BlackBoltRocks said: ....Yellow - Mag's costs 6 AP, Tony's costs 12 APOk, here I don't know whose is worse. Mag's tile conversion is random, unlike Rescue's for example. The passive is quite decent, boosting your Protect tiles by a fraction that's dependent on X-Men teammates. Still, Poccy's Red exists, which laughs at this particular passive. Likewise Kitty's Purple. Opposition Polaris, Carbage and Daken will eventually overcome the Protects. And I'm not sure if the Protect tile boost is in effect when Mags is airborne......
PiMacleod said: BlackBoltRocks said: ....Yellow - Mag's costs 6 AP, Tony's costs 12 APOk, here I don't know whose is worse. Mag's tile conversion is random, unlike Rescue's for example. The passive is quite decent, boosting your Protect tiles by a fraction that's dependent on X-Men teammates. Still, Poccy's Red exists, which laughs at this particular passive. Likewise Kitty's Purple. Opposition Polaris, Carbage and Daken will eventually overcome the Protects. And I'm not sure if the Protect tile boost is in effect when Mags is airborne...... Why is it that we remember Daken for SAP tile removal, but Yelena's green often gets left out of the mix? Just curious.
BlackBoltRocks said: ..... .......To link this back to Mags so we don’t end up veering off-topic: 5* Yelena is wayyy better than Mags.
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Bad said: If he is one of the worst, I wonder why cosmic chaos, a really hard pve, was so tight to get into top 100. It must be a lot of players dont use to read the forum.I agree that his blue could have a tweak for making more competitive on pvp. Like being always 2 turns airborne.The others 2 powers I think they are ok. Description of him says: plan the perfect time to strike with magneto. I agree.
wymtime said: Bad said: If he is one of the worst, I wonder why cosmic chaos, a really hard pve, was so tight to get into top 100. It must be a lot of players dont use to read the forum.I agree that his blue could have a tweak for making more competitive on pvp. Like being always 2 turns airborne.The others 2 powers I think they are ok. Description of him says: plan the perfect time to strike with magneto. I agree. The reason cosmic chaos was so competitive was because Okoye was boosted. This made CL10 extremely easier. Also with the better you do in the release you can get one cover for Mags with Shards before he is essential in PVE instead of pulling from his cover store or latest legendary store when he enters.lastly CL10 has been significantly more competitive since it has gone to a 3 clear open 2 clear close. The time needed to clear CL10 and CL9 is about the same. I saw some people in my alliance close Cosmic Chaos in 19 min in CL10.
Vhailorx said: wymtime said: Bad said: If he is one of the worst, I wonder why cosmic chaos, a really hard pve, was so tight to get into top 100. It must be a lot of players dont use to read the forum.I agree that his blue could have a tweak for making more competitive on pvp. Like being always 2 turns airborne.The others 2 powers I think they are ok. Description of him says: plan the perfect time to strike with magneto. I agree. The reason cosmic chaos was so competitive was because Okoye was boosted. This made CL10 extremely easier. Also with the better you do in the release you can get one cover for Mags with Shards before he is essential in PVE instead of pulling from his cover store or latest legendary store when he enters.lastly CL10 has been significantly more competitive since it has gone to a 3 clear open 2 clear close. The time needed to clear CL10 and CL9 is about the same. I saw some people in my alliance close Cosmic Chaos in 19 min in CL10. This is all true. But it may also be that Mags is a very popular Marvel character, and players sometimes chase favorites (even when they are ****).
So i've been hoarding, and currently was planning to pull for Deadpool/Mags/New. I just can't fathom what they were thinking creating Mag5.
His powers are the absolute OPPOSITE of synergy. His Blue power LITERALLY makes his red completely useless (which, to be fair, is **** anyway. 2 turn unfortified countdowns are insane).
on top of this - the blues reliance on Yellow is too strong. if you happen to fire your blue, and you don't have any yellow - there's NO damage. It's literally 10 blue AP, for a little board shuffle.
He's absolutely useless on his own, and a waste of time as a third.
The ways I would improve him would be;
Blue - Base damage of X, then extra damage based on yellow AP. AT THE VERY LEAST, allow repeaters to continue to work while airborne (this on it's own would make him much more dangerous).
Yellow - Keep as is. you're probably not going to fire this if you're using blue
Red - 1 turn, single fortified repeater tile (instead of 2, 2 turns).
Michael1957 said: Ironically this is the first character I’ve scored in his opening vault , Dauntless. As a silver lining I guess I can skip him when he gets to LL. I tried his blue with 12 yellow , I believe there were successive hits until the character was down but it didn’t go to the next character with hits remaining. I could be wrong .
ThaRoadWarrior said: We only get Shield Training for 4*s i think, right?