starfall said: bken1234 said:Is this the part where I get to beg for Old NOP? If you want to play 5 different PWs with no objectives, you can play TG? Is there any difference between doing so other than the prizes?
bken1234 said:Is this the part where I get to beg for Old NOP?
bken1234 said: madwren said: starfall said: Normally when we get a thread like this, opinion on the forums is very divided; some people complain about the volume and quality of games they are forced to play, whereas other reminding them that nobody is forcing anyone to play anything.Here's such a thread from earlier this year:https://forums.d3go.com/discussion/77226/how-many-games-do-you-want-to-be-forced-to-play-per-day/p1 It's interesting what a little bit of time will do to one's perspective, isn't it? Relatedly, objectives have always disappointed me. It seemed they were getting looser for awhile, but they've tightened back up again. This is unfortunate, because there are times lately when I've found a very fun New Standard deck to play, and then look at the events and realize that it doesn't fit anywhere. Thus, I can't play it anywhere except in TG. Whee. That may be the aspect I've missed most in the conversion from paper to PQ. I just want to bring a deck and smash face. I don't want to meet a bunch of arbitrary, forced objectives that pigeonhole my deck into certain cards and strategies. Is this the part where I get to beg for Old NOP? While we’re at it, enough with the special supports. They screw with my decks. What ever happened to simple things like Supercharged or Enraged? It’s ok to just give us a simple, no fuss event from time to time, guys. We won’t complain.
madwren said: starfall said: Normally when we get a thread like this, opinion on the forums is very divided; some people complain about the volume and quality of games they are forced to play, whereas other reminding them that nobody is forcing anyone to play anything.Here's such a thread from earlier this year:https://forums.d3go.com/discussion/77226/how-many-games-do-you-want-to-be-forced-to-play-per-day/p1 It's interesting what a little bit of time will do to one's perspective, isn't it? Relatedly, objectives have always disappointed me. It seemed they were getting looser for awhile, but they've tightened back up again. This is unfortunate, because there are times lately when I've found a very fun New Standard deck to play, and then look at the events and realize that it doesn't fit anywhere. Thus, I can't play it anywhere except in TG. Whee. That may be the aspect I've missed most in the conversion from paper to PQ. I just want to bring a deck and smash face. I don't want to meet a bunch of arbitrary, forced objectives that pigeonhole my deck into certain cards and strategies.
starfall said: Normally when we get a thread like this, opinion on the forums is very divided; some people complain about the volume and quality of games they are forced to play, whereas other reminding them that nobody is forcing anyone to play anything.Here's such a thread from earlier this year:https://forums.d3go.com/discussion/77226/how-many-games-do-you-want-to-be-forced-to-play-per-day/p1
I somewhat miss the old days, but I like the events they have now with one exception, the grind of 5 nodes is the consistent issue that I see with long events and I use a ton of time over the weekend trying to clear them. Like many here, I don't care much for them. 3 nodes (even those with 3 subnodes within) seems to be the sweet spot.
I remember Enraged being an issue in here and many asked that the devs stop running enraged events. I personally don't care for them because it's more of a legacy T.G. on steroids. but... it does provide a nice change up now and then.
madwren said: It's interesting what a little bit of time will do to one's perspective, isn't it? Relatedly, objectives have always disappointed me. It seemed they were getting looser for awhile, but they've tightened back up again. This is unfortunate, because there are times lately when I've found a very fun New Standard deck to play, and then look at the events and realize that it doesn't fit anywhere. Thus, I can't play it anywhere except in TG. Whee. That may be the aspect I've missed most in the conversion from paper to PQ. I just want to bring a deck and smash face. I don't want to meet a bunch of arbitrary, forced objectives that pigeonhole my deck into certain cards and strategies.
starfall said: Gunmix25 said: bken1234 said: madwren said: starfall said: Normally when we get a thread like this, opinion on the forums is very divided; some people complain about the volume and quality of games they are forced to play, whereas other reminding them that nobody is forcing anyone to play anything.Here's such a thread from earlier this year:https://forums.d3go.com/discussion/77226/how-many-games-do-you-want-to-be-forced-to-play-per-day/p1 It's interesting what a little bit of time will do to one's perspective, isn't it? Relatedly, objectives have always disappointed me. It seemed they were getting looser for awhile, but they've tightened back up again. This is unfortunate, because there are times lately when I've found a very fun New Standard deck to play, and then look at the events and realize that it doesn't fit anywhere. Thus, I can't play it anywhere except in TG. Whee. That may be the aspect I've missed most in the conversion from paper to PQ. I just want to bring a deck and smash face. I don't want to meet a bunch of arbitrary, forced objectives that pigeonhole my deck into certain cards and strategies. Is this the part where I get to beg for Old NOP? While we’re at it, enough with the special supports. They screw with my decks. What ever happened to simple things like Supercharged or Enraged? It’s ok to just give us a simple, no fuss event from time to time, guys. We won’t complain. I somewhat miss the old days, but I like the events they have now with one exception, the grind of 5 nodes is the consistent issue that I see with long events and I use a ton of time over the weekend trying to clear them. Like many here, I don't care much for them. 3 nodes (even those with 3 subnodes within) seems to be the sweet spot. I remember Enraged being an issue in here and many asked that the devs stop running enraged events. I personally don't care for them because it's more of a legacy T.G. on steroids. but... it does provide a nice change up now and then. I'd like to see more Supercharged events.... it'd be a format which would allow people to break cards without having to print cards which are broken in *any* format like BSZ was. Many people like OP cards and this seems to me like a good way to do it.
Gunmix25 said: bken1234 said: madwren said: starfall said: Normally when we get a thread like this, opinion on the forums is very divided; some people complain about the volume and quality of games they are forced to play, whereas other reminding them that nobody is forcing anyone to play anything.Here's such a thread from earlier this year:https://forums.d3go.com/discussion/77226/how-many-games-do-you-want-to-be-forced-to-play-per-day/p1 It's interesting what a little bit of time will do to one's perspective, isn't it? Relatedly, objectives have always disappointed me. It seemed they were getting looser for awhile, but they've tightened back up again. This is unfortunate, because there are times lately when I've found a very fun New Standard deck to play, and then look at the events and realize that it doesn't fit anywhere. Thus, I can't play it anywhere except in TG. Whee. That may be the aspect I've missed most in the conversion from paper to PQ. I just want to bring a deck and smash face. I don't want to meet a bunch of arbitrary, forced objectives that pigeonhole my deck into certain cards and strategies. Is this the part where I get to beg for Old NOP? While we’re at it, enough with the special supports. They screw with my decks. What ever happened to simple things like Supercharged or Enraged? It’s ok to just give us a simple, no fuss event from time to time, guys. We won’t complain. I somewhat miss the old days, but I like the events they have now with one exception, the grind of 5 nodes is the consistent issue that I see with long events and I use a ton of time over the weekend trying to clear them. Like many here, I don't care much for them. 3 nodes (even those with 3 subnodes within) seems to be the sweet spot. I remember Enraged being an issue in here and many asked that the devs stop running enraged events. I personally don't care for them because it's more of a legacy T.G. on steroids. but... it does provide a nice change up now and then.
bken1234 said: Horadrim said: What makes it worse.... you have waited for so long to meet the grindy objectives and when you're about to deal the killer blow on your next turn... then the game freezes. I don't even know why I'm still playing this game... maybe because I've already invested a lot of time and effort collecting cards... or maybe because I'm already going nuts expecting game devs/publisher to improve quality of life for their player base but (fill in the blanks) every time. And then you start the node over and you have to take an extra 2 minutes at the beginning to read what the special supports do because you already forgot — because there’s too many special supports. Which is another thing to keep up with and makes everything feel more grindy.
Horadrim said: What makes it worse.... you have waited for so long to meet the grindy objectives and when you're about to deal the killer blow on your next turn... then the game freezes. I don't even know why I'm still playing this game... maybe because I've already invested a lot of time and effort collecting cards... or maybe because I'm already going nuts expecting game devs/publisher to improve quality of life for their player base but (fill in the blanks) every time.
madwren said: bken1234 said: Horadrim said: What makes it worse.... you have waited for so long to meet the grindy objectives and when you're about to deal the killer blow on your next turn... then the game freezes. I don't even know why I'm still playing this game... maybe because I've already invested a lot of time and effort collecting cards... or maybe because I'm already going nuts expecting game devs/publisher to improve quality of life for their player base but (fill in the blanks) every time. And then you start the node over and you have to take an extra 2 minutes at the beginning to read what the special supports do because you already forgot — because there’s too many special supports. Which is another thing to keep up with and makes everything feel more grindy. To be honest, I usually just ignore the special supports and do just fine. Well, I should say I ignore what purpose they're supposed to serve. It's harder to ignore the bells and whistles and streaming comets of reinforcement.
bken1234 said: madwren said: bken1234 said: Horadrim said: What makes it worse.... you have waited for so long to meet the grindy objectives and when you're about to deal the killer blow on your next turn... then the game freezes. I don't even know why I'm still playing this game... maybe because I've already invested a lot of time and effort collecting cards... or maybe because I'm already going nuts expecting game devs/publisher to improve quality of life for their player base but (fill in the blanks) every time. And then you start the node over and you have to take an extra 2 minutes at the beginning to read what the special supports do because you already forgot — because there’s too many special supports. Which is another thing to keep up with and makes everything feel more grindy. To be honest, I usually just ignore the special supports and do just fine. Well, I should say I ignore what purpose they're supposed to serve. It's harder to ignore the bells and whistles and streaming comets of reinforcement. Not ignoring the special support on the top node of TGT made it my fastest node. Karn's ult FTW. Dumped cards into the graveyard like lightning.
Mburn7 said:Again, events are too complex nowadays. Not saying I don't enjoy it, but to have every event be 5 nodes with 3 colors per node and special rules on every node is just too much for every weekend.
starfall said: Kinesia said: One thing that hasn't been mentioned that I noticed in the Grand Tournament is that the special nodes HELPED meet the objectives and do both objectives together on some nodes.e.g. Create food and gain life. The objectives already go together naturally and the special node gave you mana whenever you created food, speeding up what might otherwise be a slower deck. That node in particular tho is very slow, partly because of the extra streamers that appear on the screen whenever a player plays food and loses 2 life (loses 2 life! what a meagre effect to have such an impact on speed of play!), and partly because of the lag caused by having multiple food in play.Food is my least favorite mechanic in some time... There's nothing wrong with it in theory, but in practice it combines the worst aspects of Fabricate (lag and slow play) and Energize (small number of playable cards exist with the keyword)
Kinesia said: One thing that hasn't been mentioned that I noticed in the Grand Tournament is that the special nodes HELPED meet the objectives and do both objectives together on some nodes.e.g. Create food and gain life. The objectives already go together naturally and the special node gave you mana whenever you created food, speeding up what might otherwise be a slower deck.
RithPrimeval said:Our coalition lost more players in these past weeks/months than in almost the whole year before btw. I'm pretty sure that's saying something... A lot of players are barely hanging in there, for the community and their team mates but that only goes so far. Something needs to happen, soon.
starfall said: Producing an event which is like old NOP should be absolutely trivial for Oktagon... use the basic template for a 5 node event*, add nothing to it, send it out into the world. Call it 'Remnants of Power' so we know what it is. Or even just "Old Nodes of Power".