***** Odin (All-Father) *****
Comments
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Currently there are way too many questions marks regarding his abilities to even get a grasp at how he will play. I suppose it would help if you we could organize all the questions regarding how his skillset works in various situations so someone able to test them can provide useful information.
Questions regarding Odin's abilities
1. Does his blue count down tile burst heal ability heal the lowest damaged character or does it target the ally with the lowest health (for example, a 3* character at full health)? In the latter case, it would mean Odin would not be healed until his health dipped below the character with the lowest health.
2. How does his yellow passive process AoE damage? If he is in front, will it trigger tile fortification? Will he jump to the front if not in the front position and produce fortified tiles? Does his character position on the character select screen matter?
3. How does his yellow passive process random multiple hit damage abilities like Beta's Green or Apocalypse's black?
4. How does his yellow passive process attack abilities that target the enemy with lowest health like Apocalypse's red or Knull's purple passive?
One final thought
I am surprised no one has mentioned Ghostpool as a potential partner. I think this pairing might just become the strongest troll team in the game. If a player tries to circumvent Odin's passive yellow fortified tile production by the send-Odin-to-the-back method, they open themselves up to being hit hard by Ghostpool's Tacos Diablos. If they keep Odin up front, they have to deal with his damage reduction and a longer match. Suffice to say, with the right set up it will be hard to down Ghostpool before he is able to deliver one or two of his world famous tacos. (Pending on how Odin deals with AoE and random damage abilities, of course)3 -
Remember that he just needs to jump in front once and fortifying 2 colors for to raise a 40% damage reduction, adding more pressure to miscalculations or more chances to board settings for to be in front more times and to mess up the battle a lot more.
I don't think he needs any partner helping to fortify, he just needs one strong partner for to rely on.0 -
Normally BRB's green will "miss" both invisible and airbourne characters, so Odin will get hit by the whole lot (assuming he isn't invisible too) and either jump to front or stay there. Apocalypse black however can hit invisible characters but it is random.I guess you could target him with Switch blue and try and reduce how much he can resist damage.We also want somebody who can flood the board with one colour reducing his opportunity to make fortified tiles on different colours, hit him when moved to the back but not triggering his damage threshold and if he does get to the front removing him from the board if he spends too long at the front to try and get rid of fortifications. So basically, Riri, although I am unsure how much her non target damage does to somebody not in front and whether that would trigger him. You could still punch him into space though. She is probably too squishy for 5* play but could be viable against lower level Odin's making a nuisance of themselves.0
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Rereading his powers, does he only reduce damage when he *jumps* in front, or at all times when he's in front?
If he only reduces damage after jumping, then I guess you could just leave him in front and let him fortify tiles. He'd produce his healing countdowns, but they don't heal very much, we're not sure how they target, and you can match them away at least.
If his damage reduction isn't tied to the jumping then he's much more problematic to deal with.0 -
entrailbucket said:Rereading his powers, does he only reduce damage when he *jumps* in front, or at all times when he's in front?
If he only reduces damage after jumping, then I guess you could just leave him in front and let him fortify tiles. He'd produce his healing countdowns, but they don't heal very much, we're not sure how they target, and you can match them away at least.
If his damage reduction isn't tied to the jumping then he's much more problematic to deal with.Basically if you can keep him in back he will jump in front take full damage and not produce any fortified tiles.0 -
If the damage reduction only happens when he *jumps* in front he's actually quite bad on defense.
An attacking player just has to choose one or the other -- target Odin first and let him fortify tiles/make his healing countdowns, or target someone else first and let Odin jump in front but take full damage.
I guess we'll have to see how it works in game.0 -
The way I read that text, it should be at the start of the turn without any doubt when he creates the fortified.
Then, having same words as colossus black, making a extra move or firing a power would put him in front too and fortifying.
That would make him meta defensive without any doubt, if it works like that.
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If the damage reduction is active at all times when he's in front, that means he's basically unkillable if you save him for last, or if he's by himself.0
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Unless he doesn’t have fortified tiles in the right amount of different colours, which he definitely won’t at the start of battle.0
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Kwahder said:Unless he doesn’t have fortified tiles in the right amount of different colours, which he definitely won’t at the start of battle.1
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Yes, that’s right. They won’t necessarily be in the right colours, though, and you can match them away. It just means you’ll have to beat him first or stun him, just like Wanda.0
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I hope the damage reduction only applies when he's jumping. It's really not clear from how that power is worded.
If that's the case, he's not very good or very annoying, and can mostly be ignored.1 -
If an enemy would deal at least 1441 damage, Odin jumps to the front, reducing that damage by 10% for each color of Fortified tile on the board.If Odin was already in front, he then Fortifies 2 random basic or friendly special tile(s)It’s pretty clear he only reduces damage when he jumps. So if he’s the last he’s just going to fortify the field until he gets downed.The best way to go would be with chip damage. Gunna be more long fights2
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“ If Odin was already in front, he then Fortifies 2 random basic or friendly special tile(s)“
The ‘then’ implies he does something before this point - and the only other thing he does is reduce damage. Yes, it could be using the word ‘then’ in the sense of ‘instead’; we don’t know, hence the discussion. It certainly isn’t clear.0 -
That verbiage is the same as Hammercap's Yellow, so I anticipate it's behavior being the same.
American Hero: (passive) <flavor text> Whenever the enemy team makes a match-4 or greater, Captain America jumps to the front and reduces incoming damage by 100%. Then, he creates a 5-turn countdown tile that converts 4 basic Yellow tiles in to a red or blue charged tile.
So how this behaves is that if you cycle WCap to the front and make a Match-N, he'll just eat the damage full in the face and not create the countdown. I expect Odin to behave the same as that.
I'm also expecting that AoE damage won't trigger it, because it doesn't trigger any of the other damage based Jump-in-Fronts like Thing or pre-nerf Bishop.
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@Neko
Please tell the team not to edit out the title etc of the comic, it looks so much better with it and it embraces the history of the comic and Marvel itself.
This looks so much better than an edited version without having the titles and text, etc removed.
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Kwahder said:“ If Odin was already in front, he then Fortifies 2 random basic or friendly special tile(s)“
The ‘then’ implies he does something before this point - and the only other thing he does is reduce damage. Yes, it could be using the word ‘then’ in the sense of ‘instead’; we don’t know, hence the discussion. It certainly isn’t clear.
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ThaRoadWarrior said:That verbiage is the same as Hammercap's Yellow, so I anticipate it's behavior being the same.
American Hero: (passive) <flavor text> Whenever the enemy team makes a match-4 or greater, Captain America jumps to the front and reduces incoming damage by 100%. Then, he creates a 5-turn countdown tile that converts 4 basic Yellow tiles in to a red or blue charged tile.
So how this behaves is that if you cycle WCap to the front and make a Match-N, he'll just eat the damage full in the face and not create the countdown. I expect Odin to behave the same as that.
I'm also expecting that AoE damage won't trigger it, because it doesn't trigger any of the other damage based Jump-in-Fronts like Thing or pre-nerf Bishop.
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I mean ideally he reduces the damage either way, but I’m not confident at this point.0
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