heybub said: Is Odin really that bad?
HoundofShadow said: Come to think of it, this makes it the second ability to counter the defensive/damage reducing meta. Ultron is the first to do that.
Bad said: Well, the way I read her yellow, is that she has a powerful repeater dealing damage and stunning each 2 turns, and the tradeoff is that partners reducing damage cannot reduce friendly damage if she cast it.Friendly damage reduction, not enemy damage reduction.
heybub said: Bad said: Well, the way I read her yellow, is that she has a powerful repeater dealing damage and stunning each 2 turns, and the tradeoff is that partners reducing damage cannot reduce friendly damage if she cast it.Friendly damage reduction, not enemy damage reduction. Her yellow does damage, and then produces a repeater that stuns. The repeater doesn't do damage. At least that is how I read it.
TheRiddler said:"Gamora strikes her foe, emitting a concussive wave that knocks enemies off their guard. Deals 1181 damage to the target and creates a 3-turn Yellow Repeater tile that stuns a random enemy for 1 turn when it activates. While this tile is on the board, friendly damage cannot be reduced."The bold part is what makes me think its enemy damage reduction because by the description of the power they are knocked off their guard ie lowered defenses.
Bad said: Yes it's like that. However is a cheap power and can be fired multiple times, so she can potentially stun the whole enemy team.
BlackBoltRocks said: heybub said: Is Odin really that bad? No. He needs to be played they way he was designed: as a third wheel. Odin should never be the centrepiece of any team or built around (which is a shame, given that he’s one of the most powerful Marvel characters), but rather someone to absorb huge hits for you and buff his teammates to 5/5/5.
Bad said: TheRiddler said:"Gamora strikes her foe, emitting a concussive wave that knocks enemies off their guard. Deals 1181 damage to the target and creates a 3-turn Yellow Repeater tile that stuns a random enemy for 1 turn when it activates. While this tile is on the board, friendly damage cannot be reduced."The bold part is what makes me think its enemy damage reduction because by the description of the power they are knocked off their guard ie lowered defenses. Knocked off their guard means stun.
dianetics said: BlackBoltRocks said: heybub said: Is Odin really that bad? No. He needs to be played they way he was designed: as a third wheel. Odin should never be the centrepiece of any team or built around (which is a shame, given that he’s one of the most powerful Marvel characters), but rather someone to absorb huge hits for you and buff his teammates to 5/5/5. The question should be, is he good? Right now he has no 5* dance partners. He has **** damage and generally speaking he just sits there and does nothing. Right now, he is not good.His powers don't really help his other powers like truly good characters do. His best partner are either 4*s or a toon that is color locked to him. Odin has no damage and until another 5* character comes out with fortify abilities to bolster Odin's jump Odin is going to be only a sponge sent out to die first.His red is **** and the separate components of his yellow are at odds with each other. His blue only works if there are fortified tiles on the board. For Odin to fortify he has to be in front so he can't reduce the damage.He needs a legit partner and heimdall is not it because they are color locked.