Malcrof said: BSSM is the man here, that really cheap stun plus ignore strikes makes him almost necessary!
HoundofShadow said:Am I right to say that majority of the players who are affected by Bishop are 5* players? The one calling for his nerf are also 5* players?
Dormammu said: HoundofShadow said:Am I right to say that majority of the players who are affected by Bishop are 5* players? The one calling for his nerf are also 5* players? What I do know is that Bishop was designed to help counter the current meta of Grocket + Guardian/Kitty. That much is obvious. He's just one in a long string of characters the developers have thrown out there to help us do this (4Thanos being the latest blatant Grocket-counter to be offered up). Whether his creators realized Bishop would suddenly become a foil to the entire 5-star tier is unknown, but that's what has happened.
jp1 said: If every character that poses a challenge gets a nerf cry we are going to be in a very boring game world. Many solutions have been presented in this thread already.
The rockett said: Let me clarify, I hate nerfs......Its not that the match is hard but 21 Blue AP gained on 1 move and a passive. This is the norm for every match against him.
KGB said: Bishop/XPool/Peggy and boost 1 Blue.You don't do enough match damage on turn 1 for the enemy Bishop to jump in front so you can target Kitty (though your damage is tiny). Your Bishop will jump in front on their turn and start generating Blue. Once you have 11 Blue (Bishop absorbing 2 attacks) then Peggy stuns enemy Kitty/Bishop and it should be easy from there on out (unless Rocket somehow matches all Peggy's CDs before she make more CD's).XPool's there to do more retal damage (which will make enemy Bishop jump to the front). But Peggy also ensures the enemy Bishop won't fire his blue since all enemy powers need more AP thanks to Peggy.Likely need a health pack for your Bishop if they get a big cascade.I used this team last season to go from 1800-2000 at the end of the season against those and other similar teams that use Rocket.KGBP.S. I don't have a really good working Okoye (3/4/2) but I've read that Okoye/XPool/Drax with boosted team ups (and making a team up match on turn 1) works really well to kill the enemy Bishop quickly.
KC_Hammer said: I use Bishop/Kitty/Gamora. Without Rocket's tiles that team doesn't force their Bishop to the front, then your Bishop generates blue for Gamora's cheap stun twice to knock the entire other team out, generating 3 special tiles for Kitty to buff, then you just destroy their strikes when you can and keep them stunned. focusing on Kitty and Bishop. Alternately, you can stun once on turn 2, eat another hit on 3 to generate more blue, and then stun them again for one more strike or attack tile.
furbear00000 said: KGB said: Bishop/XPool/Peggy and boost 1 Blue.You don't do enough match damage on turn 1 for the enemy Bishop to jump in front so you can target Kitty (though your damage is tiny). Your Bishop will jump in front on their turn and start generating Blue. Once you have 11 Blue (Bishop absorbing 2 attacks) then Peggy stuns enemy Kitty/Bishop and it should be easy from there on out (unless Rocket somehow matches all Peggy's CDs before she make more CD's).XPool's there to do more retal damage (which will make enemy Bishop jump to the front). But Peggy also ensures the enemy Bishop won't fire his blue since all enemy powers need more AP thanks to Peggy.Likely need a health pack for your Bishop if they get a big cascade.I used this team last season to go from 1800-2000 at the end of the season against those and other similar teams that use Rocket.KGBP.S. I don't have a really good working Okoye (3/4/2) but I've read that Okoye/XPool/Drax with boosted team ups (and making a team up match on turn 1) works really well to kill the enemy Bishop quickly. I’ve tried this maybe a dozen times and won once. Bishop either dies turn one or turn two from all the enemies Bishop retaliations b/c of XDP retaliations. Its just a mess of back and forth damage turn one and everything screws up. Yet I’m getting destroyed by this team and losing point like mad...What am I doing wrong?
KGB said: furbear00000 said: What do the enemy teams your facing look like? If you think this team is going to take down a champed 5* Kitty you are dreaming. I tend to target similarly leveled enemy teams (Rocket <300, Kitty <325 and never one with 5 Yellow). KGB
furbear00000 said:
jp1 said: The rockett said: Let me clarify, I hate nerfs......Its not that the match is hard but 21 Blue AP gained on 1 move and a passive. This is the norm for every match against him. Okay, I see the point you are making here. However, if they all die with a bunch of blue AP...so what? For Bishop to do that kind of damage he needs to be boosted by Kitty/Rocket or Okoye. Without them he won’t be nearly as devastating. With them, the blue AP isn’t particularly useful unless Bishop is still alive.
ThaRoadWarrior said: KGB said: furbear00000 said: What do the enemy teams your facing look like? If you think this team is going to take down a champed 5* Kitty you are dreaming. I tend to target similarly leveled enemy teams (Rocket <300, Kitty <325 and never one with 5 Yellow). KGB I can’t even find teams this weak. I think I have too many 345-390 5*s on roster alongside my 1 champ. Right now for instance in Simulator, the Gritty Bishop I queued up (I’m at 973pts) is worth 75, and has:kitty: 4534ocket: 311Bishop: 295and this is a team I’d consider facing for being “reasonably” leveled.For my opponents, clearing the strikes via Main Event is my only option. At that point, even highly champed Kitty's are slower than Gho5t Rider...