic token would be perfect. 1 Classic token per day would be 1 Classic 5* cover per week, which translates into 1 cover per 5* Classic per year (roughly). It would also help in covering and maxing the 4’s. But given the pattern in the game, if they did this, this proposed node would only happen once a week and would require a certain 5* to play it. So to get 5*s you have to already have 5*s, which is frustrating. They pretty much have to do that otherwise there is no incentive to roster characters (their money maker) and players can do what you are doing which is build a very narrow roster and just use Shang Chi over and over again. I think you’re idea for making the Crash a daily occurrence instead of every 5 days is great. But I wanted to respond to the above statement…..Yes, I use Shang for everything because he’s that awesome. He quickly kills, fully heals, can handle 550’s and is generally fun to play. So even though my roster is “narrow” on champs, I’m doing my best to widen it and playing Shang everywhere gives me the best results. I wouldn’t criticize someone for having a narrow roster, especially since people with wide rosters still play the same characters over and over because they give the best results.