Polares said: Spudgutter said: Polares said: I find it incredible that a 4 is forcing people with 5 rosters to use 4s to counter him. This alone speaks volumes of the mistakes Devs have made with broken passives, and how stupid and useless is 5 land. In the end PvP is HORRIBLE right now, people now has to endure it, not have fun with it. PvP is not worth it. I'm afraid I'm going to have to disagree. If you want to change it to say it is "horrible for me(you)" then that is another matter. But i don't find it is that bad at all.Anyone who has bumped heads with me in the past about pvp will tell you that i am all for inclusion and leveling of the playing field. In fact, my general opinion for much of the game is that we want to make it so that more people can have fun when they play, so that more people play, so that the game is around longer, yadda yadda yadda. So that is the long way of saying this is just fine. Giving transition players a chance to go higher than they have been before, getting them more rewards quicker, is better for all of us. If the sacrifice is that some of us vets have to use a little bit more of our roster, then so be it. In rockets example earlier, he mentioned using halfthor. I didn't even need to finish reading because i knew how it would end. Because i have fallen victim to it myself several times. It's now the opposite problem than what we had with gambit. Instead of needing to use the same character over and over in order to win(gambit), we have to actually *not* use our primary team(thor/okoye) instinctively, and find an alternative solution.And even then, aren't we really only talking about Sim, because it is the only place we can choose a 3 person team? We really want them to try a "light touch" fix to a character so that us vets can get from 1700-2000 in sim easier? Really? We know how they fix characters. Majority of the time we stop using that person at all. I have 8 million iso with really nothing to use it on. So i just use boosts every match, since it gives me a head start, makes the match a smidge quicker. And gives me something to spend the iso on. I'm all for finding stuff to keep the game alive for us vets. Taking the nerf bat to a 4* doesn't seem like one of them, imo. What you are asking for are two completely different things. Inclusion and leveling the battlefield are all about good MMR, 4 players should not have to play against 5 players in PvP. Also, when 4s have a pretty high number of covers they become viable again (specially because they are buffed and 5s are not). All of this has nothing to do with Bishop. Any layer of play should be stronger than the previous one, this is what drives people to upgrade and keep progressing your roster. When 5 players start using 4 chars that are not even maxed to win fully leveled 5 teams, you can smell something wrong is happening.What we are seeing here is a character that has some thresholds that are so low, that 5 match damage triggers it. THIS IS WRONG. And it is obvious is wrong because other 4s like DP or Thing dont have such a low threshold. People even keeps Bishop at low level so he triggers his passive easily. THIS IS BAD DESIGN (like when people was using Gambit with covers only in his purple).Devs have created lately A LOT of passives that are way OP (you had Gambit, Thor, Bishop, Rocket, America C. etc.) as a way of motivating people. This was a mistake. It has been like this for a while, this is not new, this is why so many people talks about this game being just a match-simulator, without almost no strategy other than building a team, as most of the time you dont even need to fire powers to win, and you just lazily match tiles, without even looking at the color of those tiles!Also, 5 chars designs have become super lazy. 4 chars are way more inventive now, which is extremely disappointing.PS: And I dont have any problems facing Bishop myself, as I am an old player and I have BSSM fully maxed, so I dont have problems with him or Rocket, but they are both obviously broken (that is why so many people use them).
Spudgutter said: Polares said: I find it incredible that a 4 is forcing people with 5 rosters to use 4s to counter him. This alone speaks volumes of the mistakes Devs have made with broken passives, and how stupid and useless is 5 land. In the end PvP is HORRIBLE right now, people now has to endure it, not have fun with it. PvP is not worth it. I'm afraid I'm going to have to disagree. If you want to change it to say it is "horrible for me(you)" then that is another matter. But i don't find it is that bad at all.Anyone who has bumped heads with me in the past about pvp will tell you that i am all for inclusion and leveling of the playing field. In fact, my general opinion for much of the game is that we want to make it so that more people can have fun when they play, so that more people play, so that the game is around longer, yadda yadda yadda. So that is the long way of saying this is just fine. Giving transition players a chance to go higher than they have been before, getting them more rewards quicker, is better for all of us. If the sacrifice is that some of us vets have to use a little bit more of our roster, then so be it. In rockets example earlier, he mentioned using halfthor. I didn't even need to finish reading because i knew how it would end. Because i have fallen victim to it myself several times. It's now the opposite problem than what we had with gambit. Instead of needing to use the same character over and over in order to win(gambit), we have to actually *not* use our primary team(thor/okoye) instinctively, and find an alternative solution.And even then, aren't we really only talking about Sim, because it is the only place we can choose a 3 person team? We really want them to try a "light touch" fix to a character so that us vets can get from 1700-2000 in sim easier? Really? We know how they fix characters. Majority of the time we stop using that person at all. I have 8 million iso with really nothing to use it on. So i just use boosts every match, since it gives me a head start, makes the match a smidge quicker. And gives me something to spend the iso on. I'm all for finding stuff to keep the game alive for us vets. Taking the nerf bat to a 4* doesn't seem like one of them, imo.
Polares said: I find it incredible that a 4 is forcing people with 5 rosters to use 4s to counter him. This alone speaks volumes of the mistakes Devs have made with broken passives, and how stupid and useless is 5 land. In the end PvP is HORRIBLE right now, people now has to endure it, not have fun with it. PvP is not worth it.
The rockett said: So Best Buds will be Bishop Kitty and RG. Now this would be the perfect time, if this was thought ahead, to boost Kraven. I love Kraven, I am not joking either. Last time he was boosted, I had the most blues ever from a PVP unless I was being dumped on. Kravens passive is an awesome counter to Gritty.
OJSP said: The rockett said: Again I hate nerds but the damage number I feel needs to be tweaked a little that I am able to start the match with at least a 3 tile match. Please don't hate nerds.. they are humans too.
The rockett said: Again I hate nerds but the damage number I feel needs to be tweaked a little that I am able to start the match with at least a 3 tile match.
DAZ0273 said: OJSP said: The rockett said: Again I hate nerds but the damage number I feel needs to be tweaked a little that I am able to start the match with at least a 3 tile match. Please don't hate nerds.. they are humans too. Also beware as Nerds may seek Revenge!
jredd said: I try to just avoid him. but in order to finish the sim today i had to take one team on with him. it really becomes unavoidable close to the end. short story short, caught him with a cascade on the first turn. which literally produced 30 blue ap for the other team. before they'd even taken a turn! almost cost me the match. literally only won with a 'watch my 6' team-up at the end.you can't help but think he's not working as intended. or maybe he is. either way, it's one of the more questionable mechanics in the game. worth a second look and a tweak imo.
Phumade said: jredd said: I try to just avoid him. but in order to finish the sim today i had to take one team on with him. it really becomes unavoidable close to the end. short story short, caught him with a cascade on the first turn. which literally produced 30 blue ap for the other team. before they'd even taken a turn! almost cost me the match. literally only won with a 'watch my 6' team-up at the end.you can't help but think he's not working as intended. or maybe he is. either way, it's one of the more questionable mechanics in the game. worth a second look and a tweak imo. you learn super quick to rethink who you take into a bishop battle. He's actually super easy to beat, but you need to change your team composition.
jredd said: Phumade said: jredd said: I try to just avoid him. but in order to finish the sim today i had to take one team on with him. it really becomes unavoidable close to the end. short story short, caught him with a cascade on the first turn. which literally produced 30 blue ap for the other team. before they'd even taken a turn! almost cost me the match. literally only won with a 'watch my 6' team-up at the end.you can't help but think he's not working as intended. or maybe he is. either way, it's one of the more questionable mechanics in the game. worth a second look and a tweak imo. you learn super quick to rethink who you take into a bishop battle. He's actually super easy to beat, but you need to change your team composition. .
Phumade said: jredd said: . Lots of threads have counter teams. It all depends on your roster. But I usually see /fight 460 kitty 370 grocket plus a 300 Bishop when I play sim from 1900-2400. I counter that with a 370 gamora/ 370 xfdp / support 5*. There are plenty of combos that mix and match 4*/5*. You have be able to make multiple A teams that can channel their attacks through different methods. Literally every team combo In This game can broken with another equally leveled team. Outside of gambit, every 5* combo in the history of the game can be beaten by a non mirror matched team
jredd said: .
ThaRoadWarrior said: I came up with a decently reliable 4* counter in sim today: Rogue (297) /Vulture (288) /G4mora (295) with +2 to all, +2 to purple/blue, +2 to green/black. Get Vulture in the air, get G4mora stunning (kitty first with this team, but Bishop as soon as you can after), and than just do what you can to manage the strikes and keep the stun going. I was able to get through a few high-level gritty/bishop teams using 1 or 2 health packs, but I think it'll fall on its face when i run out of +1 to all ap boosts.