**** Ikaris (Eternals) ****
Comments
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Btw, it was just posted on Reddit that Ikarus feeds iHulk. I assume because they’re both immortal.0
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Sekilicious said:Btw, it was just posted on Reddit that Ikarus feeds iHulk. I assume because they’re both immortal.
All The Eternals are immortal! iHulk could end up with a lot of feeders using that logic if we get more of them!0 -
I just realised that when Ikaris is alone and airborne, both his passives (make a match when he doesn't have any active ally and deal 380% match damage) will trigger. Imagine him being a 5*.0
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Ikaris and Vulture managed to complete the 5e on the Welcome to Shield event without whales, so there is that. He joins Hydra Stomper in accomplishing that feat with my pathetic 4* roster. Though Ikaris did have to revive after eating a few Yancy Street Specials. I used Polaris against the 4e because Peggy made staying airborne with Vulture very difficult and the strike tiles with airborne Ikaris made short work of Capt Britain. Ikaris can definitely help cheese some of the harder nodes.0
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dianetics said:Hound you are right but the only problem is that he airborne for 4 turns for 6 ap.
With be4st and Karnak they are most likely jumping in front eating incoming damage.
You can stun them, use powers on them, or knock them out.
Ikarus is doing anywhere from 400-2000 every turn with little you can do about it.
Using him it just feels like that damage is too high and could possibly use a slight adjustment down from that 380.
5star Archangel. Stuns airborne enemies passively
If c5lossus is tanking, he will take minimal damage.2 -
Ikaris in WTS has level 530: no 4* character is allowed to be beyond level 370.
So obviously any ikaris anyone will face in pvp will deal less damage.
On his strike tiles application he won't be limited. However that will be the product of the sinergy on partners.
I think he is probably the best 4* release this year and he has a lot of sinergy with 5* characters.0 -
dianetics said:His damage is great no doubt.
I put teams out to turn purple ap to get him airborne forever.
I wanted everyone to get knocked out so he could stay airborne forever.
I had no trouble clearing these events. I made no matches while I watched the ai crush the nodes in front of me.
I literally spent about 5 minutes just watching the ai play against itself.
With polaris I went trought the 2 hardcore nodes in less than 3 minutes.0 -
He really jacked up the enemy team pretty much all by himself so even though a 270 Icarus won't be able to do the same amount of damage as a 530 Icarus I think he could be really annoying in pvp.0
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I once had him as my last active character (my other two chars I think were Polaris and Dusa. They were knocked down). The tile matches Ikaris does while alone and airborne are passive and automatic, you have no control over what tiles are matched. This means he might not be able to "keep himself airborne forever" if he fails to complete the AP cost for his purple and/or yellow abilities.
I still think he can be a huge annoyance with those two skills maxed. I really hoped to cross paths with someone having him beyond than 1/1/1 but I couldn't find anyone. 1/1/1 keeps him too weak to even make me waste a team slot for Archangel...
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Bring on Balance of Power during the next off-season. I can't wait to try out 550 Ikaris.
Anyway, counters can be divided into two categories: preventive and reactive.
Reactive would be using direct counters like Archangel or Elsa.
Preventive would be ap denial, ap steal and stun etc
There's another one strategy where you play the airborne game. It's like using rock against a rock. Bring Hellcat, Throg, Vulture etc and time your airborne. I think some players would have adequate training for airborne vs airborne match. With the right timing, Ikaris would be downed.
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HoundofShadow said:Bring on Balance of Power during the next off-season. I can't wait to try out 550 Ikaris.
Anyway, counters can be divided into two categories: preventive and reactive.
Reactive would be using direct counters like Archangel or Elsa.
Preventive would be ap denial, ap steal and stun etc
There's another one strategy where you play the airborne game. It's like using rock against a rock. Bring Hellcat, Throg, Vulture etc and time your airborne. I think some players would have adequate training for airborne vs airborne match. With the right timing, Ikaris would be downed.0 -
Right timing refers to when you are dealing with Ikaris.
For example, you use Hellcat and you have 7 purple aps.
AI Ikaris: goes airborne for 2 turns, and end his turn.
You: make a match and end turn, instead of going airborne.
AI Ikaris: makes a match and passive activates. Airborne countdown to 1. End turn.
You: goes airborne for 1 turn.
AI Ikaris:. Lands and make purple matches.
You: return from airborne and stun Ikaris for 4 turns.
If you go airborne at the wrong timing, then you waste your power. So, the timing will differ depending on which airborne character you use and how many turns their airborne is. Alternatively, you can go invisible with other characters. like Wolfsbane or Invisible Woman, which I just remembered.
It's not a hard and fast rule, but it shows different ways of dealing with airborne enemies.0 -
I also found him overpowered in the Welcome To… event as he alone KO’ed both Day 2 and 3 teams . I am thankful for this however as it was a huge time and strategy saver as it seems both Apoc and Okoye put his damage off the charts beyond my calculations . This was the closest thing I’ve seen to Polaris in 4*.0
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It's true that apoc boosts his airborne side attack.
I think it's a bug as it's something related to match damage. They put cyclops there for that reason, for to increase his match damage.
But ikaris with SS deals 15k damage right now, and on a small cascade he decimates foes(better than polaris).1 -
In his 5e in Unstable ISO-8 he is far less reliable than in his Welcome event. Mine is only 3/2/2 but I have been having a tough time finding the Red/Purple to keep him in flight in some matches. Spiderman 2099 and Polaris are still better partners for Apoc/Okoye in 4* land as they have fewer contingencies. But good to know that Ikarus can fill that void if you’ve missed those two somehow.0
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Yeah I've been using him with Okoye in the PVP.
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dianetics said:Bad, I don’t think it’s a bug.
The power multiplies whatever the match damage would have been, and then apoc/okoye or any other power increasing effect will get tacked on after.0 -
I've been using PX boosted purple and never sent ikaris flying.
I thought his match damage wouldn't be boosted as many characters usually act.
Ikaris needs 6 purple but after that he is free. If apoc and okoye can boost him he is better than spider or polaris who need other conditions, plus he can revive if taking an AoE.
Now okoye can run polaris and ikaris for a total carnage. It should be called the okoyis team, i.e.0 -
He needs more than 6 purple. He needs 6 every time he lands unless he has 8 red. Without either of those he sits on the ground and tanks. Dying and then five rounds of flight if you have 9 yellow seems good but by the time you find 3 yellow matches your team will likely be dead as well. Or Okoye and Apocalypse will want to use that yellow for other purposes.
Ikaris is good. His free matches has been proven to be effective with Carbage and Grocket. Free damage that can be boosted has been proven effective with iHulk, Spiderman 2099, Medusa and others. The extra match damage is good with Juggernaut, Karnak, Colossus, and Shang-Chi (and apparently Adam Warlock but I don't have him). Keeping him airborne is pretty easy, though no where near as easy as Vulture. None of these characters do as much as Ikaris but they also do not have the same contingencies.
I have my doubts that he will replace Juggernaut or Medusa with Polaris and Grocket in Pick-3 since they do his extra damage with fewer contingencies and no ap cost. I certainly wouldn't run him before Polaris or Grocket or their proven counters in Pick-2. There are more effective Apocalypse and Okoye pairings in PvE if you have them and any 4* partner will paint a target on your back in PvP if you have either of those champed. We will see how he plays when I get him champed as these are my initial impressions.1 -
Wait... did I read this right? Damage made from matches made while Ikaris is airborne can be amped by Apoc's Shared Strength?! Wow. Crazy0
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