JackDeath666 said: Great that this has been updated. Thanks.Reading the PVP rankings just feels as though you have the A tier and then every other character should be in a Not Rated tier. They just don't compare.PVE SCL10 maybe add Kitty RnG Juggernaut.
For SCL 10, I would add Hawkeye/Coulson/Gamora for the challenge node. That's my go-to team for beating it the last two times if the boosted 5 isn't as useful.
Added: Hawkeye/Coulson/Gamora for CL10 Challenge node. Thank you @captainheath
Get ready to add in iHulk, specifically referring to PVE. Quite fast with Hulkoye even with one cover on his green. Might be better than Thanos in efficiency. As always, beautiful write up @fight4thedream
Thorkoye/Tooth is an outstanding CL10 team.
Thorkoye/XFDP is great for the C node in CL10
Akroma said: Hi the other day while talking about apocalypse (in his thread), i told you about spiderman 2099 thorkoye for cl10. but i thought i read it here, turns out i didnt so here it is thorkoye + spiderman 2099. ohara has a passive that every black yellow and blue match deals xs aditional damage. so basically u deal okoyes passive on a match, which sometimes can be cascades thanks to thor. even when there is no cascade, dealing 20k+ damage on a match is not bad. he also has a 4 turn stun (or 3, depending on the level on it) which also increases damage dealt to the stunned character by a % not by a flat amount! if we also add that his black is multi dip or multi tap we have a good 3rd. the only negative aspect is wave nodes, because he turns red, green and purple into web, and if the battle is a wave, it can turn a lot of those and thor wont destroy them
TPF Alexis said: Akroma said: I find 2099's black is key on getting good performance on Wave nodes. Because it clears out web tiles, it tends to significantly increase the number of tiles available for Thor to smash. Plus, even on SCL10, it's often capable of clearing an entire later wave all by itself.
Akroma said:
TPF Alexis said: TPF Alexis said: Akroma said: I find 2099's black is key on getting good performance on Wave nodes. Because it clears out web tiles, it tends to significantly increase the number of tiles available for Thor to smash. Plus, even on SCL10, it's often capable of clearing an entire later wave all by itself. Oh, one more thing to keep an eye out for is that 1* Venom becomes way more dangerous with as many web tiles out as this team spams. I always target him first with them if possible.