optimus2861 said: Spotted a champ in the wild today, so with the new character boost he clocked in at level 543. A sneak preview:174,000 health (!!)Black (3 covers) does 4 hits @ 19,500 eachRed 4 hits @ 8,400 eachYellow boosts damage output by 18,000So add yellow to either black or red... 4 x 37,500 (!) or 4 x 26,400 ignoring protect tiles (!).Yee. Ikes.
Bad said: About him on defense... chars wich require special powers combo are the worst for AI. His powers instead are really simple. He has no op passive that is true. But its difficult that AI could mess his powers. So I dont think he will be bad at all on defense. And be prepared to fight him on future.
Daredevil217 said: No they can and will mess him up. The AI won’t fire yellow before black/red which results in leaving a bunch of damage on the table.
atomzed said: @optimus2861 i always thought that the AI will fire the powers in order of their sequence. This means that apocalypse will fire his black power first, then red and then yellow IF they have all the required Ap.in practice this means that the AI will often waste a black or red, before it is buffed by yellow.
MoosePrime said: atomzed said: @optimus2861 i always thought that the AI will fire the powers in order of their sequence. This means that apocalypse will fire his black power first, then red and then yellow IF they have all the required Ap.in practice this means that the AI will often waste a black or red, before it is buffed by yellow. AI always fires in this order: yellow, red, blue, green, purple, black, TU.
Vhailorx said: MoosePrime said: atomzed said: @optimus2861 i always thought that the AI will fire the powers in order of their sequence. This means that apocalypse will fire his black power first, then red and then yellow IF they have all the required Ap.in practice this means that the AI will often waste a black or red, before it is buffed by yellow. AI always fires in this order: yellow, red, blue, green, purple, black, TU. And only ever one ability per color, per turn, even if it has enough ap to double cast.
atomzed said: Vhailorx said: MoosePrime said: atomzed said: @optimus2861 i always thought that the AI will fire the powers in order of their sequence. This means that apocalypse will fire his black power first, then red and then yellow IF they have all the required Ap.in practice this means that the AI will often waste a black or red, before it is buffed by yellow. AI always fires in this order: yellow, red, blue, green, purple, black, TU. And only ever one ability per color, per turn, even if it has enough ap to double cast. But the “restriction” of double cast only applies to 1 character right? Meaning that if there’s Enough ap, character 1 will cast one power, and follow by character 2 who will cast another power.
Bad said: AI will fire inmediatly when it gets. But notice that yellow is not a relevant power and not very popular. If you constantly are denying yellow fearing a good use of AI it could be that you are gaining useless AP in a lot of teams. And yellow is mostly defensive anyway. So... its not an easy problem there.
Vhailorx said: atomzed said: Vhailorx said: MoosePrime said: atomzed said: @optimus2861 i always thought that the AI will fire the powers in order of their sequence. This means that apocalypse will fire his black power first, then red and then yellow IF they have all the required Ap.in practice this means that the AI will often waste a black or red, before it is buffed by yellow. AI always fires in this order: yellow, red, blue, green, purple, black, TU. And only ever one ability per color, per turn, even if it has enough ap to double cast. But the “restriction” of double cast only applies to 1 character right? Meaning that if there’s Enough ap, character 1 will cast one power, and follow by character 2 who will cast another power. As far as I know this is correct, but pretty rare (because usually the low ap ability will burn off enough ap that the higher cost one is never cast). Only after a big cascade or when using an ap generator like 5*he + worthy.
fight4thedream said: @Akroma In the case of your friend, Apocalypse is a good 5* to start out with. High health, his powers work well together, and he does a lot of damage. For PvP, he will be useful against Beta/Kitty teams. Hopefully the next set of 5* characters have some synergy with him but in the event that they don't, he can always pair him with Bishop. In your case, if you are looking at Apocalypse as a third wheel for your Okoye/Thor combo for PvE then I think you will be a bit disappointed. Not that he will be bad, it's just Sabertooth does more for the AP your team will be using than Apocalypse. Consider: Apocalypse's black requires protect tiles in order to do damage. Assuming you use yellow to heal Okoye and generate TU tiles, you will have to use his black twice to get damage from that power. Also don't forget his black will burst heal your lowest health teammate if there are no protect tiles on the board, which risks putting Thor over 50% and shutting down his AP generation.On the other hand, Sabertooth's black does damage on the first go. Additionally Sabertooth's red is one AP less. It might not seem much but it counts if you are going for speed. Finally, Apocalypse's red, black and yellow match damage are higher than Okoye's so you will need to level her higher otherwise Apocalypse will tank some of those colors and Okoye will burn TU tiles. Just to be clear, it's not that Apocalypse is bad but simply Thor/Okoye/Sabertooth is a much more efficient and smoother team.If your concerned about the value of Apocalypse for your roster, it seems he will be more useful for you in PvP. He will go well with Beta, Iceman and Prof X. So if you are looking to increase your team variety for PvP, he will definitely add value there. Just not so much for PvE.
3/5/5
⚫️ (9522 + 8784) x 4 = 73,224
🔴 (4102 + 8784) x 4 = 51,544
124,768 Total
5/3/5
⚫️ (11572 + 8784) x 4 = 81,424
🔴 (3956 + 8784) x 3 = 38,220
119,644 Total
5/5/3
⚫️ (11572 + 5856) x 4 = 69,712
🔴 (4102 + 5856) x 4 = 39,832
109,544 total
4/4/5
⚫️ (10254 + 8784) x 4 = 76,152
🔴 (4102 + 8784) x 3 = 30,454
106,606 total
It seems yellow at 5 is a no-brainer because he’s also boosting his allies as well as his own abilities. So you get the largest ROI there. Splitting the difference and going 4/4/5 gives the lowest total damage output, so for me that’s out.
That leaves 3 red or 3 black as your optimal builds. And I go 3 black for many reasons.
1) As seen above, you get the largest total damage output.
2) There is no black battery in the 5* tier, but a damn good red one in Thor. So you are likely to fire red more often.
3) In the protect tile meta, all of red’s damage gets through. Can’t say the same for black.
4) Black takes longer to fire for optimal damage as you need to wait for yellow to be fired AND for protects to get on the board. Red just needs the repeater (so it’s more AI dummy proof as well).
5) A fourth tic of damage on red gets additional boosts from Okoye/Strike tiles/etc. that cuts through defenses. You lose that going 5-black.