pasa_ wrote: KevinMark wrote: I have 4 covers of him in different colors now. I think if you can use all 3 of his abilities, enemies are bound to match some of his traps. I'm not sure if its AP costs go up as you add covers though. If AP costs stay the same, they are kinda spammable. Sim #2 offers a well evolved DD you can try out. On my games he sucked bigtime, most contribution was to go down instead of someone of value.
KevinMark wrote: I have 4 covers of him in different colors now. I think if you can use all 3 of his abilities, enemies are bound to match some of his traps. I'm not sure if its AP costs go up as you add covers though. If AP costs stay the same, they are kinda spammable.
SandsTheMan wrote: This is very akin to Pun's judgement for me. "You've a board of 63 basic tiles and 1 you want to keep? Imma gonna just take out that special tile for ya..."
KevinMark wrote: Sim #2 offers a well evolved DD you can try out. On my games he sucked bigtime, most contribution was to go down instead of someone of value.
Phaserhawk wrote: is 5/3/5 considered to be the most optimal Daredevil. I could see more on blue if you only used him against lvl 230 pve enemies, but also purple seems to be a waste since nobody matches enviro tiles other than the AI, thus making 5/3/5 I think the prefered build? Yes, NO? I know he sucks, but just wanted a verification
pasa_ wrote: That's a good start and add traps getting independent, so working despite stun/down. What makes no sense at all really.
Team_Xtreme wrote: With this change, I could see people saving up the AP to wait for a match-4, then placing the trap on those tiles. You know the enemy always goes for match-4, so you'd get guaranteed hit on your trap. Still, I think your suggestion would be a step in the right direction.