Vhailorx said: Phumade, without CS coverswaps, it will almost certainly take more than 39 covers to get 3x 5* champs.Additionally, you act as if 3x 5* champs is the ultimate goal. But it's only 10% of the 5* tier. "Why is that a problem? you say. Because it's not 10% and growing up to 100. It's 10% and that's it. Wait for another 6-12 months to get 3 more and forget about those classics.Mpq is a game about roster building. And you are taking the position that it's totally reasonable for 2 hours a day every day for 300+ days, plus $500-800 spent PLUS some RNG will likely get you 10% of the endgame tier, and about 1/2 of the penultimate tier (and it would actually be a bit less than that for a player who started today because dilution is worse now).That's just an absurd position. as is your argument that it is a peerless value. For less money and less time spent in Warframe you grind up to MR 20 and buy all the prime gear you might want with platinum. The only way to even spend that much money on destiny is to buy massive amounts of silver and brute force every cosmetic item in the game (and 800 hours played in destiny in a year would put you in the global top 10-20% for that game).Yes, <$1 an hour for entertainment is nominally good value. But every hour of "entertainment" is not created equal; some are more entertaining than others. Much of the time spent in mpq is endless grinding of trivial nodes, or fight yet another dark avengers nodes to 6/6? and I haven't event mentioned the 'schedule your life around it' nature of optimal play in pve and PvP.In both relative and absolute terms, I don't know concede that $500 for 800 hours of mpq is "good" value.
Phumade said: and the key point here is that he did it without absurd number of buys or any weird alliance, or secret glitch knowledge.
Bowgentle said: Phumade said: and the key point here is that he did it without absurd number of buys or any weird alliance, or secret glitch knowledge. He did participate in a lot of buy clubs in the end to finish Kitty, and he did use the Preview exploit on Vaults to ensure he got the LT out of it.
Phumade said:The first dude achieved 39 5* covers in 360 days. I've now seen 2 additional posters tell me that they have between 20-30 covers in 300 days of play. So its not an issue about the rate that covers get awarded. All he did was wait until he saw meta level chars and spent cp hard for them.So based on 3 different people sharing their experiences, How exactly is achieving 39 5* covers in 360 days or 720 hours or $500 unusual or absurd?
Dogface said: "I mainly like to make the occasional small purchase to support the game because I like it so much" This always cracks me up. You purchase something to get something. If you were truly being altruistic, you'd give money for nothing in return.
Phumade said: n25philly said: Maybe the experience is different in a buy club where you are getting all kinds of bonuses, but every time I've spent money it feels like I get a small tick forward and i ended up feeling like kind of wasted it. I mainly like to make the occasional small purchase to support the game because I like it so much. Let me rephrase this since you want to make this an emotional argument vs a real dollars vs hours spent.What do you think the appropriate pricing for 800 hrs of entertainment should be? or let state it more bluntly. What does progress mean in a game like MPQ? Possessions in the electronic context are pointless, its not like I get to take my roster when I leave. Once you leave this game, your roster is worthless. So at the end, the only meaningful measure is how much money did you spend to waste those hours (win a match or got sniped you still got a rush/excitement). and trust me compared to other activities $500 dollars for 800 hours of real time use is a very very reasonable proposition.Your fallacy which a lot of people make is trying to measure progress against other players and compare your spend/effort to their accomplishments. but who cares about that in the long run? at the end day for my time and money MPQ is still the cheapest form of entertainment by a country mile does it really matter how I place or who I play for?
n25philly said: Maybe the experience is different in a buy club where you are getting all kinds of bonuses, but every time I've spent money it feels like I get a small tick forward and i ended up feeling like kind of wasted it. I mainly like to make the occasional small purchase to support the game because I like it so much.
n25philly said: Dogface said: "I mainly like to make the occasional small purchase to support the game because I like it so much" This always cracks me up. You purchase something to get something. If you were truly being altruistic, you'd give money for nothing in return. No, I am happy with the game as a free to play game. I make small purchases during sales and such (usually no mare than maybe the $5 one) when I am happy with the game as this is one of the few games of this type where I truly don't feel punished for not having everything. Even when I've made my biggest purchase, one of the bundles for around 20 something $ (I honestly forget the details of it as it was some time ago) I never felt like it really pushed me forward much.
n25philly said: Phumade said: n25philly said: Maybe the experience is different in a buy club where you are getting all kinds of bonuses, but every time I've spent money it feels like I get a small tick forward and i ended up feeling like kind of wasted it. I mainly like to make the occasional small purchase to support the game because I like it so much. Let me rephrase this since you want to make this an emotional argument vs a real dollars vs hours spent.What do you think the appropriate pricing for 800 hrs of entertainment should be? or let state it more bluntly. What does progress mean in a game like MPQ? Possessions in the electronic context are pointless, its not like I get to take my roster when I leave. Once you leave this game, your roster is worthless. So at the end, the only meaningful measure is how much money did you spend to waste those hours (win a match or got sniped you still got a rush/excitement). and trust me compared to other activities $500 dollars for 800 hours of real time use is a very very reasonable proposition.Your fallacy which a lot of people make is trying to measure progress against other players and compare your spend/effort to their accomplishments. but who cares about that in the long run? at the end day for my time and money MPQ is still the cheapest form of entertainment by a country mile does it really matter how I place or who I play for? I personally play this game because I enjoy it. Not everyone plays to be at the top. Hell, I didn't even champ my first 4* until right before day 1000. I hope with every legendary pull that I don't pull 5*'s. I guess I didn't get entertained because I didn't do it your way. Dilution is a real a major problem in this game and trust me there are way, way more people that are going to get frustrated and leave then there are ones that are going to throw $500-800 on it.
bluewolf said: n25philly said: Dogface said: "I mainly like to make the occasional small purchase to support the game because I like it so much" This always cracks me up. You purchase something to get something. If you were truly being altruistic, you'd give money for nothing in return. No, I am happy with the game as a free to play game. I make small purchases during sales and such (usually no mare than maybe the $5 one) when I am happy with the game as this is one of the few games of this type where I truly don't feel punished for not having everything. Even when I've made my biggest purchase, one of the bundles for around 20 something $ (I honestly forget the details of it as it was some time ago) I never felt like it really pushed me forward much. Part of my point of my thread I started (that this discussion spun off from) is that dilution and the huge number of characters means even spending on a bundle is going to have a very small impact on your overall roster and play. Ex: Last December I decided to buy the Carnage bundle for whatever that cost. It gave like 6-9 covers and got him over 320 which meant an extra Doc Ock cover a few days later. It was fun and I wanted the HP so I did it, but none of those covers - even as concentrated as they were - ultimately make much difference in vast sea of characters I have.
Zalasta said: For the people spending gobs of money on this mobile game, I'd love to know their age, what they do for a living (how much they make), and what they've got stashed away for retirement that they're spending this kind of coin on a mobile game.
Phumade said: n25philly said: Dogface said: "I mainly like to make the occasional small purchase to support the game because I like it so much" This always cracks me up. You purchase something to get something. If you were truly being altruistic, you'd give money for nothing in return. No, I am happy with the game as a free to play game. I make small purchases during sales and such (usually no mare than maybe the $5 one) when I am happy with the game as this is one of the few games of this type where I truly don't feel punished for not having everything. Even when I've made my biggest purchase, one of the bundles for around 20 something $ (I honestly forget the details of it as it was some time ago) I never felt like it really pushed me forward much. The most astounding part is that you flat out state "I truly don't feel punished for not having everything" If thats even remotely true why do you care about dilution?you might think it hinders your progress or ability to play, but sheer number of player testimonials is saying that they have no issues getting 5* covers regardless of how "dilute" the 4* tier is.
Phumade said: n25philly said: Phumade said: n25philly said: Maybe the experience is different in a buy club where you are getting all kinds of bonuses, but every time I've spent money it feels like I get a small tick forward and i ended up feeling like kind of wasted it. I mainly like to make the occasional small purchase to support the game because I like it so much. Let me rephrase this since you want to make this an emotional argument vs a real dollars vs hours spent.What do you think the appropriate pricing for 800 hrs of entertainment should be? or let state it more bluntly. What does progress mean in a game like MPQ? Possessions in the electronic context are pointless, its not like I get to take my roster when I leave. Once you leave this game, your roster is worthless. So at the end, the only meaningful measure is how much money did you spend to waste those hours (win a match or got sniped you still got a rush/excitement). and trust me compared to other activities $500 dollars for 800 hours of real time use is a very very reasonable proposition.Your fallacy which a lot of people make is trying to measure progress against other players and compare your spend/effort to their accomplishments. but who cares about that in the long run? at the end day for my time and money MPQ is still the cheapest form of entertainment by a country mile does it really matter how I place or who I play for? I personally play this game because I enjoy it. Not everyone plays to be at the top. Hell, I didn't even champ my first 4* until right before day 1000. I hope with every legendary pull that I don't pull 5*'s. I guess I didn't get entertained because I didn't do it your way. Dilution is a real a major problem in this game and trust me there are way, way more people that are going to get frustrated and leave then there are ones that are going to throw $500-800 on it. LOL please you do you and enjoy the game how you want. but please don't assume that random arbitrary players can't achieve 39 5* covers in 360 game days with 2hrs per day and moderate spending (Sub $1 per hour of play) and don't make blanket statements on what is and isn't theoretically possible, cause the roadmap was laid out pretty explicitly.I said the exact same numbers, but hopefully in a more positively easily digestible fashion. Please note 3 examples of random people who have less than 360 game days have all given their testimonials as to their placements, dollar spend and current rosters states. So you should really put your feeling in the perspective of actual players going through that day 360 exp.If you don't think you can achieve those metrics. please say that YOU can't get it done, not that the AVG player can't get it done. because nothing those players have said pointed to an unfair or unlevel playing field.and speaking of dilution. How did Dilution slow any of those players from 3 5* champs? Near as i can tell all three players indicate that they can sustain their current level of performance on a 3 to 4 month basis. I don't see how dilution affected their ability to compete beyond essentials and loaners.I play plenty of events with a weak 144 loaner and plenty with a maxduped 479. my placements and scores really don't change in a meaningful way.