***** Odin (All-Father) *****
Options
Comments
-
HoundofShadow said:
If I target Odin, he will create three fortified tiles. On his next turn, he creates a 3-turn cd that heals his lowest health ally every turn. Finally, it creates a strong strike tile. As long as there are three fortified tiles on the board, he will create a 3-turn cd every turn.Actually his Blue only puts out the 3 turn CD if there are 3+ colors of fortified tiles. So him being in front and making 3 fortified tiles doesn't guarantee they will be on 3 different colors. But if you do that a 2nd time and he gets 6 out there the odds dramatically increase that he gets 3 different colors.KGB
0 -
That's right. I was assuming it will be on three different coloured tiles. You got to be very unlucky if you hit only 1. On the third turn, that's where he is very likely to start putting cd every turn.
0 -
Odin, huh? I really didn't see the powerset fitting him at all. It seems strange that Odin will work better with Heimdall than his own son Thor!0
-
DAZ0273 said:Odin, huh? I really didn't see the powerset fitting him at all. It seems strange that Odin will work better with Heimdall than his own son Thor!
Thors' kits in this game aren't the most impressive or interesting.
2star and 3star are almost the same. Just different numbers on the dmg
4star thoress is interesting, but a bit gimmicky
4rog is fun! But at the mercy of randomnes.
Halfthor is great, but only reaches his potential at half HP.
Comparing them to say, all the spidermens, wolverines, black widows etc. The non-Thors have mostly more interesting kits at all tiers.0 -
Srheer0 said:DAZ0273 said:Odin, huh? I really didn't see the powerset fitting him at all. It seems strange that Odin will work better with Heimdall than his own son Thor!
Thors' kits in this game aren't the most impressive or interesting.
2star and 3star are almost the same. Just different numbers on the dmg
4star thoress is interesting, but a bit gimmicky
4rog is fun! But at the mercy of randomnes.
Halfthor is great, but only reaches his potential at half HP.
Comparing them to say, all the spidermens, wolverines, black widows etc. The non-Thors have mostly more interesting kits at all tiers.
The passive healing is what I was referring to - half health Thor cowering at the back doesn't want any more health!
3 -
Does Odin reduce damage if he is already in the front or does he just create some fortified tiles?
0 -
MadScientist said:Does Odin reduce damage if he is already in the front or does he just create some fortified tiles?Clearly not because otherwise how would you ever kill him when his reduction is 100%KGB0
-
Well, you would have to get rid of fortified tiles. If this is true, best not save him for last.0
-
KGB said:MadScientist said:Does Odin reduce damage if he is already in the front or does he just create some fortified tiles?Clearly not because otherwise how would you ever kill him when his reduction is 100%KGB
Stun him, I guess.
0 -
HoundofShadow said:Teams/characters that can hit 5792 threshold easily are:
1) Colossus
2) Wanda (if you create cascades)
3) iHulkoye
4) Kitty/R4G
5) Prof X
6) Onslaught
7) Ronan
8) Kitty/Knull
9) Thorpocalypse
10) Okoye
As you can see, almost all the meta teams are in there.
If I target Odin, he will create three fortified tiles. On his next turn, he creates a 3-turn cd that heals his lowest health ally every turn. Finally, it creates a strong strike tile. As long as there are three fortified tiles on the board, he will create a 3-turn cd every turn.
If I target his ally, he'll jump in front and negates the damage.
I just realised that beginning from Wanda, every 5* has some sort of cd mechanism:
Wanda - reduce enemy power level to 1 and + 55% power damage.
Knull - AoE cd and purple power that reflects 33% damage back to enemy's ally.
Ronan - 22k damage cd and + 100% match damage against target
Electro - 3 cds that destroy tiles
Odin: cd that heals allies every turn
Ignoring the defensive tactics, Knull/Ronan/Odin/ could be funny. You have to keep track of so many cds and decide which one to prioritise. Worst of all, they keep coming back even after you match them. When Ronan gets his repeaters on board, you are going to have more trouble. Odin's fortification got to fortify any of the cds or repeater tiles.0 -
Odin has 83k health at level 450. He is bulky enough for to take some hits.
To deal 6000 damage and just move him back would mean a lot of AP used or making extra moves.
If he is paired with SW then calculations would be pretty messed, and this team will be really strong defensively.
In any miscalculation he will be there fortifying tiles, and that means soon he will be healing a lot and spamming hard strike tiles.
You can try to kill him first, that will mean strong delay thanks to the fortified tiles, you can kill him the last trying to avoid him being in front, better to save a lot of AP for him.
No, his Achilles heel is a stunner revival.0 -
wymtime said:HoundofShadow said:Teams/characters that can hit 5792 threshold easily are:
1) Colossus
2) Wanda (if you create cascades)
3) iHulkoye
4) Kitty/R4G
5) Prof X
6) Onslaught
7) Ronan
8) Kitty/Knull
9) Thorpocalypse
10) Okoye
As you can see, almost all the meta teams are in there.
If I target Odin, he will create three fortified tiles. On his next turn, he creates a 3-turn cd that heals his lowest health ally every turn. Finally, it creates a strong strike tile. As long as there are three fortified tiles on the board, he will create a 3-turn cd every turn.
If I target his ally, he'll jump in front and negates the damage.
I just realised that beginning from Wanda, every 5* has some sort of cd mechanism:
Wanda - reduce enemy power level to 1 and + 55% power damage.
Knull - AoE cd and purple power that reflects 33% damage back to enemy's ally.
Ronan - 22k damage cd and + 100% match damage against target
Electro - 3 cds that destroy tiles
Odin: cd that heals allies every turn
Ignoring the defensive tactics, Knull/Ronan/Odin/ could be funny. You have to keep track of so many cds and decide which one to prioritise. Worst of all, they keep coming back even after you match them. When Ronan gets his repeaters on board, you are going to have more trouble. Odin's fortification got to fortify any of the cds or repeater tiles.
If he were a 4* Juggernaut, Polaris, and Grocket might have a bit of trouble against him. Possibly. Maybe they will anyways if he is fully covered and under leveled0 -
Polaris and SW passives can activate his jump, and then moving him back.
However in the current pvp state, any buffed 5* just matching can activate his jump and then he would be in front unchained.0 -
That's a really great counter when dealing with AI Odin. In 5* land, there are only a couple of 5* that can really help him with fortification. The quest for good defensive Odin team continues...
0 -
What will he do if Yellowjacket is invisible? I wonder if there is some pick-3 team that can exploit Lizard’s self refortifying repeaters or if he’s too squishy?0
-
Sekilicious said:wymtime said:HoundofShadow said:Teams/characters that can hit 5792 threshold easily are:
1) Colossus
2) Wanda (if you create cascades)
3) iHulkoye
4) Kitty/R4G
5) Prof X
6) Onslaught
7) Ronan
8) Kitty/Knull
9) Thorpocalypse
10) Okoye
As you can see, almost all the meta teams are in there.
If I target Odin, he will create three fortified tiles. On his next turn, he creates a 3-turn cd that heals his lowest health ally every turn. Finally, it creates a strong strike tile. As long as there are three fortified tiles on the board, he will create a 3-turn cd every turn.
If I target his ally, he'll jump in front and negates the damage.
I just realised that beginning from Wanda, every 5* has some sort of cd mechanism:
Wanda - reduce enemy power level to 1 and + 55% power damage.
Knull - AoE cd and purple power that reflects 33% damage back to enemy's ally.
Ronan - 22k damage cd and + 100% match damage against target
Electro - 3 cds that destroy tiles
Odin: cd that heals allies every turn
Ignoring the defensive tactics, Knull/Ronan/Odin/ could be funny. You have to keep track of so many cds and decide which one to prioritise. Worst of all, they keep coming back even after you match them. When Ronan gets his repeaters on board, you are going to have more trouble. Odin's fortification got to fortify any of the cds or repeater tiles.
If he were a 4* Juggernaut, Polaris, and Grocket might have a bit of trouble against him. Possibly. Maybe they will anyways if he is fully covered and under leveledIf you are using SW Odin might jump in front on mystical feedback, move him in back and hit hit again with buffed 5* or colossus match damage.0 -
Bad said:Polaris and SW passives can activate his jump, and then moving him back.
However in the current pvp state, any buffed 5* just matching can activate his jump and then he would be in front unchained.0 -
Come to think of it, Odin is useless if he can't be in front, and he can't create fortified tiles actively. In that case 2/3 of his abilities are as good as blank.
But the idea about bring allies that can go invisible or airborne is good because he will always be in front. But it's going to be pretty slow and I'm not sure if his healing can catch up with those damage that he'd have taken. Captain Marvel (susceptible to RNG), Onslaught and Mehneto comes to my mind.
I think I'll pair him up with Iceman/Ronan and Green Goblin once I champed him. With Ronan, at least he gets a minimum of 20% damage reduction. This team is based on playing from the AI's PoV.
If only I could set what colours the AI should prioritise...
0 -
I’d like to hand him a Stormbreaker 5 and get his cheap red power to almost 1200 match damage. Valkyrie would feed that red almost every turn . I could see a huge enemy AP drain between the two of them. Especially with fortified repeaters. Going to try that in PvE unless I did something wrong . Heimdall as a third to lower red cost and fortify as well0
-
Currently there are way too many questions marks regarding his abilities to even get a grasp at how he will play. I suppose it would help if you we could organize all the questions regarding how his skillset works in various situations so someone able to test them can provide useful information.
Questions regarding Odin's abilities
1. Does his blue count down tile burst heal ability heal the lowest damaged character or does it target the ally with the lowest health (for example, a 3* character at full health)? In the latter case, it would mean Odin would not be healed until his health dipped below the character with the lowest health.
2. How does his yellow passive process AoE damage? If he is in front, will it trigger tile fortification? Will he jump to the front if not in the front position and produce fortified tiles? Does his character position on the character select screen matter?
3. How does his yellow passive process random multiple hit damage abilities like Beta's Green or Apocalypse's black?
4. How does his yellow passive process attack abilities that target the enemy with lowest health like Apocalypse's red or Knull's purple passive?
One final thought
I am surprised no one has mentioned Ghostpool as a potential partner. I think this pairing might just become the strongest troll team in the game. If a player tries to circumvent Odin's passive yellow fortified tile production by the send-Odin-to-the-back method, they open themselves up to being hit hard by Ghostpool's Tacos Diablos. If they keep Odin up front, they have to deal with his damage reduction and a longer match. Suffice to say, with the right set up it will be hard to down Ghostpool before he is able to deliver one or two of his world famous tacos. (Pending on how Odin deals with AoE and random damage abilities, of course)3
Categories
- All Categories
- 45.2K Marvel Puzzle Quest
- 1.6K MPQ News and Announcements
- 20.5K MPQ General Discussion
- 6.3K MPQ Bugs and Technical Issues
- 3K MPQ Tips and Guides
- 2.1K MPQ Character Discussion
- 173 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.4K MPQ Suggestions and Feedback
- 13.9K Magic: The Gathering - Puzzle Quest
- 528 MtGPQ News & Announcements
- 5.5K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 441 MtGPQ Deck Strategy & Planeswalker Discussion
- 306 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.8K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 390 Other Games
- 149 General Discussion
- 241 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements