Daniel2121 said: Knull is good against Apoc event boss. His ability to deal permanent damage cuts down Apoc's regenerating health until you can kill him without deleting his Four Horsemen tiles. Has this been said?
658_2 said: I’ve been surprised at how much of a nothing Elektra is on defense, even boosted. I thought the yellow would be going off all the time, but I’ve hit 10-20Elektras and not sure I’ve eaten it once. Boosted Abigail Brand with Wanda was actually a little bit annoying, which is more than I can say for Elektra.
658_2 said: Polaris/Okoye/KK is a crazy fast and deadly team. I’ve been screwing around with it for a couple weeks in sim and just took it to 75 wins with a 1/1/1 lvl 300 KK (510 Okoye, 323 Polaris). Other than retals I only hit opponents with at least one character over 500, and hit every single 550 I could. Blasted through teams left and right. Really didn’t struggle with anything but 550 Hulkoye. Okoye/KK/Pol eats BRB and Col teams alive. Zero defensive value obviously
658_2 said: First priority match specials. Second, match TU. Third, stun with Polaris and add 8 strikes to board. KK’s blue is far inferior to Polaris’s blue on this team. So, I always prioritize flooding the board with specials asap, and then it’s double dipping the boosted damage, combined with Polaris’s start of turn passive. Kamala’s green turns into the nuke of nukes on this team. I should mention that I was doing this without actively matching blue or green, since one cascade can down a lvl 300 KK. To lay out the math. My Okoye does 2098 added damage per TU, so with 10 TU that’s 20,980 added damage, and it goes to KK *and* Polaris’s passive each time a special is matched or destroyed (KK’s on friendlies only). *Every* friendly special matched or destroyed adds 41k damage. Even Scarlet Witch dies quick when the damage starts getting that big and it entirely evades Colossus’s passive. If KK’s green (which costs 7) hits 4 tiles and Okoye has 10 TU, that’s more than 160k damage and it’s not contained to the initial target as the damage is calculated sequentially. Plus 12 more friendly specials get added to the board. Everything dies.If Polaris’s initial special gets placed in an unfavorable spot it can take a minute to get going, but you still have the start of turn passive and then KK’s yellow puts so many yellow protects on the board that the match is over in another couple turns.Good team. Can’t wait for JThor to drop so I can champ her and KK.
dianetics said: Just want toss something out there since I tried out your Apoc BRB KK team. It is decent but not great. I find a lot more success and faster wins with Apoc Crystal and SW. Less damage reduction, but the healing helps with mitigation. I don’t think that ABK is that effective. I’ll keep running it this PvE to give it the benefit of the doubt, it is very slow, and there are more effective damage reduction teams.
Jimsta_rooney said: Apoc/Kk/polaris is another good pve team.Often games are over by third turn.If no black supports you can put yaro root/atlantis on and generate green instead of black.Kks green and apocs black are very similar.Polaris for the extra special tile generator and double dips.
I think apoc/px/Emma. With purple and yellow support and +2 r/y, b/p is pretty fast as well. Maybe not on challenge nodes