finwe wrote: Hi, the update changed my in-game language to German and frankly said it's terrible. Display and translation errors everywhere. Is there any way to change it back to English, preferably without loosing my progress? I couldn't find any option and wasn't sure if re-installing will delete my data.
Mommson wrote: finwe wrote: Hi, the update changed my in-game language to German and frankly said it's terrible. Display and translation errors everywhere. Is there any way to change it back to English, preferably without loosing my progress? I couldn't find any option and wasn't sure if re-installing will delete my data. Hi, I had the same problem but somewhere in the forum was the following tip: You just change the language of your mobile device to english and the game will automatically change back
Chetkara wrote: With new patch, I'm still getting a lot of 20 Iso instead of the campaign rewards. Also, as other people also said, the prize in later levels should be more than 20 Iso. And, in the first the first level of the Prologue - The rise of H.A.M.M.E.R. it says that I have 25/26 rewards, but all levels have a green tick. I started checking them when I saw that I'm missing a 3 health pack reward from one of the two tutorial mission, that cannot be replayed. This kinda sucks, because I want to have everything completed
IceIX wrote: We're aware of the 25/26 issue. If you want to know programatically why, it's because one of the Tutorials is listed internally as having two rewards. As you can't replay the Tutorial, that other reward is unattainable. Display issue really, but we'll get it fixed.
uuddlrlr wrote: hogunner wrote: IceIX wrote: Noted. We're still giving that info out through the bar on the left of the heroes, but naturally this is a change in the way you've been viewing information. In addition to the cons already stated against this change, for characters with powers like Storm (Classic)'s Lightning Storm, where her power is more effective the more green tiles you have, it is a huge pain to have to first look at what power is causing the flashing, then to exit out, open up the side menu, see if you have enough green tiles to get the result from the power that you want, then select the tile again and then use it. It greatly complicates the flow and there doesn't seem to be a benefit for removing this information from the power usage screen. On slow devices such as I have (iPhone 3GS, what? what?!), every additional screen we have to click through really slows down the battle and makes the whole process frustrating. Please return this feature unless there is some compelling reason it was removed (in which case, please let us know what that reason is as I can't think of one). Another issue is that by tapping on a gem, you don't see how much damage you would do by matching gems of that color, if one skill of the same color is available and ready to be used; instead, it now defaults to the selection and text of that skill. I understand that the new way saves you one tap if you want to use the skill, but it totally removes the attack value information as long as you don't use the skill (unless you check the character profile, but that can require many more taps).
hogunner wrote: IceIX wrote: Noted. We're still giving that info out through the bar on the left of the heroes, but naturally this is a change in the way you've been viewing information. In addition to the cons already stated against this change, for characters with powers like Storm (Classic)'s Lightning Storm, where her power is more effective the more green tiles you have, it is a huge pain to have to first look at what power is causing the flashing, then to exit out, open up the side menu, see if you have enough green tiles to get the result from the power that you want, then select the tile again and then use it. It greatly complicates the flow and there doesn't seem to be a benefit for removing this information from the power usage screen. On slow devices such as I have (iPhone 3GS, what? what?!), every additional screen we have to click through really slows down the battle and makes the whole process frustrating. Please return this feature unless there is some compelling reason it was removed (in which case, please let us know what that reason is as I can't think of one).
IceIX wrote: Noted. We're still giving that info out through the bar on the left of the heroes, but naturally this is a change in the way you've been viewing information.
hogunner wrote: I don't think ISO-8 is any harder to find post-patch, I just think with the big jumps in available levels to train (from each power level now being more meaningful and thus equating to more available character levels gained) we all have more things we can use ISO-8 on. This is not actually a problem as we shouldn't be max leveling all our characters quickly as then every PvP would be max vs max. In other words, the game mechanics are working as intended (at least large picture).
Dninot wrote: hogunner wrote: I don't think ISO-8 is any harder to find post-patch, I just think with the big jumps in available levels to train (from each power level now being more meaningful and thus equating to more available character levels gained) we all have more things we can use ISO-8 on. This is not actually a problem as we shouldn't be max leveling all our characters quickly as then every PvP would be max vs max. In other words, the game mechanics are working as intended (at least large picture). Yeah the mechanics of getting Iso-8 isn't harder at all. It's just that with so many of my characters getting rounded up, I have a much bigger need for it. And I find I'm still getting covers as fast as I used to. Like I said, a good problem to have, but atleast from my perception, I'm still getting covers at a fast rate. I'm not sure that's working as designed.
sms4002 wrote: Yeah it isn't harder at all, but that is the problem. It was too hard to begin with! These 20 iso rewards are waaay too low. My iron man is only level 37 and I need 820 iso to level up. The quickest way to do this would be to play the tutorial mission 41 times. That is so damn tedious and ridiculous just for ONE level up. I realize there are the PVP battles but the tutorial is way better overall as you never have to heal and then wait for healthpacks ect. These rewards need to be much much higher on the replays of missions. minimum 50 iso if not more.
Dninot wrote: sms4002 wrote: Yeah it isn't harder at all, but that is the problem. It was too hard to begin with! These 20 iso rewards are waaay too low. My iron man is only level 37 and I need 820 iso to level up. The quickest way to do this would be to play the tutorial mission 41 times. That is so damn tedious and ridiculous just for ONE level up. I realize there are the PVP battles but the tutorial is way better overall as you never have to heal and then wait for healthpacks ect. These rewards need to be much much higher on the replays of missions. minimum 50 iso if not more. Considering the freemium nature of the game, I think this is designed on purpose. If there was an easy way for you to go out and get ISO or HP without lots of grinding, then noone would pay for anything. I'm honestly surprised I get so much play out of this game as is without paying. I'm fine with the 20 Iso reward. I'd be fine if they didn't give it either, and forced you to go play PVP if you wanted ISO.
liquidsky wrote: would be great if the ISO scaled according to mission