jamesh said: If blue is your team's strongest colour (e.g. if Kingpin is the highest levelled character), then Forced Hand effectively only costs 2 AP and a special tile. If you've got a ready supply of weak special tiles you don't mind giving to the enemy, then that makes it pretty cheap to switch it to it's damage dealing mode.
bbigler said: His in-game artwork is looney, like looney-tunes looney. We need a good nickname to reflect this ridiculous artwork. Maybe "No Neck" or "Hunchback" or "Pinhead" or "Torso-Baby".
ThaRoadWarrior said: I'm not seeing any Kingpins in PVP, just all Kitty teams. Is that indicative of nobody having him yet, or that he isn't any good? Too soon to tell definitively?
It's the latter for me. Mine is 2/5/4 levelled up to 420 un-boosted. I tried him a few times with his god-mode boost and quickly went back to my shiny new Kitty or good 'ol Thorkoye
Cable wasn't great, but at least boosted with a 50% Thor when he was God-mode he was fun. KP I'm struggling to get anything good going.
Getting his blue to do damage seems painful, strong color is blue, and right now no active blue users in the meta so most teams end up with plenty blue most the times. You also need tiles to make this usable. I tried him with Kitty to get boosted attack tiles which you then don't want to give away. With Thor you can fire yellow to get tiles to donate, but that just slows you down.
The match damage reduction from his black is too expensive and underwhelming. When speed is the name of the game, defense powers are always going to be unexciting.
His green is slow too. Much rather fire Thor green for AoE. The attack tiles are ok but also inconsistent.
I'm happy I got my Kitty to 458 with the pulls yesterday because KP is Wasp level!
Don't have OML champed so no. Plus surely Kitty/OML would benefit from a better 3rd than KP. Let Kitty do her thing with those strikes.
For 5s they need to be good with 1 partner for PVP and I'm not sure who that is for him. Any 5 with gated or delayed damage has limited usefulness.
Yeah - think you're supposed to use Blue to get more Blue to help fire Green with attack and Blue again with damage. But... you can't fire Blue without the attack tiles from Green.
So actually means you need to save Blue, fire Green, then Blue. Meanwhile your opponent has already ended up with enough Blue so your Blue is toothless and your Green damage is hidden behind a repeater.
It also means the attack tiles from Green have been set as weak since you're meant to be donating them, so they're not that exciting.