ThaRoadWarrior said: Bishop used to jump in front off of a basic match 3 from a 5*. The damage he dealt was trivial, but since every such match generated 4 blue AP, it was not just common but likely the opponent would have 30 blue AP by player turn 2. Not only that, but when run with BRB, he would absorb a bunch of the battle-start friendly protects on their turn to also generate blue. At the time, the only stun immune character was Silver Surfer, who was wildly outdated by then. By the tail end of his life Apocalypse was released, so he was pretty much on his way out as a real threat I think. I never liked running him offensively because all he did for me was run out into traffic and get hit by a car, but characters who have come out since then like Mr. Sinister and Ronan would be a lot more fun if we had a blue battery that effective still.
HoundofShadow said: Odin will work even better with him. Blob tanks 2nd match damage onwards while Odin tanks power damage. For 4* players, it will be even easier with Odin since his trigger is 1441 damage @ 255.
Daniel2121 said: ThaRoadWarrior said: What happens to Blob’s defenses when he is stunned? Does the stuff he gets from those countdowns resolving stay applied permanently? His countdowns (if he has any) are stopped for as long as he is stunned, just like all other chars with countdowns. His passives are disabled for the stun duration so he stops jumping to the front or entrapping more ASP tiles at the bottom.The thing is that sometimes it's not so clear-cut as to "just stun Blob". Sometimes you really need to stun some of the OTHER heroes first. Like Polaris. Or Medusa. Or Juggernaut. Or... etc. That's when Blob starts being annoying. Lets say a Blob + Polaris + Grocket team. Who do you stun first? Assume you have only one single-target stun. If you stun Blob first, fine, Blob is disabled now so he stops tanking your blows, but now Polaris + Grocket is spawning strike tiles all over the board. etc etc. If you don't really have an AOE stun it really gets annoying. It's not "unwinnable" at this point yet, but get ready to eat lotsa health packs.Hope you guys see what I mean.
ThaRoadWarrior said: What happens to Blob’s defenses when he is stunned? Does the stuff he gets from those countdowns resolving stay applied permanently?