Borstock said: As a player firmly entrenched in 5* land, I really don't understand why a cover of your choice is beneficial to me, especially since saved covers are a thing. I still have to hoard for a realistic chance at covering the latest 3. And everything below the 5* tier gets covered eventually and then never played with.For me, if I get more covers, great. If I get fewer covers, I don't like it. None of the other potential side benefits do anything for me.
HoundofShadow said: I think people are focusing too much on the number of covers potentially gained in a perfect BH system vs the number of usable covers gained. This system addresses two main complains for most of the players:1) bad coverage of characters like 5/10/02) A clear path to the characters that they want to cover.While Saved Covers helped somewhat, I suppose many players aren't keen in switching 5 dups for 1 colour of their choices.I think this works really well for casual players who don't hoard and aren't concerned with staying on the top.The other thing is nothing runs perfectly. Stop living in perfection and you will be happier. So what if you opened X tokens and you got the characters before you hit the required shards? This is life. Nothing falls into place perfectly the way you envisioned it to be.
DeNappa said: [...]Yes, once you fill up the shards bar for the character they can still be used for a champion level, but I don't think anybody is going to leave their 'finished' characters set as bonus hero unless they have finished them all. [...]
Daredevil217 said: HoundofShadow said: I think people are focusing too much on the number of covers potentially gained in a perfect BH system vs the number of usable covers gained. [...] [...]The math showing that we come out behind and they are giving out less covers overall just adds to players frustrations, though many have pointed out that this may be rectified if the developers are generous with the reward implementation (I have to point this out since you often paint every player other than yourself as negative, anti-dev people who don’t know how to manage life).
HoundofShadow said: I think people are focusing too much on the number of covers potentially gained in a perfect BH system vs the number of usable covers gained. [...]
Therealsmkspy said: Here's my problem with this system.Going off my own roster here.I have a 5/5/2 FA Cap (4 saved covers) and 2/5/5 Cable (5 saved covers). I will be able to specifically target them, but what if I rack up 300 points for one then pull that needed cover in a release vault or Cable gets a feeder? I'm not going to keep sharding that now champed character. Wasted shards now. This system needs to be 100% non-character specific and classic feeders need a complete roll out. And the way it stands now, the only thing the devs have done appears to be the monetization of BHs.
brontag1 said: Here's hoping that any 'future' implementation of rewards featuring shards will give out shards for the characters we have marked as favorites and not just random characters that are featured for the week, otherwise expect a bunch of shards to start accumulating on characters you don't care about and which will never/rarely reach the 500/400/300 magic mark.
Kojubat said: While I would prefer it, I can see why shards are not character agnostic. It would be too easy to accrue a sizable amount of generic currency to instantly build a new character at will, while playing the game the same way it is played today and forgoing random bonus heroes.Considering new characters are the bread and butter of their bottom line (assumed, since that is the only consistent "new" thing), side-stepping the monetization and engagement they see when a new character enters the game does not fit the historical context of the companies involved.The sunk cost of "I am 83.48% of the way to the single cover I want, and now I just got lucky in a random token" is probably desirable from their perspective.
RickOShay said: Kojubat said: While I would prefer it, I can see why shards are not character agnostic. It would be too easy to accrue a sizable amount of generic currency to instantly build a new character at will, while playing the game the same way it is played today and forgoing random bonus heroes.Considering new characters are the bread and butter of their bottom line (assumed, since that is the only consistent "new" thing), side-stepping the monetization and engagement they see when a new character enters the game does not fit the historical context of the companies involved.The sunk cost of "I am 83.48% of the way to the single cover I want, and now I just got lucky in a random token" is probably desirable from their perspective. It would be very smart for the Dev's to have a HP spend method to move character specific shards to a different character within the same tier. They would over-value this, but it would be useful, efficient, and a money maker.