morgue427 said: have bolas and play against him plenty in tg yes he kills as an ability, hmm keep a creature in reserve to replace or a cheap throwaway to sacrifice, win most of them one of the few bolas builds that as cycling based not hard just a royal pain to beat because the ai doesnt cycle
Kinesia said: Next thing we NEED is a support that punishes green gem matches. Then our little "rock/paper/scissor" game is finally complex enough and complete. And, yes, the spell hate fixes _some_ of those decks, but not all.
ElfNeedsFood said: Kinesia said: Next thing we NEED is a support that punishes green gem matches. Then our little "rock/paper/scissor" game is finally complex enough and complete. And, yes, the spell hate fixes _some_ of those decks, but not all. Choke does well enough to take out any opposing deck. Combine it with Storm the Vault and you really gem hose the other guy.
wereotter said: morgue427 said: have bolas and play against him plenty in tg yes he kills as an ability, hmm keep a creature in reserve to replace or a cheap throwaway to sacrifice, win most of them one of the few bolas builds that as cycling based not hard just a royal pain to beat because the ai doesnt cycle After this long, I know how to play against Bolas. Doesn’t mean I don’t still find his abilities, mana gaims, and access to so many spells to be overly powerful. Especially when most builds I face off against aren’t cycling decks and tend to still run 2-3 kill spells in addition to his first ability being a kill spell. Knowing how to play around it doesn’t mean it’s not meta warping. When you see him this often, it’s absolutely having an impact.
Froggy said: I love the card. I abuse it with Nyx, Gideon’s Defeat and ahost of others.When facing it, I deal with it two ways - massive gem converters - or luck. I can’t complain as I use it. Just reminds me of how good this card really is and that it is so much better than an uncommon.
babar3355 said: I am frankly shocked that more people don't see how disruptive this card can be. This is the only card in the entire game that shuts down an ENTIRE CLASS OF CARD!
babar3355 said: I am frankly shocked that more people don't see how disruptive this card can be. This is the only card in the entire game that shuts down an ENTIRE CLASS OF CARD!It is not just like Hixus. Hixus doesn't prevent you from casting creatures. And even if it did it could still be destroyed by every support control spell in the game.There is nothing that permanently prevents you from casting supports or casting creatures. And even those would be more balanced, because they wouldn't block 95% of the cards that could destroy them. Yet, I guarantee if a card prevented the opponent from casting creatures these forums would errupt in complaints.
Kinesia said: Hixus was the same for creatures and black and blue played around it forever. So blue can't use RR to escape? Good. That card is worse for the game than sphinx anyway, but if sphinx is what you are scared of then you _plan_ for it with white/blue gem changers and things, same way you'd deal with Hixus in the old days. And sometimes you'll be unlucky but that's great it's random and it's a game.You aren't _meant_ to have one deck that can deal with every single thing. (Which is my problem with RR, Blue now doesn't need another colour or have any drawbacks)
Mburn7 said: babar3355 said: I am frankly shocked that more people don't see how disruptive this card can be. This is the only card in the entire game that shuts down an ENTIRE CLASS OF CARD! That's not necessarily true, Jace's Defeat shuts down spells to (admittedly 1 at a time), there are a ton of supports that shut down creatures (Cast Out easily stops all creatures from doing anything), and a ton of stuff that destroys supports (although not stopping you from playing them).And saying that a support is powerful with Starfield is not grounds for anything, just look at Insidious Will.I agree that the card is powerful, and probably should be a rare, but lets not get crazy. It has 1 shield, after all, so barring incredibly bad luck you should be ok with some gem converters (which most decks run anyway)
babar3355 said: Mburn7 said: babar3355 said: I am frankly shocked that more people don't see how disruptive this card can be. This is the only card in the entire game that shuts down an ENTIRE CLASS OF CARD! That's not necessarily true, Jace's Defeat shuts down spells to (admittedly 1 at a time), there are a ton of supports that shut down creatures (Cast Out easily stops all creatures from doing anything), and a ton of stuff that destroys supports (although not stopping you from playing them).And saying that a support is powerful with Starfield is not grounds for anything, just look at Insidious Will.I agree that the card is powerful, and probably should be a rare, but lets not get crazy. It has 1 shield, after all, so barring incredibly bad luck you should be ok with some gem converters (which most decks run anyway) ...... I didn't think I had to clarify that "shuts down" means "prevents from playing" in my comment. And, yes... if it shut down 2-3 spells like jace's defeat it would be strong but not broken. This would make it like @FindingHeart8 solution which I think makes sense.And then the rants about "just don't play spells and you dont have to worry about it start." Sigh... it's hard to even have a conversation with you guys sometimes.
Mburn7 said: babar3355 said: Mburn7 said: babar3355 said: I am frankly shocked that more people don't see how disruptive this card can be. This is the only card in the entire game that shuts down an ENTIRE CLASS OF CARD! That's not necessarily true, Jace's Defeat shuts down spells to (admittedly 1 at a time), there are a ton of supports that shut down creatures (Cast Out easily stops all creatures from doing anything), and a ton of stuff that destroys supports (although not stopping you from playing them).And saying that a support is powerful with Starfield is not grounds for anything, just look at Insidious Will.I agree that the card is powerful, and probably should be a rare, but lets not get crazy. It has 1 shield, after all, so barring incredibly bad luck you should be ok with some gem converters (which most decks run anyway) ...... I didn't think I had to clarify that "shuts down" means "prevents from playing" in my comment. And, yes... if it shut down 2-3 spells like jace's defeat it would be strong but not broken. This would make it like @FindingHeart8 solution which I think makes sense.And then the rants about "just don't play spells and you dont have to worry about it start." Sigh... it's hard to even have a conversation with you guys sometimes. Whats the difference between not being able to play it and not being able to use it? To me they're the same.And I agree the "don't play spells" argument is stupid, but as someone who usually doesn't run a ton of spells I am finding it hard to see the issue. Sure, its harder to use HUF, but that card needed an answer anyway.There are a ton of things that disable and kill creatures, and even cards that can negate their ETB effects.There are a ton of things that destroy supports, in addition to just matching the gems around them (which is admittedly luck based, but this is a match 3 game so whatever).There are 2 cards that stop spells. Now there are 3. 3 cards, in the entire game. All of them supports, all of them with 2 or less shields.I'm finding it hard to see the issue.
FindingHeart8 said: Mburn7 said: babar3355 said: Mburn7 said: babar3355 said: I am frankly shocked that more people don't see how disruptive this card can be. This is the only card in the entire game that shuts down an ENTIRE CLASS OF CARD! That's not necessarily true, Jace's Defeat shuts down spells to (admittedly 1 at a time), there are a ton of supports that shut down creatures (Cast Out easily stops all creatures from doing anything), and a ton of stuff that destroys supports (although not stopping you from playing them).And saying that a support is powerful with Starfield is not grounds for anything, just look at Insidious Will.I agree that the card is powerful, and probably should be a rare, but lets not get crazy. It has 1 shield, after all, so barring incredibly bad luck you should be ok with some gem converters (which most decks run anyway) ...... I didn't think I had to clarify that "shuts down" means "prevents from playing" in my comment. And, yes... if it shut down 2-3 spells like jace's defeat it would be strong but not broken. This would make it like @FindingHeart8 solution which I think makes sense.And then the rants about "just don't play spells and you dont have to worry about it start." Sigh... it's hard to even have a conversation with you guys sometimes. Whats the difference between not being able to play it and not being able to use it? To me they're the same.And I agree the "don't play spells" argument is stupid, but as someone who usually doesn't run a ton of spells I am finding it hard to see the issue. Sure, its harder to use HUF, but that card needed an answer anyway.There are a ton of things that disable and kill creatures, and even cards that can negate their ETB effects.There are a ton of things that destroy supports, in addition to just matching the gems around them (which is admittedly luck based, but this is a match 3 game so whatever).There are 2 cards that stop spells. Now there are 3. 3 cards, in the entire game. All of them supports, all of them with 2 or less shields.I'm finding it hard to see the issue. that's a good point, though there would be 4 total if you include the masterpiece that counters the next anything (pact of negation), but I wouldn't really count that one as dependable.we do need more cards that interact with spells, I wouldn't be opposed to a support that has a 50% chance of redirecting negative spells to their caster...but that's me promoting the idea of a chaotic-style playstyle I've been pushing for for a while