khurram said: Kinesia said: I was suggesting he could use all Colorless and then Commons only of any colour. So he 'dabbles' in everything. If he is aimed as a PW for just beginner level players then sure. How many common level cards anyone uses for serious play? Apart from a few key cards like the AKH support removals , i'd say more than 90% commons and uncommon cards never see play. They are just fillers.
Kinesia said: I was suggesting he could use all Colorless and then Commons only of any colour. So he 'dabbles' in everything.
FindingHeart8 said: maybe he will be able to use colored cards but only conditionally.For example: Karn's deck can have cards of any color in them, but his planeswalker cannot cast them. His first ability (at 3 loyalty or less) creates a 1-shield support (which does not stack) that allows Karn to cast cards of any color. Then he has something absurd like a +4 to all colors with mana swaps.He'd be insanely good if his 1st ability supports were on the board, but if those are destroyed he either has to take a turn to gather enough loyalty to use his 1st ability, or not use any other abilities so he has the supports to case his cards.
morgue427 said: a one off from cities blessing? can only cast colored cards if you have it?
Mburn7 said: morgue427 said: a one off from cities blessing? can only cast colored cards if you have it? That could work. Cities Blessing does function like an Emblem, a similar thing would work for this
asm0deus said: Mburn7 said: morgue427 said: a one off from cities blessing? can only cast colored cards if you have it? That could work. Cities Blessing does function like an Emblem, a similar thing would work for this So basically swap gems until you get enough loyalty to cast the emblem before you could actually do anything?
ard021 said: Brakkis said: Loyalty 9: Fetch one of the next two cards in your library and exile the other. Give that card 3/6/9/12 mana.Loyalty 15: The last card/two cards in your Exile is/are returned to your hand and gain(s) 4/8/12/16 mana.Loyalty 21: Create a 0/0 Construct. This creature gains +1/+1 (up to +4/+4) per artifact you control.There are his abilities. The issue with the last ability is that Artifact isn't a subtype on any cards in MtGPQ. (Whether or not it should be would probably lead to an argument that would seriously derail the thread.) You could use colorless supports and creatures, which is how the game tends to deal with it.
Brakkis said: Loyalty 9: Fetch one of the next two cards in your library and exile the other. Give that card 3/6/9/12 mana.Loyalty 15: The last card/two cards in your Exile is/are returned to your hand and gain(s) 4/8/12/16 mana.Loyalty 21: Create a 0/0 Construct. This creature gains +1/+1 (up to +4/+4) per artifact you control.There are his abilities.
morgue427 said: seems the powers would be a bit strong there i think honestly draw support destruction and stealing their whole hand? sorry but it sounds like some one wants a big easy button as it is.
Brakkis said: His loyalty abilities need to reflect his paper abilities in some manner and those go completely off the rails. The suggestion I made for him mirrors his actual paper abilities, including a Kiora level ultimate when the deck is built for it.
morgue427 said: gun mix i was not trying to be tiny kitty about it, but not everyone knows all of the past about mtg, and how this may or may not be representative of karn, just a quick look and all of those abilities seem game winning on their own,before you know that their are limiting factors, which everyone will try to min/max to make as strong as humanly possible, not being mean just asking would you want to go againt him in a random battle? if you wouldnt be able to win againt it why would others want to play againt it? Playing it of course who wouldnt want to play it, just not agianst it.