How do you counter Bishop?
Comments
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Polares said:Spudgutter said:Polares said:I find it incredible that a 4 is forcing people with 5 rosters to use 4s to counter him. This alone speaks volumes of the mistakes Devs have made with broken passives, and how stupid and useless is 5 land. In the end PvP is HORRIBLE right now, people now has to endure it, not have fun with it. PvP is not worth it.
Anyone who has bumped heads with me in the past about pvp will tell you that i am all for inclusion and leveling of the playing field. In fact, my general opinion for much of the game is that we want to make it so that more people can have fun when they play, so that more people play, so that the game is around longer, yadda yadda yadda.
So that is the long way of saying this is just fine. Giving transition players a chance to go higher than they have been before, getting them more rewards quicker, is better for all of us. If the sacrifice is that some of us vets have to use a little bit more of our roster, then so be it.
In rockets example earlier, he mentioned using halfthor. I didn't even need to finish reading because i knew how it would end. Because i have fallen victim to it myself several times.
It's now the opposite problem than what we had with gambit. Instead of needing to use the same character over and over in order to win(gambit), we have to actually *not* use our primary team(thor/okoye) instinctively, and find an alternative solution.
And even then, aren't we really only talking about Sim, because it is the only place we can choose a 3 person team? We really want them to try a "light touch" fix to a character so that us vets can get from 1700-2000 in sim easier? Really? We know how they fix characters. Majority of the time we stop using that person at all.
I have 8 million iso with really nothing to use it on. So i just use boosts every match, since it gives me a head start, makes the match a smidge quicker. And gives me something to spend the iso on.
I'm all for finding stuff to keep the game alive for us vets. Taking the nerf bat to a 4* doesn't seem like one of them, imo.
What we are seeing here is a character that has some thresholds that are so low, that 5 match damage triggers it. THIS IS WRONG. And it is obvious is wrong because other 4s like DP or Thing dont have such a low threshold. People even keeps Bishop at low level so he triggers his passive easily. THIS IS BAD DESIGN (like when people was using Gambit with covers only in his purple).
Devs have created lately A LOT of passives that are way OP (you had Gambit, Thor, Bishop, Rocket, America C. etc.) as a way of motivating people. This was a mistake. It has been like this for a while, this is not new, this is why so many people talks about this game being just a match-simulator, without almost no strategy other than building a team, as most of the time you dont even need to fire powers to win, and you just lazily match tiles, without even looking at the color of those tiles!
Also, 5 chars designs have become super lazy. 4 chars are way more inventive now, which is extremely disappointing.
PS: And I dont have any problems facing Bishop myself, as I am an old player and I have BSSM fully maxed, so I dont have problems with him or Rocket, but they are both obviously broken (that is why so many people use them).
And again, we are literally only talking about sim, right? That it is mostly thor/okoye and kitty/grocket in every other pvp?
So, taking it at a whole, it is a good thing for inclusion and leveling of the playing field because it does allow weaker teams to hit stronger teams, allowing 4* players to hit 5* if they have bishop but not any usable 5*. MMR is, was, and always will be, broken. We have to take every advantage we can get.
And lastly, you basically counter your own point. Using thor/okoye is practically autopilot. I will grant that. The fact that we have to play so much correlating to us finding quicker, easier teams is another discussion. Playing against kitty/grocket in pvp and the addition of bishop in sim make it actually important what i do in that match, more so than others. Maybe that is why i don't mind taking them on from time to time, to break up the monotony.2 -
I personally think it would be great if XFDP had the above mentioned passive.
What’s the point in wanting characters to be underwhelming? There is no fun in that.
I also agree that we see the challenges through the lens of our own roster. So while some of you might have Okoye/Thor and are annoyed with Kitty/Rocket or Bishop, you are asking for them to be nerfed to the total devastation of a young roster that might only have them to rely on....seemingly for your own convenience since you can admittedly handle them. It doesn’t feel like a justified position from my point of view.
I can’t ever hit top 5. I have champed Kitty/Rocket, champed Bishop, champed JJ, Loki5, GE Doom, Okoye, and Cable. Several more mid tiers almost ready. In my view, it’s on me to figure out a way to improve my position within the confines of the game. Not come on the forums and try to convince the devs to nerf the teams that are impeding my progress.
If these characters are such broken messes and so OP, I should be killing it in PVP. This simply isn’t the case.3 -
How to counter Bishop? The only winning move is not to play. (i.e. skip like crazy and pound the first, poor, unsuspecting non-Bishop team you find )0
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So now that 4ocket is up next for PVP, how are we planning to counter the Kitty/boost4ocket/bishop event we'll be seeing?0
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Same way we counter it without a boosted Rocket - Target the strike tiles and glass jaw Kitty after we've stunned Bishop for several turns. With any luck, we'll match their strike tiles faster than they match ours.0
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And this is why, IMHO, PVE is way more fun than PVP. I don't have to worry about the "meta" and can just enjoy a story at my own pace. I know there are many that disagree, but this is definitely how I enjoy to play the game.3
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I’ll probably just send out my GE Doom to die and clear the strikes, clean up with GRRR until I get to 575 lol. I don’t know if I’ll try and push up to 9000
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So Best Buds will be Bishop Kitty and RG. Now this would be the perfect time, if this was thought ahead, to boost Kraven. I love Kraven, I am not joking either. Last time he was boosted, I had the most blues ever from a PVP unless I was being dumped on. Kravens passive is an awesome counter to Gritty.
My issue is with Bishop, again, is that a 5* player makes a match 3 and it triggers his passive. I cannot even make 1 match 3 move without seeing 5 Blue AP for the AI team. Heck I just went against a 370 Bishop (funny that this player had 2-370 and the next closest character was 320....) and it was insane. That team almost took out my full health Okoye at level 512. Again I hate nerfs but the damage number I feel needs to be tweaked a little that I am able to start the match with at least a 3 tile match.1 -
The rockett said:So Best Buds will be Bishop Kitty and RG. Now this would be the perfect time, if this was thought ahead, to boost Kraven. I love Kraven, I am not joking either. Last time he was boosted, I had the most blues ever from a PVP unless I was being dumped on. Kravens passive is an awesome counter to Gritty.
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OJSP said:The rockett said:Again I hate nerds but the damage number I feel needs to be tweaked a little that I am able to start the match with at least a 3 tile match.
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DAZ0273 said:OJSP said:The rockett said:Again I hate nerds but the damage number I feel needs to be tweaked a little that I am able to start the match with at least a 3 tile match.3
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I try to just avoid him. but in order to finish the sim today i had to take one team on with him. it really becomes unavoidable close to the end. short story short, caught him with a cascade on the first turn. which literally produced 30 blue ap for the other team. before they'd even taken a turn! almost cost me the match. literally only won with a 'watch my 6' team-up at the end.
you can't help but think he's not working as intended. or maybe he is. either way, it's one of the more questionable mechanics in the game. worth a second look and a tweak imo.1 -
jredd said:I try to just avoid him. but in order to finish the sim today i had to take one team on with him. it really becomes unavoidable close to the end. short story short, caught him with a cascade on the first turn. which literally produced 30 blue ap for the other team. before they'd even taken a turn! almost cost me the match. literally only won with a 'watch my 6' team-up at the end.
you can't help but think he's not working as intended. or maybe he is. either way, it's one of the more questionable mechanics in the game. worth a second look and a tweak imo.1 -
Phumade said:jredd said:I try to just avoid him. but in order to finish the sim today i had to take one team on with him. it really becomes unavoidable close to the end. short story short, caught him with a cascade on the first turn. which literally produced 30 blue ap for the other team. before they'd even taken a turn! almost cost me the match. literally only won with a 'watch my 6' team-up at the end.
you can't help but think he's not working as intended. or maybe he is. either way, it's one of the more questionable mechanics in the game. worth a second look and a tweak imo.0 -
jredd said:Phumade said:jredd said:I try to just avoid him. but in order to finish the sim today i had to take one team on with him. it really becomes unavoidable close to the end. short story short, caught him with a cascade on the first turn. which literally produced 30 blue ap for the other team. before they'd even taken a turn! almost cost me the match. literally only won with a 'watch my 6' team-up at the end.
you can't help but think he's not working as intended. or maybe he is. either way, it's one of the more questionable mechanics in the game. worth a second look and a tweak imo.0 -
Phumade said:jredd said:0
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Lol, sorry, I intended it to mean "call attention to" something. I think I may have mixed idioms there, and it would be more clear to say "hanging a lampshade on it."
Basically I mean it to say that with a single non-meta 5* baby champ and 0 4* characters within 60 levels of one of those wingpersons, I'm still seeing crazy teams in my queue (not retals, but primary queues). I kind of feel like the answer to "how do I defeat this team?" shouldn't be "steal the Time Stone and go back in time and use your Bonus Hero more wisely" but that might just be a me problem?
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I came up with a decently reliable 4* counter in sim today: Rogue (297) /Vulture (288) /G4mora (295) with +2 to all, +2 to purple/blue, +2 to green/black. Get Vulture in the air, get G4mora stunning (kitty first with this team, but Bishop as soon as you can after), and than just do what you can to manage the strikes and keep the stun going. I was able to get through a few high-level gritty/bishop teams using 1 or 2 health packs, but I think it'll fall on its face when i run out of +1 to all ap boosts.3
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ThaRoadWarrior said:I came up with a decently reliable 4* counter in sim today: Rogue (297) /Vulture (288) /G4mora (295) with +2 to all, +2 to purple/blue, +2 to green/black. Get Vulture in the air, get G4mora stunning (kitty first with this team, but Bishop as soon as you can after), and than just do what you can to manage the strikes and keep the stun going. I was able to get through a few high-level gritty/bishop teams using 1 or 2 health packs, but I think it'll fall on its face when i run out of +1 to all ap boosts.0
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