Predictions for Our First Colorless Planeswalker
Comments
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There lies the rub; The converters ... that could get ugly really quick.0
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yep it could but how it will be solved i got no clue, honestly i think they may pass on karn but i hope not
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Unless they can be very creative, they better just skip this one. Limiting to just colorless cards (16 creatures and 17 spells in standard) would be worthless. And after Bolas, I really don’t want to see a 5 color walker.1
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ard021 said:Gunmix25 said:There lies the rub; The converters ... that could get ugly really quick.
There are colorless supports that provide converted colored gems too.0 -
What about doing more with Loyalty gems, something like
Loyalty 9: Pick one of your next two cards and exile the other and gain 7/9/12/15 mana
Loyalty 15: Return your last two exiled cards to your hand and have them gain 7/9/12/15 mana
Loyalty 25: Pick any card you own and have its cost reduced to zero (legacy included)
Can only play colorless cards and mana bonuses +1 with a +6 Loyalty match.0 -
Gunmix25 said:ard021 said:Gunmix25 said:There lies the rub; The converters ... that could get ugly really quick.
There are colorless supports that provide converted colored gems too.Gilesclone said:Unless they can be very creative, they better just skip this one. Limiting to just colorless cards (16 creatures and 17 spells in standard) would be worthless. And after Bolas, I really don’t want to see a 5 color walker.
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lol that would add some suprise to the game if they used that version of urza.
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What if he was able to use colorless and gold (multicolored) cards ?
The idea might have been suggested before, neither am i sure it is good but that would give him access to a wider pool of card ...
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Bil said:What if he was able to use colorless and gold (multicolored) cards ?
The idea might have been suggested before, neither am i sure it is good but that would give him access to a wider pool of card ...
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almost all are gold or higher, i think it is the fact they are dual color that makes them that way because it can go in either color
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There are 303 commons in standard. That plus all the colorless at higher levels give a _lot_ of creative options and include different types of removal.
He'd have a ton of options but at a far more reasonable power level and people would (possibly) find combos with common cards they never would have used before.
I prefer this to any of the options that let him use more powerful cards of any colour for one reason... Part of how we pick our decks and sideboard is based on what we "might expect" to be playing against, but if he can be a powerful red deck or a powerful blue _or_ a powerful white deck, suddenly I can't plan ahead even slightly. It's severe headgames.
This makes him flexible (which he should be) but not deliberately broken. (Including uncommons bumps it up to broken)
Look through the commons, you can still do a ton of stuff:
https://mtgpq.info/cards/search?rarities=5&format=1
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Brakkis said:Loyalty 9: Fetch one of the next two cards in your library and exile the other. Give that card 3/6/9/12 mana.
Loyalty 15: The last card/two cards in your Exile is/are returned to your hand and gain(s) 4/8/12/16 mana.
Loyalty 21: Create a 0/0 Construct. This creature gains +1/+1 (up to +4/+4) per artifact you control.
There are his abilities
Close!
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Laeuftbeidir said:Brakkis said:Loyalty 9: Fetch one of the next two cards in your library and exile the other. Give that card 3/6/9/12 mana.
Loyalty 15: The last card/two cards in your Exile is/are returned to your hand and gain(s) 4/8/12/16 mana.
Loyalty 21: Create a 0/0 Construct. This creature gains +1/+1 (up to +4/+4) per artifact you control.
There are his abilities
Close!0
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