The ‘lucky’ Greg
Comments
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What you just described is happening all the time. Sometimes you're forced to stare at the screen as the AI keeps matching. Which is even more annoying when it's doing that with an empty hand because it's already played all its cards after the first cascade.
This is not a game. This is torture.
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well...that escalated quickly
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the thing that bothers me in the battles is the reckless
nature of the rng. the best way I can explain it is let's
say both the player and the ai have a 50% average.
if the range was from 25-75%(average 50%) then a
bad dice roll would mean 75%/25% or at worse case
a 3-1 disadvantage for that one turn. now if the game
was to be coded to range 1-100%(average 50%) then
a bad dice roll results in 100-1 disadvantage for that
turn. this is a problem especially during streaks of
bad luck of 2 or more turns. it's no good saying that
my luck will change to get a 100-1 advantage in my
favour(it evens out the 100-1 against me) on turn 5
when I'm dead by turn 4?
rng should never on it's own govern the possible
outcome of a battle. it should be a combination of
deck/cards, rng and how well each player played
that determines the possible outcome.
this is why I always feel an unfairness in the gem
matching despite others presenting the case that
technically there should be no advantage. averaging
50% in both cases, there's a big difference between
rolling a 1d100 and a 25d3.
HH0 -
I've posted several screens of myself gaining 3, 4, even 5 extra swaps in a row (yes, without GAH/Aggravated Assault shenanigans) on the TP9 discord. It's not unheard of for players.
The AI weights own mana gain + player mana denial over gaining extra swaps. A swap that generates two matches like thisr g g<->r r g
is weighted as a better swap than one like thisr g r g g<->b r g r g
when the mana differential in the first is greater than the one in the second.9 -
octal9 said:I've posted several screens of myself gaining 3, 4, even 5 extra swaps in a row (yes, without GAH/Aggravated Assault shenanigans) on the TP9 discord. It's not unheard of for players.
The AI weights own mana gain + player mana denial over gaining extra swaps. A swap that generates two matches like thisr g g<->r r g
is weighted as a better swap than one like thisr g r g g<->b r g r g
when the mana differential in the first is greater than the one in the second.
I thought a match 5 was a rare occurrence and that's
why you are given an extra turn. being able to chain
5 match 5's before passing up your turn represents
too large of a spread in mana? more powerful cards
usually cost more mana(versus similar rarity cards).
this just encourages it to be a game of luck where
any player(including ai) can just win by having a
very lucky turn?
HH0 -
I'd imagine that it wasn't an impossible feat for players, more a bout of stupendous luck.octal9 said:I've posted several screens of myself gaining 3, 4, even 5 extra swaps in a row (yes, without GAH/Aggravated Assault shenanigans) on the TP9 discord. It's not unheard of for players.
The AI weights own mana gain + player mana denial over gaining extra swaps. A swap that generates two matches like thisr g g<->r r g
is weighted as a better swap than one like thisr g r g g<->b r g r g
when the mana differential in the first is greater than the one in the second.
I've never surpassed the luck of 4 swaps without the help of gem-conversions or other tricks. To see the AI pull 5 natural swaps on a fairly evenly distributed gem board was a "Woah" moment for me. Not saying anything conclusive from the experience, merely taking note.
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I'm overall skeptical about the omniscient IA theory but i must confess the rate of AI cascades since the fix is quite confusing.
I'm not sure the upgrade of the IA was just about better swaps among the ones on screen. Could he also be able to deal with probabilities, thus maximizing the chances of cascades?0 -
I would suspect that is more likely than omniscient AI. Presuming the gem drop is entirely random, the AI might be able to calculate the probability of (if multiple gem swaps are available) which swap would yield a higher probability of a cascade. This could be its general programming; where it may be be superseded from conditional board states that other players have observed (an if/condition1 exists, make swapA, if condition 2 exists, make swapB, if neither condition exists follow general programming).Bil said:I'm overall skeptical about the omniscient IA theory but i must confess the rate of AI cascades since the fix is quite confusing.
I'm not sure the upgrade of the IA was just about better swaps among the ones on screen. Could he also be able to deal with probabilities, thus maximizing the chances of cascades?
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it might be able to but it doesn't
It could be but it's not
I've posted previously what the AI takes into consideration when making a gem swap. I'll do so again. These are in no particular order after the first:<b>Whether the swap is a match (number of gems doesn't matter, 3=4=5 to the AI at this point)</b><br> Whether an activated gem will be hit.<br>Whether there's an extra swap available.<br>Whether the match will fill a card in the AI's hand.<br>The color of the match (i.e. bonuses for AI/player). a calculation is made here to quantify swaps by mana differential: mana gained for AI + mana denied to player.<br>Whether a support will be hit.
If it's not on this list, it's not in the AI's calculation. Period.
edited for the following disclaimer: all claims are accurate at the time of their posting. They may not hold true in the future.8 -
ah, good to know. I must've missed that explanation. Thanks for sharing.octal9 said:
it might be able to but it doesn't
It could be but it's not
I've posted previously what the AI takes into consideration when making a gem swap. I'll do so again. These are in no particular order after the first:<b>Whether the swap is a match (number of gems doesn't matter, 3=4=5 to the AI at this point)</b><br> Whether an activated gem will be hit.<br>Whether there's an extra swap available.<br>Whether the match will fill a card in the AI's hand.<br>The color of the match (i.e. bonuses for AI/player). a calculation is made here to quantify swaps by mana differential: mana gained for AI + mana denied to player.<br>Whether a support will be hit.
If it's not on this list, it's not in the AI's calculation. Period.
edited for the following disclaimer: all claims are accurate at the time of their posting. They may not hold true in the future.
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I was playing HoR last node my Ob against Bolas. I had a shadows of the past out. I watched round after round how Greg would match greens and white over ANY gem that was trapped with SOP. It wasn’t until there was no other option that Greg matched the traped gems. How and why would this happen if he didn’t know what was on the board?3 -
So as Brigby said here there are different levels of IA. Not everything is in our minds.Brigby said:
The AI is primarily being toned down for content aimed towards newer players. Events will still have strong AI, especially the further into the event players go, however not to the extent that Ixalan had.GrizzoMtGPQ said:Maybe the AI could just be this hard for Platinum players? That would be cool. Let the mortals play against the easy AI.
https://forums.d3go.com/discussion/comment/782628/#Comment_782628
This explains to me why TG is easier than events.
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Deamon1 said:
As far as I've ever seen AI has gone to great lengths to avoid my colors when I play anything with trap gems (just as I do when AI plays trap gems). This has been this way since the beginning.
I was playing HoR last node my Ob against Bolas. I had a shadows of the past out. I watched round after round how Greg would match greens and white over ANY gem that was trapped with SOP. It wasn’t until there was no other option that Greg matched the traped gems. How and why would this happen if he didn’t know what was on the board?
Haven't seen this in awhile because I haven't played anything with trap gems -- but I can tinker in TG this week.
It used to be even worse, AI would even target my colors when I had supports out. Koth would hit a blue match every single time if it meant taking out my support.1 -
Shadows says "trap 4 black" so Greg tries to avoid black gems, just like a person would. Or am I missing something else here?Deamon1 said:
I was playing HoR last node my Ob against Bolas. I had a shadows of the past out. I watched round after round how Greg would match greens and white over ANY gem that was trapped with SOP. It wasn’t until there was no other option that Greg matched the traped gems. How and why would this happen if he didn’t know what was on the board?1 -
The AI knows which gems are trapped.

this is is the closest it comes to cheating6 -
Greg used to even purposely target gems you trapped. Hopefully the new change will put the AI somewhere between these two extremes, otherwise trapped gems will be nearly worthless.
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I have witnessed the canscdes that come after a 5 match has been ignored. I have witnessed new Greg knowing which gems are trapped making trapped cards kinda useless. I have also noticed how much harder my activated gems are to match now compared to before while Gregs are easy pickings. I like the challenge, however they should disclose these changes.
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Thing is, I do too. Takes a bit of trial and error to find them but you can find all the enemy trapped gems. I did enjoy when Greg used to prioritize my trapped gems like he was depriving me of hitting my own activate gems.octal9 said:The AI knows which gems are trapped.
this is is the closest it comes to cheating0 -
This is what is getting my goat. Round 1 me 6 mana. Greg 53 mana 9 loyalty. I get presented with one move and his move is a monster cascade.2
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Why does RNJeesus hate you?!?Gormhaus said:This is what is getting my goat. Round 1 me 6 mana. Greg 53 mana 9 loyalty. I get presented with one move and his move is a monster cascade.0
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