***** Odin (All-Father) *****
Comments
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Odin is unique and so his playstile. In this video I recorded it can be seen doing what he does better.
https://forums.d3go.com/discussion/85844/exhibition-battle-on-cn-thanks-mr-odin-take-a-break-now
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I have Odin at 1 cover each color. Just got done fighting a good node with the NPCs that drop countdowns. I had racked up enough red attack lower to have 3 or 4 repeaters out, they enemies couldn't even fire any powers after a few rounds with the repeaters out.
I feel like currently he's not bad if you use him for protection in harder SCL 10 nodes or challenge node. Or against goons if you get his red repeaters out he can eventually slow down or reduce how many countdowns are dropped by taking destroying enem attack power.0 -
I'm using him extensively with the boost for the first time in this PvE...he's one of the few 5* who gets worse when boosted. Mine is championed around 450. His threshold goes way too high to be useful.
Is that a new 5* tier? "Usable unboosted but not boosted?"2 -
It is pretty funny that his whole gimmick demands he be outclassed. I think Iceman and Sinister are borderline part of that club with their damage-based damage reductions, but they both have pretty decent other things they can do when you de-prioritize their defense power.0
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If you have Odin at 5/3/5, don't champ him. As of now, if you pair him (champed) with Colossus fighting against another Colossus, he will still jump in front when enemy Colossus makes a yellow match-3.
For the above scenario, an enemy 450 Colossus's yellow match-3 will deal only 6408 x 17% = 1090 match damage, which is way below 450 Odin's trigger point of 5792. However, Odin will still jump in front as if it crosses the trigger point but he still takes the reduced damage of 1090. This also means enemy Apocalypse's red won't trigger his jump in even if Apocalypse's repeaters are on the board.
I'm thinking of filing a bug report but I'm not sure if this "bug" is good or not. Unfortunately, my Odin has a pretty bad build so I have to champ him to respec that.0 -
At lvl452 with no boost the threshold is 5882, which is fine. He'll jump in front on every power, and also matches for characters with boosted match damage.
With the boost the threshold goes to 14,831.
I haven't seen him jump in front yet.0 -
I was running him some in Simulator, and it kind of seemed like he was absorbing all 4 hits of Scuttlebutt when enemy BRB would fire that. He didn't seem to be reducing them at all, same as Apocalypse's red, which is hot garbage for a defense power - basically the same as Hammercap's nerfed power in that way.0
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I truly don't understand how his damage reduction works, if it does at all, doesnt seem to work most of the time.0
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Damage reduction only works when he’s not in front + there’s 3 or more forts. He’ll then jump in front and mitigate the damage done by whatever %+ how many forts are on the field.0
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