BoyWonder1914 said: Is he honestly that big of a threat as his own character though?
Dormammu said: BoyWonder1914 said: Is he honestly that big of a threat as his own character though? It's 5-star teams that have the most issue with him. They do enough standard match damage to trigger his passive blue generation, giving him a 4-turn stun as soon as turn one depending on how many instances of damage you're doing.
Polares said: I find it incredible that a 4 is forcing people with 5 rosters to use 4s to counter him. This alone speaks volumes of the mistakes Devs have made with broken passives, and how stupid and useless is 5 land. In the end PvP is HORRIBLE right now, people now has to endure it, not have fun with it. PvP is not worth it.
Spudgutter said: Polares said: I find it incredible that a 4 is forcing people with 5 rosters to use 4s to counter him. This alone speaks volumes of the mistakes Devs have made with broken passives, and how stupid and useless is 5 land. In the end PvP is HORRIBLE right now, people now has to endure it, not have fun with it. PvP is not worth it. I'm afraid I'm going to have to disagree. If you want to change it to say it is "horrible for me(you)" then that is another matter. But i don't find it is that bad at all.Anyone who has bumped heads with me in the past about pvp will tell you that i am all for inclusion and leveling of the playing field. In fact, my general opinion for much of the game is that we want to make it so that more people can have fun when they play, so that more people play, so that the game is around longer, yadda yadda yadda. So that is the long way of saying this is just fine. Giving transition players a chance to go higher than they have been before, getting them more rewards quicker, is better for all of us. If the sacrifice is that some of us vets have to use a little bit more of our roster, then so be it. In rockets example earlier, he mentioned using halfthor. I didn't even need to finish reading because i knew how it would end. Because i have fallen victim to it myself several times. It's now the opposite problem than what we had with gambit. Instead of needing to use the same character over and over in order to win(gambit), we have to actually *not* use our primary team(thor/okoye) instinctively, and find an alternative solution.And even then, aren't we really only talking about Sim, because it is the only place we can choose a 3 person team? We really want them to try a "light touch" fix to a character so that us vets can get from 1700-2000 in sim easier? Really? We know how they fix characters. Majority of the time we stop using that person at all. I have 8 million iso with really nothing to use it on. So i just use boosts every match, since it gives me a head start, makes the match a smidge quicker. And gives me something to spend the iso on. I'm all for finding stuff to keep the game alive for us vets. Taking the nerf bat to a 4* doesn't seem like one of them, imo.
dkffiv said: I think Kittys tile buffing should also be a low ap active (can create a 1 turn repeater, just something that has a mild amount of counter play).